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Genesis VP912 1.01FS


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#41 OuchTilt

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Posted 19 April 2012 - 01:20 PM

QUOTE (destruk @ Apr 19 2012, 04:20 AM) <{POST_SNAPBACK}>
Extra Ball works fine for me. Make sure your dips are set for "Novelty - Normal" rather than extra ball and replay awards points, make sure the dip for game mode is set to Extra Ball, and the three or four body parts must all be completed in the same ball to count. You'll see Extra Ball lit after the third or fourth time, and the next completion of a part the shoot again light flashes, and when you drain you play the extra ball next.
I went ahead and tested extra ball on Bally Playboy (shiva's table) and it works fine too. You get extra ball by dropping the target bank twice, or by completing the five left standup targets and then hitting the rollover trigger - limited to 1 extra ball per ball in play. Once extra ball is lit, you can light it again, but you're limited to one per ball in play.

You probably want to make sure your vpreg.stg isn't set to read-only, and then make sure your dip menus you use are correct. I'm sure JPSalas' menu in Genesis is right because I tested with his table.


Extra ball now working in Genesis.....thanks. It was the dip switches, can't see how I missed it.

Also thanks for taking the time to test Playboy. I'm not using shiva's table, I'm using the Lord's FS version and I definitely can't see anything in the dips regarding extra ball. Also checked the vpreg file, it's not set to read only.

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#42 destruk

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Posted 19 April 2012 - 07:53 PM

CODE
Dim PlayboyOptions

Private Sub pb_editDips
    Dim vpmDips  
    Set vpmDips = New cvpmDips
    With vpmDips
        .AddForm  370,500,"Playboy - DIP switch settings"
        .AddFrame   2,  5, 145,"Balls per game",32768,Array("3 balls",0,"5 balls",32768)
        .AddFrame   2, 53, 145,"Credits Display",&H00080000,Array("On",&H00080000,"Off",0)
        .AddFrame   2,102, 145,"Match feature",&H00100000,Array("On",&H00100000,"Off",0)
        .AddFrame   2,150, 145,"Drop Target Special",&H00200000,Array("Lit until collected",&H200000,"Lit until ball lost",0)
        .AddFrame   2,198, 145,"5 Keys",&H00400000,Array("Held until made",&H400000,"Not held",0)
        .AddFrame   2,248, 145,"1 && 4 Keys",&H20000000,Array("Tied together",&H20000000,"Not tied",0)
        .AddFrame   2,298, 145,"2 && 3 Keys",&H10000000,Array("Tied together",&H10000000,"Not tied",0)
        .AddFrame   2,348, 145,"Outlanes",&H00800000,Array("Both lit",&H800000,"Alternating",0)
        .AddFrame   2,398, 145,"Sounds-Scoring", &H80, Array("Chime",0,"Noise",&H80)
        .AddFrame   2,448, 145,"Sounds-Coin (no credit)",&H80000000,Array("Chime",0,"Noise",&H80000000)
        .AddFrame 175,  5, 145,"High Score Award",&H00006000,Array("Replay",&H6000,"Extra Ball",&H4000,"No Award",0)
        .AddFrame 175, 75, 145,"Rollover Extra && Special",&H40000000,Array("Hold until made",&H40000000,"Not Held",0)
        .AddFrame 175,130, 145,"High game to date",&H00000060,Array("No award",0,"1 credit",&H20,"2 credits",&H40,"3 credits",&H60)
        .AddFrame 175,211, 145,"Max. credits",&H00070000,Array("5 credits",0,"10 credits",&H10000,"15 credits",&H20000,"20 credits",&H30000,"25 credits",&H40000,"30 credits",&H50000,"35 credits",&H60000,"40 credits",&H70000)
        .AddFrame 175,350, 145,"Coin Slot 2 (Key 3)",&H0F000000,Array("Same as Coin 1",&H0000000,"1/coin",&H1000000,"2/coin",&H2000000,_
                               "3/coin",&H3000000,"4/coin",&H4000000,"5/coin",&H5000000,"6/coin",&H6000000,"7/coin",&H7000000,_
                               "8/coin",&H8000000)
        .AddFrame 350,  5, 145,"Coin Slot 1 (Key 4)",&H000001F,Array("3/2 coins",&H00,"1 coin",&H02,"1/2 coins",&H03,"2/coin",&H04,"2/2 coins",&H05,_
                              "3/coin",&H06,"3/2 coins",&H07,"4/coin",&H08,"4/2 coins",&H09,"5/coin",&H0A,"5/2 coins",&H0B,_
                              "6/coin",&H0C,"6/2 coins",&H0D,"7/coin",&H0E,"7/2 coins",&H0F)
        .AddFrame 350,240, 145,"Coin Slot 3 (Key 5)",&H1F00,Array("3/2 coins",&H0000,"1 coin",&H0200,"1/2 coins",&H0300,"2/coin",&H0400,"2/2 coins",&H0500,_
                              "3/coin",&H0600,"3/2 coins",&H0700,"4/coin",&H0800,"4/2 coins",&H0900,"5/coin",&H0A00,"5/2 coins",&H0B00,_
                              "6/coin",&H0C00,"6/2 coins",&H0D00,"7/coin",&H0E00,"7/2 coins",&H0F00)
        End With
    PlayboyOptions = vpmDips.ViewDipsExtra(PlayboyOptions)
    SaveValue "Playboy", "Options", PlayboyOptions
End Sub

Set vpmShowDips = GetRef("pb_editDips")


For easy settings, use these -
Drop Target Special - lit until collected
Keys 5 - held until made
keys 1&4 - tied together
keys 2&3 - tied together
Outlanes - both lit
High Score Award - Extra Ball
Rollover Extra & Special - Hold until made
High Game to date - 3 credits

Edited by destruk, 19 April 2012 - 07:55 PM.

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#43 settingsons

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Posted 22 April 2012 - 03:04 PM

I got around to trying this this weekend, and it played it for hours. It shoots straight into my top 5 all time favourite tables - absolutely awesome. It reminds me a lot of Robowar which is another favourite of mine. If you love this and haven't checked out Robowar already you must try the awesome VP version.

I can see why so many of you are praising this one - it just has 'it'. You have nailed it pefectly JP on all fronts especially the physics. Thank you once again!