i played yesterday acdc pm5 from javier, everytime i have quickly an error on line 1, chain not set something like that, so linked to the core.vbs i assume
need more detail, please..
Posted 01 October 2016 - 02:15 PM
That's no bug. The debug window is modal and stops the player, as noted in my previous post. The is currently no other way to solve that, sorry.
..but you cant go back to the table to resume play .. (as freneticamnesic also mentions)
Posted 01 October 2016 - 03:46 PM
here is a screenshot,^the ball goes through the left loop and voila
that means constant chained not finished, not sure about the translation
Edited by arngrim, 01 October 2016 - 03:47 PM.

Posted 02 October 2016 - 04:50 AM

Posted 02 October 2016 - 09:32 AM
i know but problem is most probably the vbs script, not the table itself, and this is where i can be listened, if that one has a problem, surely others have
Unfortunately i do not have a clue what that error should mean.. Could you try with older script versions to see when it broke, please?
Posted 02 October 2016 - 09:57 AM
Feature request: it would be awesome if we could export and import multiple materials at a time!
You already can do that. Just select a few materials and click export, and the selected materials will be exported to one file. Later you can import that file and all the materials will be imported.
If this is not what you want, then you'll need to explain it a little better.
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
Posted 02 October 2016 - 10:03 AM
Feature request: it would be awesome if we could export and import multiple materials at a time!
You already can do that. Just select a few materials and click export, and the selected materials will be exported to one file. Later you can import that file and all the materials will be imported.
If this is not what you want, then you'll need to explain it a little better.
JP nailed it ![]()
rev2798 is up:
- fix focus issue in debug window
Posted 02 October 2016 - 10:29 AM
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
Posted 02 October 2016 - 10:46 AM
Feature request: it would be awesome if we could export and import multiple materials at a time!
You already can do that. Just select a few materials and click export, and the selected materials will be exported to one file. Later you can import that file and all the materials will be imported.
If this is not what you want, then you'll need to explain it a little better.
Oh it's CTRL, I never thought to try that, just SHIFT
![]()
Posted 02 October 2016 - 01:30 PM
i redownloaded vp, acdc table, i don't have the error anymore, but it seems the problem is on vpm sam that enables extra solenoids and lamps, suddenly i have 12 trillion score, i have posted my issue on the respective forum ![]()

Posted 04 October 2016 - 04:56 PM
After reading many questions from new players about how to change brightness levels on a table in VPX (I'm sure you guys have all read a bunch of those same questions) I'm wondering if changing the description of the "day/night" slider to simply read "brightness" or "day/night (brightness)" would be more clear as to its function, and possibly help head off at least some of those questions.
Edited by Drybonz, 04 October 2016 - 04:56 PM.
Posted 04 October 2016 - 05:15 PM
After reading many questions from new players about how to change brightness levels on a table in VPX (I'm sure you guys have all read a bunch of those same questions) I'm wondering if changing the description of the "day/night" slider to simply read "brightness" or "day/night (brightness)" would be more clear as to its function, and possibly help head off at least some of those questions.
Good insight but is day and night really so counter intuitive? lol....I guess ![]()
Making all your favorite toys come to life in 3D!

VP/3D reference: http://www.vpforums....=27951&p=268104
Posted 04 October 2016 - 06:11 PM
Fuzzel,
Not sure if you saw it in another thread, but I think there is a BUG when the ball falls through a hole in the PF, to an under playfield subway. If there is any object EG: wall, ramp or prim under a fall through hall, the ball dropping speed is very slow. Remove the object from underneath the fall through hole, the ball falls at a rate, very realistically.
Anything we can do about this?
My VP Pincab /MAME Arcade Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia GTX 970
40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.
Posted 04 October 2016 - 07:51 PM
After reading many questions from new players about how to change brightness levels on a table in VPX (I'm sure you guys have all read a bunch of those same questions) I'm wondering if changing the description of the "day/night" slider to simply read "brightness" or "day/night (brightness)" would be more clear as to its function, and possibly help head off at least some of those questions.
Good insight but is day and night really so counter intuitive? lol....I guess
To you and me... no, but there seems to be a lot of questions about it. It seemed like it might be a very, very easy change to make to help people figure it out.
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