Jump to content



Photo
* * * * * 3 votes

VP9.1.6 Alpha/Beta Bugs & Feedback


  • Please log in to reply
1394 replies to this topic

#41 bent98

bent98

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,077 posts
  • Location:NY

  • Flag: United States of America

  • Favorite Pinball: Roadshow, Haunted House, Safe Cracker

Posted 24 April 2013 - 07:04 PM

I can tell you Big Bang bar is running 50% less fps for me. 540 vs 548. I have Gtx 660 ti 3GB card. I also am running ledwiz forcefeedback.

 

Win Xp 32 SP 3 and 306.23 drivers

 

i5 CPU o/c to 4ghz


Edited by bent98, 24 April 2013 - 07:18 PM.


#42 luvthatapex

luvthatapex

    Pinball Fan

  • VIP
  • 1,435 posts

  • Flag: United States of America

  • Favorite Pinball: Tron



Posted 24 April 2013 - 07:58 PM

I ran a test with Big Bang Bar FS on my rig with several versions of VP. It made a big difference when I used this graphically intensive table to test.

 

VP 915 official release 160fps

VP 916 r540                 122fps

VP 916 r548                   83fps

 

The same options were used in each version. Not sure if this helps.



#43 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 24 April 2013 - 08:15 PM

Okay, will test that one..

#44 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 24 April 2013 - 09:20 PM

Also BBB is faster on my tests.. On all systems.. :/



#45 LoadedWeapon

LoadedWeapon

    The Night Owl..

  • Members
  • PipPipPipPipPip
  • 2,572 posts
  • Location:South Carolina USA

  • Flag: United States of America

  • Favorite Pinball: Star Trek TNG



Posted 24 April 2013 - 09:23 PM

Yea I finally had time to run a few tests.. All test with NO FXAA, Ball shadows, Decals or Region Optimization....The only thing ON was Hardware Device Rendering, Region Updates, and Antialias Ball... All on Windows 7 64bit  i5 @4ghz, 8gb Mem, 560Ti... With dB2S screens..

 

             T2 Chrome

VP 915 official release  680 fps

VP 916 r548                  395 fps     With Region Optimization on  400 fps

 

         Cactus Canyon

VP 915 official release  327 fps

VP 916 r548                  199 fps     With Region Optimization on  322 fps

 

 

  Attack From Mars Night Mod

VP 915 official release  1180 fps

VP 916 r548                  1155 fps     With Region Optimization on  1129 fps

 

 

       Big Bang Bar

VP 915 official release  199 fps

VP 916 r548                  105 fps     With Region Optimization on  105 fps

 

         STTNG

VP 915 official release  1264 fps

VP 916 r548                  1280 fps     With Region Optimization on  1248 fps

 

 

         Scarface

VP 915 official release  445 fps

VP 916 r548                  270 fps     With Region Optimization on  432 fps

 

 

         Nitro Ground Shaker

VP 915 official release  298 fps

VP 916 r548                  172 fps     With Region Optimization on  173 fps

 

 

          Medieval Madness

VP 915 official release  555 fps

VP 916 r548                  517 fps     With Region Optimization on  560 fps

 

 

           Indiana Jones

VP 915 official release  2659 fps

VP 916 r548                  2679 fps     With Region Optimization on  2652 fps

 

 

 

        Star Wars Trilogy

VP 915 official release  367 fps

VP 916 r548                  289 fps     With Region Optimization on  302 fps

 

 

      Checkpoint

VP 915 official release  131 fps

VP 916 r548                   86 fps     With Region Optimization on  88 fps


Edited by LoadedWeapon, 24 April 2013 - 11:06 PM.


#46 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 24 April 2013 - 10:41 PM

Just out of interest (if you have time), what happens with region optimizations on?



#47 LoadedWeapon

LoadedWeapon

    The Night Owl..

  • Members
  • PipPipPipPipPip
  • 2,572 posts
  • Location:South Carolina USA

  • Flag: United States of America

  • Favorite Pinball: Star Trek TNG



Posted 24 April 2013 - 10:54 PM

Done :) put it in the other post...


Edited by LoadedWeapon, 24 April 2013 - 11:07 PM.


#48 kiwi

kiwi

    Pinball Fan

  • VIP
  • 2,685 posts

  • Flag: Italy

  • Favorite Pinball: Star Trek 25th Anniversary



Posted 25 April 2013 - 10:10 AM

I also tried with Nitro Ground Shaker and this is the result:

 

VP915   and Rev540 Fps 205

Rev544 and Rev548 Fps 77

 

Thanks

 

Max



#49 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 25 April 2013 - 11:41 AM

Hmmmm.. That's all so super-weird.. How can this be so much slower for you guys and on 3 machines on my side always (slightly to moderately) faster on 99% of the tables?

 

:(



#50 LoadedWeapon

LoadedWeapon

    The Night Owl..

  • Members
  • PipPipPipPipPip
  • 2,572 posts
  • Location:South Carolina USA

  • Flag: United States of America

  • Favorite Pinball: Star Trek TNG



Posted 25 April 2013 - 12:12 PM

Yea I don't know its really weird.. looks like RO helps some. I use checkpoint as my main test table if I can play it smooth I know everything else will run great.. and even at 130fps its not perfect like I like. I don't like to see anything under 150fps. So 86 is just horrible :(

#51 luvthatapex

luvthatapex

    Pinball Fan

  • VIP
  • 1,435 posts

  • Flag: United States of America

  • Favorite Pinball: Tron



Posted 25 April 2013 - 12:13 PM

Perhaps the options/OS you are using?

 

I'm using XP with no options except

* draw ball

* antialias

* hardware rendering on 915

 

and

 

* draw ball

* antialias

* hardware rendering

* region updates on the 916 builds.

 

 

Hmmmm.. That's all so super-weird.. How can this be so much slower for you guys and on 3 machines on my side always (slightly to moderately) faster on 99% of the tables?

 

:(



#52 LoadedWeapon

LoadedWeapon

    The Night Owl..

  • Members
  • PipPipPipPipPip
  • 2,572 posts
  • Location:South Carolina USA

  • Flag: United States of America

  • Favorite Pinball: Star Trek TNG



Posted 25 April 2013 - 12:18 PM

Perhaps the options/OS you are using?
 
I'm using XP with no options except
* draw ball
* antialias
* hardware rendering on 915
 
and
 
* draw ball
* antialias
* hardware rendering
* region updates on the 916 builds.
 
 

Hmmmm.. That's all so super-weird.. How can this be so much slower for you guys and on 3 machines on my side always (slightly to moderately) faster on 99% of the tables?
 
:(

No cause I get the same problems on windows 7

#53 VampyreLegion

VampyreLegion

    Enthusiast

  • Members
  • PipPipPip
  • 95 posts
  • Location:Rochester, New York

  • Flag: United States of America

  • Favorite Pinball: Too Many

  • PS3 Gamer Tag: VampyreLegion
  • 360 Gamer Tag: VampyreLegion

Posted 25 April 2013 - 03:22 PM

FYI...

I notice about 50 to 60 FPS different between the last three releases of vpinball.. version vpinball540 runs the fastest so far.


Pincab Jr. Upright and Full size Pinball cabinet - 40"/29"/15" builds

 

http://www.vpforums....showtopic=23155

 


#54 fuzzel

fuzzel

    spaghetti code

  • VP Dev Team
  • PipPipPipPipPip
  • 2,818 posts

  • Flag: Germany

  • Favorite Pinball: yes I have

Posted 26 April 2013 - 07:52 AM

Please try out rev553 once it is available. I could reproduce the slow downs with LW3. I tested 544-552 but even 552 is a bit faster than 544 (around 10fps) its much slower than pre 544. With 553 I'm back to the speed of 540 ;)

#55 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 26 April 2013 - 08:54 AM

Thanks, i'll provide a configurable solution for this problem (most likely) tomorrow then..



#56 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 27 April 2013 - 11:21 AM

555 has this option in the new lightsource panel.. it helps (potential) artifacts when using dynamic objects (= balls, primitives & alpha ramps)..



#57 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 27 April 2013 - 02:11 PM

557 adds some optimizations to primitives and 556 to alpha ramps, please test this, cause i'm not sure if i catched all kinds of cases.. thanks!



#58 bodydump

bodydump

    down and out

  • VIP
  • 578 posts
  • Location:California

  • Flag: United States of America

  • Favorite Pinball: High Speed, Creature

Posted 27 April 2013 - 03:27 PM

You're a machine, Toxie.  Thanks for all your hard work making VP better.



#59 jpsalas

jpsalas

    Grand Schtroumpf

  • VIP
  • 7,337 posts
  • Location:I'm Spanish, but I live in Oslo (Norway)

  • Flag: Norway

  • Favorite Pinball: I like both new and old, but I guess I prefer modern tables with some rules and goals to achieve.



Posted 27 April 2013 - 05:17 PM

Yes, thanks toxie & fuzzel! I'll test the new versions as soon as they are compiled.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#60 rob046

rob046

    Often Emulated, Never Duplicated

  • Members
  • PipPipPipPipPip
  • 2,024 posts
  • Location:Central PA

  • Flag: United States of America

  • Favorite Pinball: 8 Ball Deluxe, ToM, & Funhouse



Posted 27 April 2013 - 05:54 PM

I can't wait until this version becomes official.  Keep it up guys.