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Johnny Mnemonic VP9.1.x FS


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#41 Flying Dutchman

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Posted 03 June 2011 - 09:33 PM

please .. give me a minute to upload it first! wink.gif

Cheers,
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#42 tamoore

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Posted 03 June 2011 - 09:38 PM

QUOTE (Flying Dutchman @ Jun 3 2011, 05:33 PM) <{POST_SNAPBACK}>
please .. give me a minute to upload it first! wink.gif

Cheers,
FD.


So sorry. wink.gif


Thank you!
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#43 KEG

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Posted 04 June 2011 - 03:43 AM

Great job! I am loving this table. The glove animations turned out great.
Thanks for another great release.


#44 drunkeykong

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Posted 08 June 2011 - 03:49 AM

Great work, Maybe a bug?

In two player mode, if 1 player locks two balls (or vise versa)and other player locks a ball. The machine searches for balls. Matrix is full, rather than picking one up from the matrix and putting one back into play like on the real machine.

Then you have to exit table and restart. Hopefully there is a fix for this.

#45 gStAv

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Posted 08 June 2011 - 07:58 AM

Great with the update miki! Can't wait to get home from work now!! biggrin.gif

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#46 bmiki75

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Posted 08 June 2011 - 09:09 AM

QUOTE (drunkeykong @ Jun 8 2011, 05:49 AM) <{POST_SNAPBACK}>
Great work, Maybe a bug?

In two player mode, if 1 player locks two balls (or vise versa)and other player locks a ball. The machine searches for balls. Matrix is full, rather than picking one up from the matrix and putting one back into play like on the real machine.

Then you have to exit table and restart. Hopefully there is a fix for this.

Thanks i'll try to fix this bug.

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#47 bmiki75

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Posted 09 June 2011 - 10:30 PM

QUOTE (drunkeykong @ Jun 8 2011, 05:49 AM) <{POST_SNAPBACK}>
Great work, Maybe a bug?

In two player mode, if 1 player locks two balls (or vise versa)and other player locks a ball. The machine searches for balls. Matrix is full, rather than picking one up from the matrix and putting one back into play like on the real machine.

Then you have to exit table and restart. Hopefully there is a fix for this.

I think i managed to fix this bug, it makes me crazy but i have to use a workaround for now.
When 1 player locks two balls and other player locks a ball (or vise versa) now one of the ball present on the matrix will be released over the table trought the ramp under of the matrix (and not picked up by the glove).
I have understood that in real pinball the magnet of the glove pick one ball up and release it over the table but this effect is a bit difficoult to be rendered.
For drunkeykong:
I have tried in two player mode and ball loocking work perfect i think:
if pl1 lock two ball and pl2 one ball during pl2 gameplay one ball is released over the table.
if pl1 lock his 3rd ball multiball start with the 3 ball over the matrix
if pl2 lock other 2 ball the multiball start with 2 ball over the matrix and one ball is shoot win the shooter lane.
Is this correct ?

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#48 drunkeykong

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Posted 10 June 2011 - 04:13 AM

QUOTE (bmiki75 @ Jun 9 2011, 10:30 PM) <{POST_SNAPBACK}>
QUOTE (drunkeykong @ Jun 8 2011, 05:49 AM) <{POST_SNAPBACK}>
Great work, Maybe a bug?

In two player mode, if 1 player locks two balls (or vise versa)and other player locks a ball. The machine searches for balls. Matrix is full, rather than picking one up from the matrix and putting one back into play like on the real machine.

Then you have to exit table and restart. Hopefully there is a fix for this.

I think i managed to fix this bug, it makes me crazy but i have to use a workaround for now.
When 1 player locks two balls and other player locks a ball (or vise versa) now one of the ball present on the matrix will be released over the table trought the ramp under of the matrix (and not picked up by the glove).
I have understood that in real pinball the magnet of the glove pick one ball up and release it over the table but this effect is a bit difficoult to be rendered.
For drunkeykong:
I have tried in two player mode and ball loocking work perfect i think:
if pl1 lock two ball and pl2 one ball during pl2 gameplay one ball is released over the table.
if pl1 lock his 3rd ball multiball start with the 3 ball over the matrix
if pl2 lock other 2 ball the multiball start with 2 ball over the matrix and one ball is shoot win the shooter lane.
Is this correct ?

Thats right, If two balls were locked by a player, and the 3rd matrix ball is locked by the other player, the glove would pick up the previous ball that was locked and place it back on the playfield. 3 ball multiball always starts in the matrix. The glove always removes the last ball previously placed in the matrix. So for each player there is only ever 2 balls in the matrix untill multball is officially starter by the player that locked 3 balls. JM is a 4 ball install machine but the 4th ball is in the trough for quick return on ball saves.

Great recreation, I owned the real machine for about two years, sold it last fall. I reget selling it graeat gameplay. Did you include midnight madness mode in the script? I'm going to check it out and see if it will work. It is in the original game rom.

Thanks for the update/fix. Fantastic work!

#49 bmiki75

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Posted 10 June 2011 - 08:25 AM

Thanks a lot this evening i'll upload the new version with the fix

QUOTE (drunkeykong @ Jun 10 2011, 06:13 AM) <{POST_SNAPBACK}>
QUOTE (bmiki75 @ Jun 9 2011, 10:30 PM) <{POST_SNAPBACK}>
QUOTE (drunkeykong @ Jun 8 2011, 05:49 AM) <{POST_SNAPBACK}>
Great work, Maybe a bug?

In two player mode, if 1 player locks two balls (or vise versa)and other player locks a ball. The machine searches for balls. Matrix is full, rather than picking one up from the matrix and putting one back into play like on the real machine.

Then you have to exit table and restart. Hopefully there is a fix for this.

I think i managed to fix this bug, it makes me crazy but i have to use a workaround for now.
When 1 player locks two balls and other player locks a ball (or vise versa) now one of the ball present on the matrix will be released over the table trought the ramp under of the matrix (and not picked up by the glove).
I have understood that in real pinball the magnet of the glove pick one ball up and release it over the table but this effect is a bit difficoult to be rendered.
For drunkeykong:
I have tried in two player mode and ball loocking work perfect i think:
if pl1 lock two ball and pl2 one ball during pl2 gameplay one ball is released over the table.
if pl1 lock his 3rd ball multiball start with the 3 ball over the matrix
if pl2 lock other 2 ball the multiball start with 2 ball over the matrix and one ball is shoot win the shooter lane.
Is this correct ?

Thats right, If two balls were locked by a player, and the 3rd matrix ball is locked by the other player, the glove would pick up the previous ball that was locked and place it back on the playfield. 3 ball multiball always starts in the matrix. The glove always removes the last ball previously placed in the matrix. So for each player there is only ever 2 balls in the matrix untill multball is officially starter by the player that locked 3 balls. JM is a 4 ball install machine but the 4th ball is in the trough for quick return on ball saves.

Great recreation, I owned the real machine for about two years, sold it last fall. I reget selling it graeat gameplay. Did you include midnight madness mode in the script? I'm going to check it out and see if it will work. It is in the original game rom.

Thanks for the update/fix. Fantastic work!


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My recreation and Mod:
Posted ImagePosted Image Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

#50 bmiki75

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Posted 10 June 2011 - 07:58 PM

I have found a bug in the playfiled image of light off.
Light are always up because light off is equal to light on.
Version 1.0.4 solve this bug and two players bug.
Now i update 4/3 version.
Sorry for 1.0.4 so near to 1.0.3 but while uploading 1.0.3 i have fing the light bug.
Now JM is really better and lights are really good.

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#51 bolt

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Posted 10 June 2011 - 09:02 PM

Thank you very much for the new update.
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#52 bladexdsl

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Posted 11 June 2011 - 04:35 AM

just got a weird bug this triangle appeared and it stayed there even after the game was over.


Edited by bladexdsl, 11 June 2011 - 04:35 AM.


#53 Rawd

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Posted 11 June 2011 - 04:44 AM

I just re-downloaded the table, and it looks like he forgot to pull out his drain blocker. You can just delete it for now.




 


#54 bladexdsl

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Posted 11 June 2011 - 04:46 AM

it wasnt there the whole game it just appeared out of nowhere laugh.gif

#55 Rawd

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Posted 11 June 2011 - 04:56 AM

QUOTE (bladexdsl @ Jun 10 2011, 10:46 PM) <{POST_SNAPBACK}>
it wasnt there the whole game it just appeared out of nowhere laugh.gif


You lie! It was there from the start! smile.gif

If you look at the wall in the editor, it is not dropable, so it had to be up from the start. There is also no mention of it in the script or in a collection. smile.gif smile.gif smile.gif smile.gif




 


#56 bladexdsl

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Posted 11 June 2011 - 04:59 AM

i swear it wasn't there from the start cos i lost 2 balls before it appeared!

#57 Rawd

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Posted 11 June 2011 - 05:06 AM

QUOTE (bladexdsl @ Jun 10 2011, 10:59 PM) <{POST_SNAPBACK}>
i swear it wasn't there from the start cos i lost 2 balls before it appeared!


You lost 2 balls, with a drain blocker in place. SSSHHHHH! lol smile.gif

In fact, the outlanes are blocked as well. hehe..


Edited by Rawd, 11 June 2011 - 05:11 AM.


 


#58 bladexdsl

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Posted 11 June 2011 - 05:10 AM

it wasn't there though it's gone now i del it

#59 bmiki75

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Posted 11 June 2011 - 12:23 PM

QUOTE (bladexdsl @ Jun 11 2011, 07:10 AM) <{POST_SNAPBACK}>
it wasn't there though it's gone now i del it

Sorry to all i have forgot to delete the debug block used to test the table.
I'm not so able to play so to test i need "extra help" Worship.gif

Uploaded a version without the block.

Edited by bmiki75, 11 June 2011 - 01:06 PM.

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#60 maceman

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Posted 11 June 2011 - 02:31 PM

^^^...I was wondering why i got such a good score smile.gif :)This is a great table. So much fun once you get into it!

I didn't put magnasaves on my cab, so i can't go up/down... but it is still fun. Multiball is killer! Glove return movement could be faster however...

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