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Penthouse VPX[Visual Pinball X Original]


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#21 batch

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Posted 30 March 2017 - 04:37 AM

Try to click on DMD and then press the key below "Esc" key (above "Tab" key), it seems to be the same for "AZERTY" and "QUERTY" keyboards

 

Using "arrows" keys, find "Bally sounds" and you'll be able to decrease chimes volume

 

Hope it will help you !


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#22 Brer Frog

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Posted 30 March 2017 - 06:19 AM

Thanks -

 

I looked & there are quite a few sounds that are adjustable. I'll play with them.



#23 xenonph

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Posted 30 March 2017 - 09:05 AM

You could also add this to table script..

 

        .Games(cGameName).Settings.Value("sound")=0 ' ROM Sounds 100=MAX

 

Here is what it would look like added to script. Starting at Line 60

 

    With Controller
        .GameName = cGameName
        If Err Then MsgBox "Can't start Game" & cGameName & vbNewLine & Err.Description:Exit Sub
        .SplashInfoLine = "Harlem Globettroters on Tour - Bally 1979" & vbNewLine & "VPX table by JPSalas v.1.0"
        .HandleKeyboard = 0
        .ShowTitle = 0
        .ShowDMDOnly = 1
        .ShowFrame = 0
        .HandleMechanics = 0
        .Hidden = 0
        .Games(cGameName).Settings.Value("sound")=0 ' ROM Sounds 100=MAX
        .Games(cGameName).Settings.Value("rol") = 0 '1= rotated display, 0= normal
        '.SetDisplayPosition 0,0, GetPlayerHWnd 'restore dmd window position
        On Error Resume Next
        .Run GetPlayerHWnd
        If Err Then MsgBox Err.Description
        On Error Goto 0
    End With

 

You can adjust from 0 to 100 to adjust only the ROM sounds. The MP3 sound files are not effected.

Just be sure to change back to 100 to get full ROM sounds back when you want it back to max.


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#24 Brer Frog

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Posted 30 March 2017 - 10:41 PM

First I tried adjusting the sounds as batch mentioned & clicking on the DMD & pressing the tilde key.

That brought up several sound settings:

1 main volume

1 channel volume

6 mechanical sounds

3 Bally sounds

I tried adjusting several at a time & then trying to narrow down which had any effect, but had no luck.

 

Then tried adding the script line as xenonph mentioned & started with a setting of "0". That killed all the chimes but left the table sounds such as the kickers, pop bumpers & ball rolling. That was good. I did try "100" which appeared to what the table uses by default & provides all the ROM sounds.

 

Then I thought why not add a little ROM or chime sound back in to hear what it sounds like. In the script I tried 50, 25, 10, 5, and 1 but they all seemed to sound like the 100 max setting. IOW it's an all or nothing situation using either "0" or any other number. At least that's how it appears to work on my system. Maybe there's some subtle difference that I'm not detecting.

 

When using the DMD/tilde key process I never tried setting any of the volume sliders all the way down to "0" and maybe that's what it takes to kill the chimes. I'll experiment with that.

 

Has anyone had success using the script mod to partially reduce the ROM sounds?



#25 xenonph

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Posted 30 March 2017 - 11:40 PM

You could also adjust the sound volume by clicking preferences tab, and then click audio options and you will see 2 sliders that are adjustable. One is for sound effects volume and the other is for music volume. But this will effect all tables.

 

capture129_t.png

 

 

Or for a per table modification..

Click options tab when table is loaded into editor, and you can adjust sound and music for just this table.

 

capture131_t.png


Edited by xenonph, 30 March 2017 - 11:47 PM.

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#26 Brer Frog

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Posted 31 March 2017 - 12:48 AM

I opened the table again but had no ROM/chime sounds. I did not save the script changes when I was playing around so I have no idea what happened. I deleted the cfg & nvram files, but no difference. I used a fresh version of the table & deleted the cfg & nvram files again but this did not bring back the ROM/chime sounds. What the heck is going on?

 

That being said, I went into the Editor > Options > Table sounds & the Sound Effects Volume changes the kicker & pop bumper volume.

 

But where are the ROM/chime sounds?

 

I just went into the sounds using the DMD > tilde process & cycled through the options & there are NO sound options available. That's probably why there are no ROM sounds. But where the heck did they go?


Edited by Brer Frog, 31 March 2017 - 12:53 AM.


#27 xenonph

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Posted 31 March 2017 - 01:30 AM

If you used that in the table script you will have to change it back to 100 and start the table for it to go back to 100, otherwise it is stuck at 0, until you change script back and start table with it saying 100.


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#28 Brer Frog

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Posted 31 March 2017 - 02:05 AM

I never saved it in table script, plus I loaded a fresh copy of the table. Here's what I just did.

 

I went into the Registry
HKEY_CURRENT_USER\Software\Freeware\Visual PinMame

Looked for the ROM name “hgblbtrtb” and there were 2 entries for sound, “Sound” and “Sound Mode”. They both were “0”. I took a chance & changed both to “1” and that brought back ROM sounds. Also tried “0” and “1” combinations, and setting Sound Mode to ‘1” is what turned on the ROM/chimes. Changing Sound did not affect the ROM sounds so I left it at “0”.

I checked several other ROM names & they all had Sound = 0 and Sound Mode = 1.

The table now has chimes if a want them, and I will want them when playing Harlem Globetrotters which uses the same ROM.

The DMD > tilde function now shows all the sound settings again. Not sure if these settings affect the cfg or nvram files which are shared with the Harlem Globetrotters table, so I have to be careful what I’m changing.

For now the safe method is to change the script because it affects only this one table.

I’ll play around with the DMD > tilde process & see what happens.



#29 Brer Frog

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Posted 31 March 2017 - 06:34 PM

Using the DMD > tilde method,  I changed all 6 of the Mechanical sounds from 100 down to 0 and this did not seem to affect anything during my short trial with this.

Changing the Channel #0 Volume from the default 0 up to 100 also did not appear to affect anything.

Changing each of the 3 Bally sounds from 50 down to 0 affected only a few of the ROM/chime sounds. All 3 Bally sounds have to be at 0 in order to kill the chimes. Unfortunately these settings are saved, probably in the .cfg file, & therefore also killed the chimes in Harlem Globetrotters.

Changing the Volume from 100 down to 0 killed the chimes. However this was reset whenever the table was closed & re-opened.

Adding the script turned the ROM sounds off if the value was set to “0”. Any other value worked the same as setting it to 100 Max. When set to “0” it does change the Registry > Sound Mode value to “0” as mentioned earlier, and unfortunately this also affects Harlem Globetrotters. This time I had no problem getting the ROM sound turned back on when I changed the script value back to 100, which also changed the Registry > Sound Mode value back to “1”. I don’t know why I had trouble before turning the chimes back on but it worked properly now.

If I use a method that saves the killed ROM sounds it also affects another table. So far the best way is to use the DMD > tilde and reduce the main volume either partially in order to have a slight amount of chimes or all the way to eliminate them. This would have to be done every time the table is opened but is easy to do.

Part 2 to follow - What happens if I use the other ROM, “hglbtrtr”?
 



#30 batch

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Posted 03 April 2017 - 04:51 PM

You can also try to increase volume of mp3 files using this freeware music editor (and you also have many other tools)

 

http://www.audacityteam.org/


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#31 DDH69

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Posted 03 June 2017 - 04:26 AM

Thanks batch.  I finally got around to loading the table and giving it a run today, very nice.

 

I had to comment out the six mp3 music lines, for some reason I kept getting errors telling me the files were not in my c:\vp\music folder when they actually are.  I don't get music errors on other tables, so not quite sure about this one. Anyway, runs beautifully without the music too.  One day I'll figure it out.


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#32 xenonph

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Posted 03 June 2017 - 05:24 AM

Not sure, but this may help you.

This error may be due to not using the correct version of VPX for that table.

I had the same error on my VPX NFL Mods until I upgraded to VPX 2.1.

 

Find VPX v2.1 Stand Alone version here..http://www.vpforums....&showfile=11572

 

Installation:
Simply copy all of the files in the ZIP into your already existing Visual Pinball directory. Overwrite already existing files there when asked.

 

Hope this helps you.


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#33 DDH69

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Posted 03 June 2017 - 05:52 AM

Thanks.  I'm using the latest beta of 10.3 but will give this a try.


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#34 DDH69

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Posted 03 June 2017 - 06:02 AM

Same result with 10.2.1 mp3's fail to load

 

For the record, the errors are:

 

"BASS music/sound library initialixation error 23"

 

then

 

"BASS music/sound library cannot load C:\VP\Music\Penthouse1.mp3"


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#35 batch

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Posted 03 June 2017 - 06:16 AM

Thanks to you, DDH69

 

I use VP 10.2.1 and I've no problems

 

When you reinstalled VP 10.2.1, did you also replace the "bass.dll" ?


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#36 DDH69

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Posted 03 June 2017 - 06:33 AM

In my first trial I did not replace Bass.dll.  I just retried with Bass.dll replaced, same issue.


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#37 batch

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Posted 03 June 2017 - 07:52 AM

I know that with each new Beta version there are new .vbs files

 

Try to replace your file Bally.vbs (but don't delete it, copy it to another folder or on your desktop) in your "Script" folder by the one of VP 10.2.1 version


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#38 Rajo Joey

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Posted 03 June 2017 - 09:39 AM

Yes, I also had in former times some errors with the bass.dll and it was always a problem with some wrong files.

After I copy the actual files and scripts, the problem was gone.

So download the newest 10.3-version: http://www.vpforums....e=1#entry375481

If necessary make a backup of your files.

Delete all .vbs-files, which are in the table-folder. Copy the vpx-files in the vpx-folder and the script-files in the script-folder and replace older files.

I test  the 10.3 rev. 3089 beta with Penthouse and all is working; I hear the music-files.

 

By the way: It's a very nice table and I have much fun while playing. The only problem is the unnormal spin of the ball. Harlem Globetrotters has the same problem, but with Penthouse it is even worse. I try a few things with friction, slope etc. but it doesn't help much.

https://youtu.be/RpgidwOqFJk

 


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#39 batch

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Posted 03 June 2017 - 11:42 AM

I've the all in one version installed: http://www.vpforums....&showfile=11573

 

 I have everything in my VPinball folder, VPinMAME, all VPinball.exe and so on, and my vbs files are not with the tables, they are in a "Script" separate folder

 

So, if you play VPX tables only, you can do as Joey wrote above, otherwise, if you want, you can give a try to the all in one version

 

Joey, I used the table "Harlem Globetrotters" from JP Salas as a starting point, and I didn't change any of his settings

 

But as I have no cabinet and play with a keyboard in DT mode, perhaps the settings should be different for a cab

 

I watched your video and I changed the dimensions and location of primitive116, it's the wire guide leading to the right flipper

 

Could you try this and tell me if the ball has a better behavior for you: X=747.4 / Y=2310.8 / X Size=1.9

 

And thank you for the Pinball Paradise video ! :)


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#40 Rajo Joey

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Posted 03 June 2017 - 03:33 PM

It is better, even if the rotation of course is still very strong. But I can live with that.

Maybe someone has an idea to normalize the spin of the ball.

 

Thanks. :dblthumb:


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