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Banzai Run - Megapin - FSHD - V1.02


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#41 GRONI

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Posted 15 November 2011 - 10:17 PM

UPS.......... pardon.gif

I added a Helper wall supporting the UPF.... But this wall is now blocking the Outlane...LALALA smile.gif

I did not test it with the wall, so this is the error wink.gif

Updating now....

My current VPX Tables I am working on:

 

Attack from Mars/Finished - The Walking Dead Pro/90% - The Lord of the Rings/75% - Family Guy/90% - The Simpsons Pinball Party/15%


#42 GRONI

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Posted 15 November 2011 - 10:36 PM

The Table has been updated to Version 1.01

My current VPX Tables I am working on:

 

Attack from Mars/Finished - The Walking Dead Pro/90% - The Lord of the Rings/75% - Family Guy/90% - The Simpsons Pinball Party/15%


#43 d3xtro

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Posted 15 November 2011 - 10:44 PM

Good to see you back GRONI !!!

Many thanks for this pinball beauty.

Cheers,

drinks.gif

#44 Slydog43

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Posted 15 November 2011 - 11:10 PM

WOW, Great table Groni, thanks so much. Never played this table for real, just had heard about it (Being Pat L. 1st table).

Great work, cant wait for more Groni gifts smile.gif)

#45 Flying Dutchman

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Posted 15 November 2011 - 11:32 PM

Sorry .. couldn't resist .. wink.gif

Nice Table! smile.gif

Cheers,
FD.

Attached Files


'Flying Dutchman'

In need for a Backglass or 'Active Backglass / UVP' please 'click' on below and visit the complete revised website at:
Posted Image

#46 GRONI

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Posted 15 November 2011 - 11:38 PM

Did you download it?? There is a High Resolution Backglass in the Folder wink.gif

My current VPX Tables I am working on:

 

Attack from Mars/Finished - The Walking Dead Pro/90% - The Lord of the Rings/75% - Family Guy/90% - The Simpsons Pinball Party/15%


#47 Flying Dutchman

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Posted 15 November 2011 - 11:42 PM

QUOTE (GRONI @ Nov 16 2011, 12:38 AM) <{POST_SNAPBACK}>
Did you download it?? There is a High Resolution Backglass in the Folder wink.gif


Not as good as .. smile.gif

Thanks again for the wonderful Table GRONI!

Cheers,
FD.

'Flying Dutchman'

In need for a Backglass or 'Active Backglass / UVP' please 'click' on below and visit the complete revised website at:
Posted Image

#48 rcadefrk

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Posted 16 November 2011 - 12:12 AM

Amazing table Groni, nice to have Megapin back otvclap.gif Epic list of HD tables you're making buddy, thanks to groni, scott & anybody else involved dblthumb.gif

#49 luvthatapex

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Posted 16 November 2011 - 12:45 AM

This is some great fun and a hugely technical marvel. I am speechless! Excellent work! I can't WAIT to load it on my friends cabinet.
WOOHOOO!!!!!!!!!!!!!!!!!!!!!!!!!!! yahoo.gif

#50 Shooby Doo

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Posted 16 November 2011 - 12:50 AM

I really like the transition to the upper playfield, I don't think I've ever seen anything like that in VP before. Awesome work Groni!
For desktop users - I rotated it and changed the angle and it seemed OK for the most part. More than playable.

#51 Keelis

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Posted 16 November 2011 - 01:50 AM

Absolutely awesome! Great work Groni!!! otvclap.gif

#52 KEG

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Posted 16 November 2011 - 01:54 AM

First of all. I just want to say thanks Groni. You did an amazing job with this table. We finally have a non spanned version of this table to play. I never thought this would work as well as it does. the transition is seamless. Glad to have you back working on tables again.

Having a little problem here. For some reason the upper flipper is missing from the upper playfield. Here is a screen shot. Anyone else have this problem?

The flipper works just can't see it. Any ideas?


Edited by KEG, 16 November 2011 - 01:55 AM.


#53 scott-Detroit Pinball

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Posted 16 November 2011 - 02:14 AM

QUOTE (michaelinfurs @ Nov 15 2011, 05:22 PM) <{POST_SNAPBACK}>
wow this looks and plays great \ had a bit of a problem with my pin wiz plunger \ if i pull the plunger too far back i get a script error \ not sure how to fix or if it was just me \ i enabled mech plunger and such just seemed odd

just throwing it out there

again it plays like a dream \ thanks so much for this


michael t



Michael, I experienced this when testing the game, select plunger in the option screen (by clicking on the plunger area), check the box to sell "mechanical plunger"

This will get rid of the error.

By the way Banzai Run has one of the Best skill shots for a pin wizard plunger, it does take significant skill to get the plunge just right to make it into the upper kickout hole -- top left hole.

I am sure there are a lot of people that have never played Banzai Run and do not know about the skill shot.
By making it, it automatically takes the ball to the upper playfield without have to complete a "racer challenge".

Scott
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QUOTE (Flying Dutchman @ Nov 15 2011, 07:42 PM) <{POST_SNAPBACK}>
QUOTE (GRONI @ Nov 16 2011, 12:38 AM) <{POST_SNAPBACK}>
Did you download it?? There is a High Resolution Backglass in the Folder wink.gif


Not as good as .. smile.gif

Thanks again for the wonderful Table GRONI!

Cheers,
FD.


Are you making fun of my scanning skills wink.gif Not the easiest thing to scan, and its relatively fragile glass which I came close to almost breaking. Yours does look nice, is it a UVP / active backglass; that would be nice to have on a third screen.

Scott
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#54 pakitt1

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Posted 16 November 2011 - 02:26 AM

table looks awsome in my cabinet!!!!!only problem is i cant play it...i get way too much stutter.......any ideas???thx
Posted Image

It will make you an offer you can't refuse

#55 scott-Detroit Pinball

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Posted 16 November 2011 - 02:32 AM

QUOTE (pakitt1 @ Nov 15 2011, 10:26 PM) <{POST_SNAPBACK}>
table looks awsome in my cabinet!!!!!only problem is i cant play it...i get way too much stutter.......any ideas???thx


What are you running in your cab???
I did not experience any stuttering what so ever, even when Groni had twice as many alpha ramps going.
one advantage for Noahs Virtua Pin
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#56 maceman

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Posted 16 November 2011 - 02:39 AM

Fantastic!! That was actually pretty fast man. Great job!!


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#57 reko19

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Posted 16 November 2011 - 03:26 AM

Great table. Quick question. Is there a way to stretch the top of the pf? Currently it is wider at the bottom, kinda like a trapeze shape. All other tables are more of a rectangle shape. Thanks.

#58 grinch11

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Posted 16 November 2011 - 03:33 AM

Thanks for all your efforts! Amazing!!

#59 jpsalas

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Posted 16 November 2011 - 03:52 AM


Very nice table Groni! I never thought it would be possible to have a second screen on top of the playfield and make it disappear. It works very well smile.gif

QUOTE (pakitt1 @ Nov 16 2011, 04:26 AM) <{POST_SNAPBACK}>
table looks awsome in my cabinet!!!!!only problem is i cant play it...i get way too much stutter.......any ideas???thx


A fast computer won't have trouble playing, but a slower computer computer will notice the alpha ramps refreshing TWICE. I tried to explain that to zedonius, but he didn't got it. The script is now refreshing the alpha ramps twice. If you take a look at the parts of the script that comes from my tables, for example the plunger or the alpha ramps fading subs, you'll see something like this:

PRefresh.State = ABS(PRefresh.state -1)

or

r.State = ABS(r.state -1)

This means switch the refreshing light the other way. If it is on then turn it off, and if it is off then turn it on.
This means just one refresh for the alpha ramps on top of the light.

Now on the rest of the script you'll find things like this:

upfrefresh.state=1:upfrefresh.state=0

This means refresh the alpha ramps TWICE on top of of the light.
And a slower computer will notice that the ramps are refreshing twice.
So change all those lines with

upfrefresh.state= ABS(upfrefresh.state -1)

There are many lights with different names, so it will take while to change them all. Search for "state" in the script and when you find a light.state=1 followed by a light.state=0 the you know you can change that for a light.state=ABS(light.state-1)

I have a core2 duo at 3Ghz and I don't notice any difference, but I guess a slower computer will notice that.

-----

Now, about the analog plunger:

The analog plunger has 25 positions. I designed the analog sub to use 12 plunger images. I see Groni used just 10 images, so when you move the plunger all the way back the script will complain with a array error.
To fix that, find the line 353:

Plungers = Array(Plunger1, Plunger2, Plunger3, Plunger4, Plunger5, Plunger6, Plunger7, Plunger8, Plunger9, Plunger10, Plunger10)

and change it with

Plungers = Array(Plunger1, Plunger2, Plunger3, Plunger4, Plunger5, Plunger6, Plunger7, Plunger8, Plunger9, Plunger10, Plunger10, Plunger10, Plunger10)

So the array has 13 elements and the analog plunger will not complain.

JP

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vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#60 reko19

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Posted 16 November 2011 - 04:06 AM

QUOTE (KEG @ Nov 16 2011, 01:54 AM) <{POST_SNAPBACK}>
First of all. I just want to say thanks Groni. You did an amazing job with this table. We finally have a non spanned version of this table to play. I never thought this would work as well as it does. the transition is seamless. Glad to have you back working on tables again.

Having a little problem here. For some reason the upper flipper is missing from the upper playfield. Here is a screen shot. Anyone else have this problem?

The flipper works just can't see it. Any ideas?


+1, same here