All dB2S backglasses can be edited when the editor is finally released.
Why do you believe that all new dB2S BGs will be low-res? Mine are from (well, only released one so far) 1600*1080 to 1920*1080 depending on the images I have to work with. Going higher than 1080*1920 is pointless though, if a couple of users have ultra high res monitors they can easily edit the backglass files.
Oh, I don't believe that all new ones will be like that, it's just that a lot of the initial ones coming out from the "new" designers are using pretty low rez, and often badly compressed or compromised images. I agree, no point in going higher than 1920x1080, but I do prefer all my backglasses to reach that rez.
Leaving aside "functional" backglass animations (scores, SS spider, CV cannon) I'm always going to prefer a a nice crisp high rez static shot over a lower rez animated one. If I don't have to choose between them then great! When the tool is released maybe I'll release some of my own if I'm going to be that picky though.
And it's not hard to work with Chris' backglass collection, they're just backlit, it's nothing a litle color correcting and white balancing can't fix to reach an initial neutral state.




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