one thing to note if you use NVoffset make sure you use it on all tables that call your rom or the one that doesn't use it can mess up the nvram file.
So, alias all tables, even the 1st one, and nvram all tables, even the 1st one?
Yes. And open them all up once without changing anything other than positioning the dmd then close them (do not play or add coins) we want the nvram copies to all be as if the table was new (I found also that some tables read nvram files differently so they all initially need the original rom to start with). so I have 6 AC/DC versions using 170hc all of them have alias and all have nvram set from 1 to 6 as described above. Only bitch is I have to add manually alias entries into my dof config.ini so when i update it from website tool I have to remember to cut and paste these entries first (I put them at the bottom of the config.ini so its easier to see my alias names) but this can be a good thing as I use different colored under lights etc. to distinguish each alias table.
One note with the AC/DC tables I remarked out all the custom hiding of the internal dmds (I do this already with my extdmd settings) without that code remarked out I noticed occasional crashing when loading.
All of this Nvram coding in tables (other than placing NVoffset) could be avoided if core.vbs NVoffset function would look at Alias file first to see if the rom name is a alias but it is not coded that way and I am not changing Core.vbs as it will get overwritten on any new vpx release.
the DMD position does not wind up getting remembered per alias anyways
at least it does not for me
I have to do this in each one, as each backglass has slightly different DMD area and position
it would if i was using dmdExt, but i am not for those tables
.Games(pGameName).Settings.Value("dmd_pos_x") = 1751
.Games(pGameName).Settings.Value("dmd_pos_y") = 744
.Games(pGameName).Settings.Value("dmd_width") = 838
.Games(pGameName).Settings.Value("dmd_height") = 123
Edited by wiesshund, 17 December 2020 - 12:38 AM.
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