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Cirqus Voltaire (Platinum Edition)_VP9.2_v1.6 [VP 9.x Cabinet FS MOD]
Started By
Aaron James
, Jan 02 2013 06:46 AM
cirqus voltaire aaron james teppotee rosve jpsalas koadic platinum edition
495 replies to this topic
#421
Posted 08 March 2014 - 01:13 AM
I think I've been more than supportive of Dozers awesome work. There was nothing negative intended by my comments.
I just know that these sorts of things evolve into common bits of script that get copied from table to table. The ability to adjust the effect to taste would be a nice feature. I don't think wanting as realistic a simulation as possible should be deemed offensive.
Sent from my iPhone using Tapatalk
I just know that these sorts of things evolve into common bits of script that get copied from table to table. The ability to adjust the effect to taste would be a nice feature. I don't think wanting as realistic a simulation as possible should be deemed offensive.
Sent from my iPhone using Tapatalk
#422
Posted 08 March 2014 - 02:16 AM
Heya Folks,
Please don't feel as you have to moderate your views of these mods. I'm 42. I'm not going to get all despondent and pack up my stuff and go home because folks have differing opinions about how they view these additions.
I haven't felt any negativity from DJRobX or anyone else but I welcome feedback whether it's negative or positive. His views are good and I agree that there needs to be some balance with them as to be honest, I have to pull myself up sometimes as I could just keep adding more and more flares, halos and other bling until it chugs along at 3 FPS ![]()
I love a good pinball light show and am a bit of a sucker of eye candy hence the reason I'm doing these.
As time progresses I'm getting a better idea for how to make them as tasteful as possible while trying to balance realism and frame rate.
Cheers,
Dozer.
#423
Posted 08 March 2014 - 02:27 AM
.I think I've been more than supportive of Dozers awesome work. There was nothing negative intended by my comments.
I just know that these sorts of things evolve into common bits of script that get copied from table to table. The ability to adjust the effect to taste would be a nice feature. I don't think wanting as realistic a simulation as possible should be deemed offensive.
Sent from my iPhone using Tapatalk
.
Sorry my comments were not meant to offend and I posted in haste.
I just love these awesome table mods and I am very thankful for the effort everyone puts into VP.
#424
Posted 08 March 2014 - 07:55 AM
i can't change the gi colors in this version i want them to be green on and red off. i choose that in the script but their still white?
#425
Posted 08 March 2014 - 11:47 AM
A big thanks to all who have woked on this table, really excellent stuff (any plans for whitewater?). Intensity of lighting is a little too much for me, but as has already been discussed this is personal choice.
I'm having backglass server issues on all of the platinum versions of CV (also the Scared_Stiff_921_FOM - JPSalas - Dozer316 - SUNKEN - DAY table as well) . Even though the backglass files are named exaclty the same as the tables, I get an error message:

File names here:

I don't get any issues with any other tables using B2S and can also launch the .exe files manually with no problem.
Ay ideas? Please keep up the good work. ![]()
Edited by Horrible, 08 March 2014 - 11:49 AM.
Win 7 Pro 64 Bit Sp1, [email protected], 8GB DDR3 RAM
NVIDIA GeForce GTX 950 2Gb, NVIDIA GeForce GT 610 1Gb
Crucial MX250Gb Primary' Samsung 840 128 Gb Backup
Corsair CX750 PINDMD3
#426
Posted 08 March 2014 - 12:35 PM
Remove the _b2s to both names if you don't use rosve b2s

My youtube channel
How to use controller.vbs for SS tables in depth
How to use controller.vbs for EM and Original tables in depth
#427
Posted 08 March 2014 - 12:52 PM
i can't change the gi colors in this version i want them to be green on and red off. i choose that in the script but their still white?
The Flasher Mod doesn't use colored GI, there's only white. The GI options have been removed from the script, so selecting them in the platinum mod will have no effect on the flasher mod.
#428
Posted 08 March 2014 - 12:55 PM
Hey dozer. Can I use your glass mod in monster bash?
About to do the final update for the table and I like the fading flashers and glass reflection
About to do the final update for the table and I like the fading flashers and glass reflection
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#430
Posted 08 March 2014 - 01:14 PM
Remove the _b2s to both names if you don't use rosve b2s
Thanks, but didn't help. Still trying different approaches to find a solution.
Win 7 Pro 64 Bit Sp1, [email protected], 8GB DDR3 RAM
NVIDIA GeForce GTX 950 2Gb, NVIDIA GeForce GT 610 1Gb
Crucial MX250Gb Primary' Samsung 840 128 Gb Backup
Corsair CX750 PINDMD3
#431
Posted 08 March 2014 - 01:53 PM
A big thanks to all who have woked on this table, really excellent stuff (any plans for whitewater?). Intensity of lighting is a little too much for me, but as has already been discussed this is personal choice.
I'm having backglass server issues on all of the platinum versions of CV (also the Scared_Stiff_921_FOM - JPSalas - Dozer316 - SUNKEN - DAY table as well) . Even though the backglass files are named exaclty the same as the tables, I get an error message:
File names here:
I don't get any issues with any other tables using B2S and can also launch the .exe files manually with no problem.
Ay ideas? Please keep up the good work.
It looks like you've selected B2S server as the controller option in the F6 menu but you don't have a directb2s file for this table in your table directory. The .exe's you see are not directb2s files, they are the older Rosve B2S files. Download this http://www.vpforums....s&showfile=8744 and put it in your table directory and launch the table. You should then get a backglass and no error message.
#432
Posted 08 March 2014 - 02:47 PM
i can't change the gi colors in this version i want them to be green on and red off. i choose that in the script but their still white?
The Flasher Mod doesn't use colored GI, there's only white. The GI options have been removed from the script, so selecting them in the platinum mod will have no effect on the flasher mod.
well...that sux
#433
Posted 08 March 2014 - 03:42 PM
DozerA big thanks to all who have woked on this table, really excellent stuff (any plans for whitewater?). Intensity of lighting is a little too much for me, but as has already been discussed this is personal choice.
I'm having backglass server issues on all of the platinum versions of CV (also the Scared_Stiff_921_FOM - JPSalas - Dozer316 - SUNKEN - DAY table as well) . Even though the backglass files are named exaclty the same as the tables, I get an error message:
File names here:
I don't get any issues with any other tables using B2S and can also launch the .exe files manually with no problem.
Ay ideas? Please keep up the good work.
It looks like you've selected B2S server as the controller option in the F6 menu but you don't have a directb2s file for this table in your table directory. The .exe's you see are not directb2s files, they are the older Rosve B2S files. Download this http://www.vpforums....s&showfile=8744 and put it in your table directory and launch the table. You should then get a backglass and no error message.
Great thanks very much all works now. Keep up the good work!
Edited by Horrible, 08 March 2014 - 03:43 PM.
Win 7 Pro 64 Bit Sp1, [email protected], 8GB DDR3 RAM
NVIDIA GeForce GTX 950 2Gb, NVIDIA GeForce GT 610 1Gb
Crucial MX250Gb Primary' Samsung 840 128 Gb Backup
Corsair CX750 PINDMD3
#436
Posted 08 March 2014 - 05:23 PM
It looks like you've selected B2S server as the controller option in the F6 menu but you don't have a directb2s file for this table in your table directory. The .exe's you see are not directb2s files, they are the older Rosve B2S files. Download this http://www.vpforums....s&showfile=8744 and put it in your table directory and launch the table. You should then get a backglass and no error message.
If you use DOF, another option is to turn off the startup error in B2STableSettings.xml
<B2STableSettings>
....
<ShowStartupError>0</ShowStartupError>
...
</B2STableSettings>
This allows you to keep B2S and your hardware effects going, but use alternative backglass methods. If you don't use DOF, then it's better to leave this error on and use the correct setting or use a directb2s file as Dozer suggested.
#437
Posted 16 March 2014 - 01:32 PM
This table is really almost perfect, very realistic gameplay and lighting! 
I wonder if it would be possible to make the Boom Balloon a primitive with a little shaking when popping out of the playfield (same as the trolls in MM)? It would be easier to spot that it popped out! With the DX9 VP there should be no performance drop.
I wonder if it would be possible to make the Boom Balloon a primitive with a little shaking when popping out of the playfield (same as the trolls in MM)? It would be easier to spot that it popped out! With the DX9 VP there should be no performance drop.
#438
Posted 16 March 2014 - 03:14 PM
Add the switch on any contactor in dof setup per table. I have add many things in dof. The best thing i have added is gear motor to the spider on scared stiff. And contactor on no fear, when the head talking etc, etc 
Sent from my iPhone using Tapatalk
Sent from my iPhone using Tapatalk
#439
Posted 16 March 2014 - 03:28 PM
If you have nice DOF adds, don't hesitate to submit, so everybody can benefit from it

My youtube channel
How to use controller.vbs for SS tables in depth
How to use controller.vbs for EM and Original tables in depth



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