If I use the ROM (pistlpkr), I get this message every time I start the table, but then, it seems to work ![]()

Posted 20 May 2021 - 09:02 PM
If I use the ROM (pistlpkr), I get this message every time I start the table, but then, it seems to work ![]()

Posted 20 May 2021 - 09:34 PM
If I use the ROM (pistlpkr), I get this message every time I start the table, but then, it seems to work
yeah ive seen that, i think when they fixed the flasher bugs in pinmame they used pstlpkr1 or pstlpkr2.
I recommend using either of those.
*Edit
im talking rubbish...pstlpkr is the r02 version.
in that case id try the r01 version, that's what i use.
Edited by antisect, 20 May 2021 - 09:42 PM.
Posted 20 May 2021 - 09:48 PM
If I use the ROM (pistlpkr), I get this message every time I start the table, but then, it seems to work
Now that i think about it there were a few people that had problems with the r02 rom in testing, i just tested it here with r02 and don't get that error.
maybe there's a dodgy version of the r02 rom, perhaps the one from this site
Posted 21 May 2021 - 10:06 AM
If I use the ROM (pistlpkr), I get this message every time I start the table, but then, it seems to work
yeah ive seen that, i think when they fixed the flasher bugs in pinmame they used pstlpkr1 or pstlpkr2.
I recommend using either of those.
*Edit
im talking rubbish...pstlpkr is the r02 version.in that case id try the r01 version, that's what i use.
Hmmm.. Will follow up with Gaston on this..
Posted 21 May 2021 - 10:49 AM
If I use the ROM (pistlpkr), I get this message every time I start the table, but then, it seems to work
yeah ive seen that, i think when they fixed the flasher bugs in pinmame they used pstlpkr1 or pstlpkr2.
I recommend using either of those.
*Edit
im talking rubbish...pstlpkr is the r02 version.in that case id try the r01 version, that's what i use.
Hmmm.. Will follow up with Gaston on this..
Ive seen this happen a few times in testing, most of the people with problems didn't have pinmame 3.4 installed correctly and we fixed it by properly installing 3.4.
Ive never had a problem with either rom but kept it at r01 because people seemed to have less issues with it.
what i should have asked batch is what version does pinmame say when pressing f1 > info and are the flashers working?
Edited by antisect, 21 May 2021 - 10:52 AM.
Posted 21 May 2021 - 11:07 AM
Flashers don't work and here is my VPinMAME version

Posted 21 May 2021 - 12:00 PM
No problem, thanks to you for your replies !
Now, my question is, where can I find version 3.4 ?
Edited by batch, 21 May 2021 - 12:01 PM.
Posted 21 May 2021 - 01:09 PM
Thanks, everything works fine ![]()
Edited by batch, 21 May 2021 - 01:22 PM.
Posted 22 May 2021 - 06:05 AM
sometimes the ball disappears below the playfield (when the ball drops out to the plunger and at the same you pull the plunger - just happened that the ball rolled back from the plungerlane to the left and then disappeared, too - ball rolling sound goes on and on. Had to exit VPX then)
Edited by makmak, 22 May 2021 - 06:33 AM.
Posted 22 May 2021 - 07:28 AM
sometimes the ball disappears below the playfield (when the ball drops out to the plunger and at the same you pull the plunger - just happened that the ball rolled back from the plungerlane to the left and then disappeared, too - ball rolling sound goes on and on. Had to exit VPX then)
Happened here too ...
-------------------
VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40″ Iiyama X4071UHSU, backglass: 32″ LG, Pin"2"DMD, Pincontrol1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 siemens contactors, knocker, shaker, gear, rgb flasher, PC: Intel i5 [email protected], 8 GB Ram, Zotac GTX 1070 Mini, Win10
Real Pin: Eight Ball Deluxe LE, Centaur 2, Mr. & Mrs. Pac-Man, Rolling Stones, Funhouse
Posted 23 May 2021 - 05:01 PM
Ive put a small invisible ramp there, it did not happened any more, see pic.
EDIT:: it didnt help too much, it happened again (but less often than before ;-)
Use a gate
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
Posted 24 May 2021 - 04:12 PM
theres sth really stange going on with the plunger. Ive placed a wall on top of the playfield (height1) and sideways left of the plunger. Theres no way for the ball to go. But it still happens the ball falls to the left if the plunger is pulled and then disappears, ball rolling sound going on and on - exit VPX. Unfortunately this is a showstopper for this great table. No one else with this problem?
Posted 25 May 2021 - 08:47 PM
I have tried to reproduce your ball disappearing problem, and nothing so far has shown the problem.
I have opened the table in 10.6 and 10.7.
FS and DT view.
Pulled plunger before ball is ejected into plunger lane, and left plunger alone while ball is ejected into plunger lane.
Plunge ball halfway up plunger lane and let it come back down to plunger.
Unchecked Enable Mechanical Plunger, Checkmarked Auto Plunger.
The ball never disappears for me.
Great table!!
Thanks to all who had a helping hand in this treasure!!
Carry on.
Posted 25 May 2021 - 09:04 PM
Are your plunger settings like below ?
