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Hook (Data East 1992) FS_PM5_3D Models Edition [VP 9.x Cabinet FS]

Hook Javier Data East PhysMod

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#1 javier1515

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Posted 20 May 2015 - 10:17 PM

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File Name: Hook (Data East 1992) FS_PM5_3D Models Edition

File Submitter: javier1515

File Submitted: 20 May 2015

File Category: VP 9.x Cabinet Tables (FULL SCREEN)

Author(s): Javier
Manufacturer: Data East
Year: 1992
ROM: Link to ROM
Permission to MOD?: Yes, without approval


 


 
 
                       **************\/***************
                   **************************************
 ******************* HOOK DATA EAST 1992 FS PM5 Ver. 1.0  *********************
 ******************         Javier15 20/05/15           *********************
                   /***********************************\ |
                       **************/\***************
 
 
 
              Credits:
 
 Thanks Noah Fentz for the Playfield HD
 The new plunger script by Koadic's
 New and optimized B2B / BMPR / Rolling sounds integration fron Koadic's and JimmyFingers
 Kiwi  for the decals
 textures Sound FX Script to many Tables from JPSalas 
 Destruk's recent iprovements and the original Pinball Ken and Steely for the first B2B.
 DedRok_V for the grate pic the plastic
 Cesar Emanuel by pictures for models and plastics
 Dark by Super 3D models
 Zany domes and some things more 
 gtxJoe by the code of the LEDs
 DevTeam all the efforts made to improve vp in all aspects.
 mjr for the new plunger-mods
 freneticamnesic Redrew the wind coaster decals for the main ramp

 Code authors reference copy to a few things: JPsalas, ICPjuggla, freneticamnesic, UncleWilly, gtxJoe etc..
 
 
 
 
 
'***************** I apologize if I forget to mention someone ****************
 
 

The table runs VP_PHYSMOD5.
Download latest version VP: Physmod5
To add the table Hyperpin should follow this tutorial. Launch different version of VPinball fron Hyperpin
 
 
Español
La mesa corre en VP_PhysMod5.
Para descargar la version VP con las fisicas: Physmod5
Para agregar la mesa a Hyperpin, deben seguir este tutorial. Launch different version of VPinball fron Hyperpin
 
 
 

 


Click here to download this file


Edited by javier1515, 21 May 2015 - 02:15 AM.

"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#2 freneticamnesic

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Posted 20 May 2015 - 10:40 PM

Damn you're too quick! table looks incredible



#3 ICPjuggla

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Posted 20 May 2015 - 10:43 PM

Wow nice job.... Thank you

cosmicgunfight-sig2.png breakshot-sig-small3.png atlantis-sig-small.png mousinaround-sig6.png hurricane-sig16.png sc-badge1.png lw-sig.png embryon-logo0.png icp-3.png apollo13_badge(1).png whirlwind_badge0.png playboy_badge0.png oxo1.png raven_logo.png rambo_logo4.png


#4 The Loafer

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Posted 21 May 2015 - 12:27 AM

Wow, WOW! Thanks Javier and all who contributed!

 

edit:  from the screenshot, I've have to say maybe the best looking ramp I've ever seen, what detail on that rail!!!


Edited by The Loafer, 21 May 2015 - 12:28 AM.


#5 dark

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Posted 21 May 2015 - 02:04 AM

Wow, WOW! Thanks Javier and all who contributed!

 

edit:  from the screenshot, I've have to say maybe the best looking ramp I've ever seen, what detail on that rail!!!

That's the one credit Javier forgot, Fren redrew the wind coaster decals for the main ramp, thanks Fren.



#6 freneticamnesic

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Posted 21 May 2015 - 02:17 AM

good lookin' out! the whole ramp is a masterpiece. zip ties! gawd lawd the detail



#7 javier1515

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Posted 21 May 2015 - 02:21 AM

Added to the credits   :)
I apologized to Fren :P , long time since I started with this vercion the table (one year or less) much time has passed since then..

Edited by javier1515, 21 May 2015 - 02:26 AM.

"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#8 Shadowsclassic

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Posted 21 May 2015 - 03:15 AM

Table looks fantastic Javier, like everyone said the ramp is so realistic you can almost touch it.  Great job!!!!

 

Just one thing I think you might want to look at is the mirror back of the cab. It doesn't look like a reflection.If you look at the previous version you can see what I'm talking about.

 

Attached File  Untitled.jpg   199.86KB   13 downloads



#9 gtxjoe

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Posted 21 May 2015 - 03:27 AM

Another great release Javier.  Nice job to all those that contributed



#10 javier1515

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Posted 21 May 2015 - 03:29 AM

Table looks fantastic Javier, like everyone said the ramp is so realistic you can almost touch it.  Great job!!!!

 

Just one thing I think you might want to look at is the mirror back of the cab. It doesn't look like a reflection.If you look at the previous version you can see what I'm talking about.

 

attachicon.gifUntitled.jpg

 

 

I understand what you mean ..
later will update the effect of reflection, now I'll take break to play my Cab, much work in real life and do not have much time to play :wimper: .

"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#11 bolt

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Posted 21 May 2015 - 08:29 AM

Fantastic work. Everythink looks very good. Thank you Javier.


Posted Image

#12 zany

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Posted 21 May 2015 - 09:43 AM

Look and plays amazing...well done! :D



#13 cyberpez

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Posted 21 May 2015 - 01:48 PM

Thanks for this!!!  I've been looking forward to it!!  Darks sig has been taunting me for months  :lusty:



#14 edizzle

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Posted 21 May 2015 - 05:27 PM

What a Beaut!  And as everyone said...plays wonderfully!  Thanks everyone!



#15 dark

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Posted 21 May 2015 - 05:51 PM

Table looks fantastic Javier, like everyone said the ramp is so realistic you can almost touch it.  Great job!!!!

 

Just one thing I think you might want to look at is the mirror back of the cab. It doesn't look like a reflection.If you look at the previous version you can see what I'm talking about.

 

attachicon.gifUntitled.jpg

In reality it should look something like this:

hookmirror0.jpg

 

I've offered to help with this for a future update, though I'll have to make opacity maps for the decals so they render with transparency...don't know why exactly but png transparency renders as seen above unless opacity maps are applied to tell 3dsmax what to make transparent.  Javier has all the plastics and stuff as prims as well so I could just import those extra elements to my scene for the raytrace reflection rendering.



#16 freneticamnesic

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Posted 21 May 2015 - 06:46 PM

Is it an active or a passive reflection? ie. will you need to see the ball, lights, etc in the reflection like TOM?



#17 dark

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Posted 21 May 2015 - 06:56 PM

Is it an active or a passive reflection? ie. will you need to see the ball, lights, etc in the reflection like TOM?

TOM mirror mod is actually very complicated, it's actually like a copy of the table inverted to show the ball.  I supposed we could use a ton of triggers and use texture swapping like what was done for UW's original mirror mod or for the metal wall reflections in JPark also scripted by UW.



#18 freneticamnesic

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Posted 21 May 2015 - 07:24 PM

Yea it's simple in theory and complex in implementation. I don't think it would be so bad now given that most of the table is primitives, it's a matter of reversing their x/y and rotating 180 degrees. It's essentially a horizontal version of my Fast Draw and Oxo reflection method. Then you just need to script the reflection ball the same way as TOM (that, I think, is the easy part since the script is available)

Plus, if you open the table in VP10 and export the table as an obj, then invert the primitives in Blender or 3ds, you'd have a super easy time placing the primitives back on the table in the right location with minimal tweaking.

 

Obviously, easier said than done, but there's a path through the trees......



#19 dark

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Posted 21 May 2015 - 11:25 PM

Yea it's simple in theory and complex in implementation. I don't think it would be so bad now given that most of the table is primitives, it's a matter of reversing their x/y and rotating 180 degrees. It's essentially a horizontal version of my Fast Draw and Oxo reflection method. Then you just need to script the reflection ball the same way as TOM (that, I think, is the easy part since the script is available)

Plus, if you open the table in VP10 and export the table as an obj, then invert the primitives in Blender or 3ds, you'd have a super easy time placing the primitives back on the table in the right location with minimal tweaking.

 

Obviously, easier said than done, but there's a path through the trees......

I don't think that was so easily said either...lol. :P



#20 goesta

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Posted 22 May 2015 - 02:42 AM

Javier,

Not the first time you was able too turn my day into a good one.

This Version is AMAZING! Love this Data East sounds suck you into the game.

Great job! Thank you.

:otvclap:







Also tagged with one or more of these keywords: Hook, Javier, Data, East, PhysMod