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VP9.1.6 Alpha/Beta Bugs & Feedback


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#521 kiwi

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Posted 20 August 2013 - 03:24 PM

That's what happens to me with the last review 630.
At first launch of the table, the first ball is colored, the second is OK.
Tested with two different tables and the result is a red ball and a blue one, the blue one is also beautiful.
The difference between on and off of the bumper is minimal, seem to be stuck on.

 

Thanks

 

Max



#522 RNunez187

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Posted 20 August 2013 - 06:17 PM

Ball started purple on Cirqus Voltaire but went back to silver anytime it went into the Ringmaster hole.

 

Ball started blue on No Fear, but was silver after ball 1 ended.

 

 

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#523 LoadedWeapon

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Posted 20 August 2013 - 08:10 PM

Yes I confirm some weird color changes lol..

Attached File  Untitled.png   1.44MB   10 downloads


Edited by LoadedWeapon, 20 August 2013 - 08:10 PM.


#524 fuzzel

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Posted 20 August 2013 - 09:52 PM

Hehe I shouldn't have fix that :D

Ok next one rev 631 is ready for you to try (if it's online ;) )



#525 oooPLAYER1ooo

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Posted 21 August 2013 - 02:17 AM

hey guys is there any chance it is possible to have a feature to change the draw level of ramps in editor?

 

say instead of send to front or back have an option to send back one or forward one.

this will save me a ton of time and headaches as other authors may agree when working with many alpha ramps


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#526 maceman

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Posted 21 August 2013 - 04:26 AM

hey guys is there any chance it is possible to have a feature to change the draw level of ramps in editor?

 

say instead of send to front or back have an option to send back one or forward one.

this will save me a ton of time and headaches as other authors may agree when working with many alpha ramps

I like this idea alot...and just to add an idea:

Maybe if there was a feature so when you right-clicked, the menu that appears includes an entry for, say, 'jump to', that would allow you to select from 'layers' in a predefined group- like slingshot rubber using ramps, for example.

So if you had 6 ramps that made up the slingshot rubber, you could 'jump to' the, say, rubber 4 in the group, to quickly modify something.

Cheers,

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#527 fuzzel

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Posted 21 August 2013 - 12:53 PM

Hmm nice ideas. I have to check that but it's not that easy to implement.

#528 marauder

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Posted 21 August 2013 - 01:15 PM

A grouping option would also be useful so that multiple objects that create a single larger object could be logically grouped and navigated. This would certainly remove all the clutter that ramps generate when trying to navigate through all the objects.

 

I agree with the comments above as well. Having some way to easily arrange the layers of objects would be great.

 

Btw... I just tried one of the latest revs and noticed a dialpad? What's the purpose of this tool? It seems to toggle objects on and off but I didn't really get it.


Edited by marauder, 21 August 2013 - 01:16 PM.


#529 htamas

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Posted 21 August 2013 - 01:34 PM

Btw... I just tried one of the latest revs and noticed a dialpad? What's the purpose of this tool? It seems to toggle objects on and off but I didn't really get it.

 

I think it's to toggle between objects assigned to certain layers. If you assigned objects strategically to certain layers, you can bring them forward in the editor with turning the appropriate layer on.



#530 PilzTom

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Posted 21 August 2013 - 03:35 PM

Layer feature was introduced with post #272 (page 14) of this thread


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#531 jpsalas

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Posted 21 August 2013 - 06:31 PM

Thanks fuzzel for keep improving VP (and to koadic too for compiling it :) )


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#532 fuzzel

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Posted 21 August 2013 - 10:11 PM

JP, you're welcome! It's a bit of self torture maintain the VP code but it's fun anyway.. ;)

#533 LoadedWeapon

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Posted 21 August 2013 - 11:25 PM

631 seems to be good. 



#534 Bob5453

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Posted 22 August 2013 - 02:20 AM

rev 631.

open a new table, add bumpers, with no image they look/work fine, add an image and they never look like they are OFF. Also I get a graphical mistake when bumper lights up. I add the example table here for you to check out.

Attached Files


Posted Image

You have discovered an Easter egg. Pat yourself on the back.


#535 StevOz

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Posted 22 August 2013 - 06:11 AM

http://www.vpforums....920#entry236086

 

Any consideration or progress for this suggestion that would reduce tables rendering times, memory requirements, increase FPS, reduce table developmental times and more?


Files I have uploaded here...

 

http://www.vpforums....ownloads&mid=34


logoshort.gif


#536 fuzzel

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Posted 22 August 2013 - 06:26 AM

http://www.vpforums....920#entry236086

 

Any consideration or progress for this suggestion that would reduce tables rendering times, memory requirements, increase FPS, reduce table developmental times and more?

Implementing round walls or such thing isn't that easy. So it won't come in the near future I guess. Optimizing memory usage, FPS and such alike is of course an ongoing progress...



#537 fuzzel

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Posted 22 August 2013 - 06:49 AM

rev 631.

open a new table, add bumpers, with no image they look/work fine, add an image and they never look like they are OFF. Also I get a graphical mistake when bumper lights up. I add the example table here for you to check out.

Thanks for the example. Bug should be fixed in rev 633.



#538 StevOz

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Posted 22 August 2013 - 07:45 AM

 

http://www.vpforums....920#entry236086

 

Any consideration or progress for this suggestion that would reduce tables rendering times, memory requirements, increase FPS, reduce table developmental times and more?

Implementing round walls or such thing isn't that easy. So it won't come in the near future I guess. Optimizing memory usage, FPS and such alike is of course an ongoing progress...

 

 

I know it's not that easy, I don't have the tools, manuals and so on and so forth to even attempt it otherwise I would. Just saying that real usable changes should be attempted above and over these slight eye candy effects, most often at the expense of performance, whilst complicating table builds.


Files I have uploaded here...

 

http://www.vpforums....ownloads&mid=34


logoshort.gif


#539 fuzzel

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Posted 22 August 2013 - 02:10 PM


I know it's not that easy, I don't have the tools, manuals and so on and so forth to even attempt it otherwise I would. Just saying that real usable changes should be attempted above and over these slight eye candy effects, most often at the expense of performance, whilst complicating table builds.

 

 

Ok feature time again :D

In rev 634 it's possible to select not only the top most element on a table. If you select an element and right click to open the context menu (btw you can also press the context menu key on the keyboard)

you'll see all names of elements which are under the cursor position. If you click on a name in the context menu the selection jumps to that element. The order of the names is top-down so the top most

element is the first and the last name is the lowest in the drawing order (see the screenshot as an example).

 

As for the other idea to change the drawing order in single steps: I'm thinking about how to add this feature into the gui but I hadn't got a nice idea for a user friendly way.

Attached Files



#540 vulbas

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Posted 22 August 2013 - 02:20 PM

hello,
I have a problem with the tilt. I can not assign a button.
please help me :)