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The Flintstones VP91x v1.02FS
Started By
jpsalas
, Feb 24 2011 10:24 AM
52 replies to this topic
#42
Posted 05 May 2011 - 09:05 PM
QUOTE (Centrox @ May 1 2011, 12:42 PM) <{POST_SNAPBACK}>
For starters you could stop quoting everything. 
just want to make sure there is no misunderstanding.
i would need to post again.
nobody has a solutution to move images out of the plunger and upper ramps?
Edited by chas, 05 May 2011 - 09:06 PM.
#44
Posted 12 May 2011 - 08:49 PM
[quote name='jpsalas' post='116751' date='May 5 2011, 07:32 PM']Can you take a screenshot? It is not easy to know which images are without a screenshot of what you see.
JP,
this is your older vp9FS.
click on the screenshot.
look at the left and right side of the table.
looks like hats in the plunger, and upper ramps blocking the ball.
i looked.
they are not in the table image window or backdrop options window.
http://www.vpforums....u...l&f_id=2906
JP,
this is your older vp9FS.
click on the screenshot.
look at the left and right side of the table.
looks like hats in the plunger, and upper ramps blocking the ball.
i looked.
they are not in the table image window or backdrop options window.
http://www.vpforums....u...l&f_id=2906
Edited by chas, 12 May 2011 - 08:52 PM.
#45
Posted 07 June 2011 - 10:19 PM
[quote name='chas' date='May 12 2011, 01:49 PM' post='117854']
[quote name='jpsalas' post='116751' date='May 5 2011, 07:32 PM']Can you take a screenshot? It is not easy to know which images are without a screenshot of what you see.
JP,
this is your older vp9FS.
click on the screenshot.
look at the left and right side of the table.
looks like hats in the plunger, and upper ramps blocking the ball.
i looked.
they are not in the table image window or backdrop options window.
http://www.vpforums....u...l&f_id=2906
no suggestions to get the images out of the plunger nad the upper L/R ramps.
the images are blockking and the ramps.
the images are not in the editor image window.
[quote name='jpsalas' post='116751' date='May 5 2011, 07:32 PM']Can you take a screenshot? It is not easy to know which images are without a screenshot of what you see.
JP,
this is your older vp9FS.
click on the screenshot.
look at the left and right side of the table.
looks like hats in the plunger, and upper ramps blocking the ball.
i looked.
they are not in the table image window or backdrop options window.
http://www.vpforums....u...l&f_id=2906
no suggestions to get the images out of the plunger nad the upper L/R ramps.
the images are blockking and the ramps.
the images are not in the editor image window.
#48
Posted 24 January 2012 - 05:40 AM
QUOTE (bladexdsl @ Jan 24 2012, 04:32 AM) <{POST_SNAPBACK}>
select Australia for pricing since all our pinballs in the 90's were a $1 per game.
thanks bladexdsl
#49
Posted 23 March 2014 - 11:18 AM
if you play this fantastic JP table with the new dx9 betas you will notice the spinners on left and right ramp turn black when hit
i found out that the back of the spinner1 and spinner2 have no bmp assigned to them
for a quick fix i just exported the wiregate_long.bmp from imagemanager to desktop.
opened it up with paint and made the whole thing just black (RGB 0,0,0) and saved it as wiregate_long_back.bmp
then i imported it again via imagemanager and set the transparency of this "back-card" to RGB 0,0,0
then go to spinner1 and spinner2 and assign it to the back of the spinner.
now it looks perfect again ![]()
Edited by gogo69, 23 March 2014 - 02:37 PM.
my cab : click!
#51
Posted 19 October 2016 - 12:21 PM
Hello JP,
fantastic table - fantastic recreation!!! A big thank you to you. Yesterday night we have had an issue a little in line with some posts here in the tread, a little:
The Flintstones - caught at dead end.jpg 111.99KB
9 downloads
from this state (the table reached after multi ball action) is no escape, we must left the table.
Maybe you can add a timer- controlled routine to kick the ball to one or both side lanes?
only a suggestion...
we played 1.02FS on VP992
Cheers, Christian
#52
Posted 01 December 2016 - 12:19 AM
I think this Flintstones theme is appropriate. From the movie's soundtrack even.
Overall, a neato table that will be the first table I can install soon.
Sent from my SAMSUNG-SM-G530A using Tapatalk
Overall, a neato table that will be the first table I can install soon.
Sent from my SAMSUNG-SM-G530A using Tapatalk
#53
Posted 01 December 2016 - 03:11 AM
Hello JP,
fantastic table - fantastic recreation!!! A big thank you to you. Yesterday night we have had an issue a little in line with some posts here in the tread, a little:
The Flintstones - caught at dead end.jpg
from this state (the table reached after multi ball action) is no escape, we must left the table.
Maybe you can add a timer- controlled routine to kick the ball to one or both side lanes?
only a suggestion...
we played 1.02FS on VP992
Cheers, Christian
That's an old table
I think there are several newer mods which has been more tested with VP992. I guess I build that table for the original VP9. I have not tested it with VP992. And for now I have no plans to update it.
very nice table how easy is it to move and rotate
dmd to top middle of table, anyone know the settings
or cant it be moved?
thanks for any replies
This applies to all the tables with a vpinmame dmd.
Find in the script:
.Games(cGameName).Settings.Value("rol") = 1
and change it to
.Games(cGameName).Settings.Value("rol") = 0
rol means "rotate to the left"
1 is "ok, do it"
0 is ""nope, keep it normal"
Usually the FS tables has the value of 1, but it all depends on where you want to put the dmd. Many poeple move the dmd to another screen, so they maybe want the dmd with the 0 setting.
And if a script does not have that setting/line , then simply add it if you want to rotate the dmd ![]()


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