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Checkpoint 1.2 FS HD
Started By
requlem
, Sep 05 2011 03:35 AM
69 replies to this topic
#42
Posted 17 December 2011 - 05:24 AM
I am starting to thing it has to do with CPU.
You can have great specs, but anything less that a quad with 2 ghz or lower is studder city.....
I notice that those with an OC'ed CPU or something with sandy bridge or whatever around the 3 + mark seems to make a difference.
just thinking out loud..... I may upgrade my CPU to test me theories
cheers.
You can have great specs, but anything less that a quad with 2 ghz or lower is studder city.....
I notice that those with an OC'ed CPU or something with sandy bridge or whatever around the 3 + mark seems to make a difference.
just thinking out loud..... I may upgrade my CPU to test me theories
cheers.
#43
Posted 17 December 2011 - 09:56 AM
QUOTE (maceman @ Dec 17 2011, 06:24 AM) <{POST_SNAPBACK}>
I am starting to thing it has to do with CPU.
You can have great specs, but anything less that a quad with 2 ghz or lower is studder city.....
I notice that those with an OC'ed CPU or something with sandy bridge or whatever around the 3 + mark seems to make a difference.
just thinking out loud..... I may upgrade my CPU to test me theories
cheers.
You can have great specs, but anything less that a quad with 2 ghz or lower is studder city.....
I notice that those with an OC'ed CPU or something with sandy bridge or whatever around the 3 + mark seems to make a difference.
just thinking out loud..... I may upgrade my CPU to test me theories
cheers.
I have a core2 quad q8400, 2.66ghz. I'm running and nvidia gtx9800. It stutters terribly. I'm going to overclock and see if it makes a difference. I suspect though, that there is something else going on here. I do get some very minor studdering on some other games, most notably, I am getting a little bit on the Whitewater FS release. There is no reason why there should be studdering on any of these games, IMO - something is making them slow for sure.
#44
Posted 19 December 2011 - 08:01 AM
So I overclocked to 3.2ghz. It made a major improvement, but still just a tad bit of stuttering. Then I dropped my alpha setting in the video mode to about half. That made up the rest. Now it plays very smooth. As a side note, during my testing, I turned set BulbsTop and BulbsBot to Solid & Invisible, since they are essentially big sections (whole playfield nearly) of alpha that the processing has to do, and to me, it makes the playfield look cleaner.
#45
Posted 19 December 2011 - 10:49 PM
I'm thinking about overclocking too but haven't taken the plunge yet. If I did it would be just for this table as the only other table I can't play is unclewillie's Freddy which he said he is updating shortly. I believe he said the stutter has something to do with the alpha scripting which is causing the cpu to work twice as hard as it needs to. I have the feeling the something similar is going on with this table as it doesn't seem overly extravagant in the build. So if it is the same thing, maybe someone with the knowhow could adjust the script as unclewillie said it is a simple script adjustment that is called for on Freddy. This table certainly looks to be tons of fun.
#46
Posted 20 December 2011 - 10:51 AM
QUOTE (JAM0 @ Dec 19 2011, 10:49 PM) <{POST_SNAPBACK}>
I'm thinking about overclocking too but haven't taken the plunge yet. If I did it would be just for this table as the only other table I can't play is unclewillie's Freddy which he said he is updating shortly. I believe he said the stutter has something to do with the alpha scripting which is causing the cpu to work twice as hard as it needs to. I have the feeling the something similar is going on with this table as it doesn't seem overly extravagant in the build. So if it is the same thing, maybe someone with the knowhow could adjust the script as unclewillie said it is a simple script adjustment that is called for on Freddy. This table certainly looks to be tons of fun.
Mmmmm...... am also getting microstutter with this table, the same as Freddy and wondered the same thing Jamo. As you mention it could be related to the alphas.
#47
Posted 12 February 2012 - 08:03 AM
Good morning gentlemen,
thought I'd post a little discovery that has made this amazing table run a little sweeter....
I was tinkering last night and set the VP max textures to 1024, this always makes my tables looks slightly blurry for obvious reasons. Then I played Checkpoint and the quality was still pin sharp, strange...
When I exported the PF images and checked them they are actually 32 Bit bitmaps weighing in at about 7 mb each. I converted all 5 images to jpegs and this came down to about 2 mb. No quality is lost, the Bodydump redraw still looks fantastic, and now the table plays smoothly
Cheers again to all involved for this quality table!!
thought I'd post a little discovery that has made this amazing table run a little sweeter....
I was tinkering last night and set the VP max textures to 1024, this always makes my tables looks slightly blurry for obvious reasons. Then I played Checkpoint and the quality was still pin sharp, strange...
When I exported the PF images and checked them they are actually 32 Bit bitmaps weighing in at about 7 mb each. I converted all 5 images to jpegs and this came down to about 2 mb. No quality is lost, the Bodydump redraw still looks fantastic, and now the table plays smoothly
Cheers again to all involved for this quality table!!
#50
Posted 12 February 2012 - 08:47 AM
QUOTE (Zablon @ Feb 12 2012, 08:33 AM) <{POST_SNAPBACK}>
Could you post (or point to a post) that explains how to export the pics and reimport them into VP?
open the table
click Table > Image Manager on the toolbar
click 'export' for files called PF LightsOff, PFLightsOn, PFShadows, PlayfieldOFF and PlayfieldON
open each of them in image editing software
save as jpegs > check file size
reverse of the above except choose 'import' in the table Image Manager
edit: thanks blade, beat me to it!!
Edited by thewool, 12 February 2012 - 08:47 AM.
#51
Posted 12 February 2012 - 10:10 AM
QUOTE (thewool @ Feb 12 2012, 09:03 AM) <{POST_SNAPBACK}>
Good morning gentlemen,
thought I'd post a little discovery that has made this amazing table run a little sweeter....
I was tinkering last night and set the VP max textures to 1024, this always makes my tables looks slightly blurry for obvious reasons. Then I played Checkpoint and the quality was still pin sharp, strange...
When I exported the PF images and checked them they are actually 32 Bit bitmaps weighing in at about 7 mb each. I converted all 5 images to jpegs and this came down to about 2 mb. No quality is lost, the Bodydump redraw still looks fantastic, and now the table plays smoothly
Cheers again to all involved for this quality table!!
thought I'd post a little discovery that has made this amazing table run a little sweeter....
I was tinkering last night and set the VP max textures to 1024, this always makes my tables looks slightly blurry for obvious reasons. Then I played Checkpoint and the quality was still pin sharp, strange...
When I exported the PF images and checked them they are actually 32 Bit bitmaps weighing in at about 7 mb each. I converted all 5 images to jpegs and this came down to about 2 mb. No quality is lost, the Bodydump redraw still looks fantastic, and now the table plays smoothly
Cheers again to all involved for this quality table!!
Thanks for the insight thewool, but unfortunately for me it only worked slightly, but not enough for the table to become playable even when I lowered the jpeg textures to 1024. It seems like there is something else going on here as well. I was thinking it might be the alpha flashers, but noticed that I still get stutter even when nothing is flashing, which makes me think that it might be something else. Analog99 mentioned in another thread that he has a very powerful rig and was not able to run this smoothly until he significantly overclocked his cpu. Is it playing perfectly smooth for you or do you still get some stutter? How fast is your CPU?
#53
Posted 12 February 2012 - 10:26 AM
JAM0, did you export, adjust each image size and reimport? Or just set the max size to 1024?
edit: also try setting your alpha slider all the way to the left. If this still doesn;t work you can remove the top layer of flashers but this only helped me a little bit
Thanks for the insight thewool, but unfortunately for me it only worked slightly, but not enough for the table to become playable even when I lowered the jpeg textures to 1024. It seems like there is something else going on here as well. I was thinking it might be the alpha flashers, but noticed that I still get stutter even when nothing is flashing, which makes me think that it might be something else. Analog99 mentioned in another thread that he has a very powerful rig and was not able to run this smoothly until he significantly overclocked his cpu. Is it playing perfectly smooth for you or do you still get some stutter? How fast is your CPU?
edit: also try setting your alpha slider all the way to the left. If this still doesn;t work you can remove the top layer of flashers but this only helped me a little bit
QUOTE (JAM0 @ Feb 12 2012, 10:10 AM) <{POST_SNAPBACK}>
QUOTE (thewool @ Feb 12 2012, 09:03 AM) <{POST_SNAPBACK}>
Good morning gentlemen,
thought I'd post a little discovery that has made this amazing table run a little sweeter....
I was tinkering last night and set the VP max textures to 1024, this always makes my tables looks slightly blurry for obvious reasons. Then I played Checkpoint and the quality was still pin sharp, strange...
When I exported the PF images and checked them they are actually 32 Bit bitmaps weighing in at about 7 mb each. I converted all 5 images to jpegs and this came down to about 2 mb. No quality is lost, the Bodydump redraw still looks fantastic, and now the table plays smoothly
Cheers again to all involved for this quality table!!
thought I'd post a little discovery that has made this amazing table run a little sweeter....
I was tinkering last night and set the VP max textures to 1024, this always makes my tables looks slightly blurry for obvious reasons. Then I played Checkpoint and the quality was still pin sharp, strange...
When I exported the PF images and checked them they are actually 32 Bit bitmaps weighing in at about 7 mb each. I converted all 5 images to jpegs and this came down to about 2 mb. No quality is lost, the Bodydump redraw still looks fantastic, and now the table plays smoothly
Cheers again to all involved for this quality table!!
Thanks for the insight thewool, but unfortunately for me it only worked slightly, but not enough for the table to become playable even when I lowered the jpeg textures to 1024. It seems like there is something else going on here as well. I was thinking it might be the alpha flashers, but noticed that I still get stutter even when nothing is flashing, which makes me think that it might be something else. Analog99 mentioned in another thread that he has a very powerful rig and was not able to run this smoothly until he significantly overclocked his cpu. Is it playing perfectly smooth for you or do you still get some stutter? How fast is your CPU?
Edited by thewool, 12 February 2012 - 10:39 AM.
#54
Posted 12 February 2012 - 10:41 AM
QUOTE (thewool @ Feb 12 2012, 11:26 AM) <{POST_SNAPBACK}>
JAM0, did you export, adjust each image size and reimport? Or just set the max size to 1024?
Thanks for the insight thewool, but unfortunately for me it only worked slightly, but not enough for the table to become playable even when I lowered the jpeg textures to 1024. It seems like there is something else going on here as well. I was thinking it might be the alpha flashers, but noticed that I still get stutter even when nothing is flashing, which makes me think that it might be something else. Analog99 mentioned in another thread that he has a very powerful rig and was not able to run this smoothly until he significantly overclocked his cpu. Is it playing perfectly smooth for you or do you still get some stutter? How fast is your CPU?
QUOTE (JAM0 @ Feb 12 2012, 10:10 AM) <{POST_SNAPBACK}>
QUOTE (thewool @ Feb 12 2012, 09:03 AM) <{POST_SNAPBACK}>
Good morning gentlemen,
thought I'd post a little discovery that has made this amazing table run a little sweeter....
I was tinkering last night and set the VP max textures to 1024, this always makes my tables looks slightly blurry for obvious reasons. Then I played Checkpoint and the quality was still pin sharp, strange...
When I exported the PF images and checked them they are actually 32 Bit bitmaps weighing in at about 7 mb each. I converted all 5 images to jpegs and this came down to about 2 mb. No quality is lost, the Bodydump redraw still looks fantastic, and now the table plays smoothly
Cheers again to all involved for this quality table!!
thought I'd post a little discovery that has made this amazing table run a little sweeter....
I was tinkering last night and set the VP max textures to 1024, this always makes my tables looks slightly blurry for obvious reasons. Then I played Checkpoint and the quality was still pin sharp, strange...
When I exported the PF images and checked them they are actually 32 Bit bitmaps weighing in at about 7 mb each. I converted all 5 images to jpegs and this came down to about 2 mb. No quality is lost, the Bodydump redraw still looks fantastic, and now the table plays smoothly
Cheers again to all involved for this quality table!!
Thanks for the insight thewool, but unfortunately for me it only worked slightly, but not enough for the table to become playable even when I lowered the jpeg textures to 1024. It seems like there is something else going on here as well. I was thinking it might be the alpha flashers, but noticed that I still get stutter even when nothing is flashing, which makes me think that it might be something else. Analog99 mentioned in another thread that he has a very powerful rig and was not able to run this smoothly until he significantly overclocked his cpu. Is it playing perfectly smooth for you or do you still get some stutter? How fast is your CPU?
I exported the BMP's, and just changed them to jpegs without adjusting size, reimported them -- tried it -- still got stutter, so then I set max textures to 1024 (you are right it, got blurry) -- stutter remained.
#58
Posted 12 February 2012 - 05:38 PM
QUOTE (thewool @ Feb 12 2012, 05:44 PM) <{POST_SNAPBACK}>
Apologies if this isn't working for you guys 
I just bought a GTX 460 and was a tad annoyed this table still didn't run well - the image conversion worked for me.
I just bought a GTX 460 and was a tad annoyed this table still didn't run well - the image conversion worked for me.
Also I've got a GTX 460, and i use 260.99 nvidia drivers.



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