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Hook (Data East 1992) FS_HR_VP9.9 [VP 9.x Cabinet FS]

Hook (Data East 1992) FS Hook Data East FS

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#41 JAM0

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Posted 12 August 2013 - 08:00 AM

I have two questions with this table. First, do the flippers seem laggy to anyone? And would adjusting them fix laggieness? And how do I update ledwiz to work on this table - is it the .ini file or .vbs??? Thanks!

I did end-up adjusting my flipper settings. If you watch the PAPA video you will see that the left ramp should be relatively easy to hit repeatedly. I found it a bit difficult so I adjusted them. Yes that did make them feel more responsive. Super-fun table.


Edited by JAM0, 12 August 2013 - 08:01 AM.


#42 VampyreLegion

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Posted 12 August 2013 - 09:41 PM

Great Table thanks to all involved with this one!

 

Thanks!


Edited by VampyreLegion, 12 August 2013 - 09:42 PM.

Pincab Jr. Upright and Full size Pinball cabinet - 40"/29"/15" builds

 

http://www.vpforums....showtopic=23155

 


#43 oldskoolgamer

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Posted 13 August 2013 - 04:38 AM

Seriously a brilliant release. I love the burst of light with the slingshots! Looks killer :D


 Posted Image  Posted Image Posted ImagePosted Image Posted Image Posted ImagePosted ImagePosted Image

#44 bent98

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Posted 16 August 2013 - 07:17 PM

Can we have a new offical version with the textures properly sized?  Crashes for me with B2S.

 

 



#45 tttttwii

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Posted 16 August 2013 - 07:50 PM

Can we have a new offical version with the textures properly sized?  Crashes for me with B2S.

Same on my Cab.

#46 ndz

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Posted 16 August 2013 - 10:15 PM

 

Can we have a new offical version with the textures properly sized?  Crashes for me with B2S.

Same on my Cab.

 

Same here.



#47 timekeeper

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Posted 20 August 2013 - 04:54 PM

Nice release , many thanks plays great :otvclap:



#48 Aaron James

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Posted 20 August 2013 - 06:02 PM

For me, when I set max textures to 2024 in video options in VP editor  it doesn't crash anymore. 


vpsig.jpg


#49 ndz

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Posted 02 September 2013 - 02:41 AM

For me, when I set max textures to 2024 in video options in VP editor  it doesn't crash anymore. 

Good to know but I try not to tweak universal VP settings for one table (when 200+ others work fine).  Maybe OP can fix the problem?



#50 htamas

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Posted 02 September 2013 - 04:09 AM

Just re-size the largest images and you can play with unlimited textures.



#51 DJ Wheels

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Posted 29 December 2013 - 04:52 AM

Crashes for me also with B2S  

VBS Script "Can't startgame Hook_408 object required"  after clicking ok it says

Script error "Line 1: object required 'controller' "

 

I can only get it to launch if I use 1 - VPM.  

 

And can we please upload the version with the reduced size plastics, not everyone knows how to do that.

 

thanks


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#52 javier1515

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Posted 29 December 2013 - 03:03 PM

Soon I'll upload a version of the table with small images and some other arrangements.

 

Cheers, Javier..


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Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#53 javier1515

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Posted 29 December 2013 - 04:49 PM

Ready! uploaded new version. :P


"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#54 Sheltemke

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Posted 29 December 2013 - 05:35 PM

Thank you for the update javier1515 :)



#55 DJ Wheels

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Posted 29 December 2013 - 06:09 PM

Thanks for the quick update! So far, so good!


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#56 htamas

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Posted 29 December 2013 - 07:02 PM

Thanks for the update.

Don't know if it is just my system, but the update actually stutters for me whereas the earlier version (with reduced image sizes) runs fine. So for the time being, I'll just stick to the previous version.



#57 DJRobX

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Posted 01 January 2014 - 06:23 PM

Suggestion - I was looking at the playfield size in the latest release, it's

 

1039x2140

 

This is a very inefficient size, DirectX will have to allocate a 2048x4096 texture to hold it.   This is probably causing people with smaller amounts of VRAM to stutter.  It would work much better if these were resized just a hair smaller to 1024x2048.



#58 gogo69

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Posted 01 January 2014 - 07:30 PM

if you set RU and RO to Zero it is super smooth !

74a18a-1388604935.jpg

 

i managed to get the ball stuck here after shooting the right ramp


Edited by gogo69, 01 January 2014 - 07:36 PM.

my cab : click!


#59 javier1515

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Posted 02 January 2014 - 04:35 AM

UPDATE 1.2.1

Ball stuck solved and resize the image to 1024x2048


"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#60 akiles50000

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Posted 02 January 2014 - 09:29 AM

Thanks Javier1515 I,ll test the new update.







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