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RollerGames (Williams 1990)[Visual Pinball X]

Javier Roller Games RollerGames vpx

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32 replies to this topic

#21 Brer Frog

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Posted 24 January 2017 - 07:49 PM

That's a great table, Thank you very much for all your time that was put into this.



#22 Mark70

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Posted 24 January 2017 - 09:07 PM

Hi Javier, just a bug report: the Magnet light is not working. 

roller_t.jpg



#23 Drybonz

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Posted 25 January 2017 - 06:39 AM

Javier, I really like the environment you are using on this table.  Is it a new one you made?  Nice and crisp... evenly lit.



#24 STAT

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Posted 25 January 2017 - 06:19 PM

Is there a reason, why you dont use L3 Rom ?

#25 javier1515

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Posted 26 January 2017 - 12:35 AM

Is there a reason, why you dont use L3 Rom ?

 

I thought the ROM I used at the table was the last. Lol  :tapping:


"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#26 DJRobX

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Posted 26 January 2017 - 01:51 AM

To fix the magnet light problem change the script from:

 

    nFadeL 55, Light55

to

 

     NFadeLm 55, Light55

     NFadeL  55, Light67

 

According to the service manual Light 55 controls dual lamps. 


Edited by DJRobX, 26 January 2017 - 04:24 AM.


#27 jpsalas

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Posted 26 January 2017 - 04:18 AM

To fix the magnet light problem change the script from:

 

    nFadeL 55, Light55

to

 

     NFadeLm 55, Light55

     NFadeLm 55, Light67

 

According to the service manual Light 55 controls dual lamps. 

 

Actually the last light should not have the "m", otherwise the lights will keep turning on or off continuously. Here it doesn't matter so much, but if you have many lights doing this then you may get a performance hit.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#28 DJRobX

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Posted 26 January 2017 - 04:23 AM

Actually the last light should not have the "m", otherwise the lights will keep turning on or off continuously. Here it doesn't matter so much, but if you have many lights doing this then you may get a performance hit.

 

 

Thanks JPSalas!    That means there's one other multi-light in this script that has this same "bug".   :)



#29 Mark70

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Posted 26 January 2017 - 08:28 AM

To fix the magnet light problem change the script from:

 

    nFadeL 55, Light55

to

 

     NFadeLm 55, Light55

     NFadeL  55, Light67

 

According to the service manual Light 55 controls dual lamps. 

It works, thank you!



#30 javier1515

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Posted 27 January 2017 - 02:41 AM

1.01a
Fix lights magnet
More adjustments in physics by friend ClarkKent (Superman) in this area
Fixed the animation of the solenoids

"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#31 Mark70

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Posted 27 January 2017 - 06:06 PM

Thanks for the update, looks and plays really great! 
 

Improved playability is clearly noticeable.



#32 siri

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Posted 17 February 2017 - 11:26 AM

good news! :otvclap:



#33 smasiello

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Posted 25 June 2021 - 11:03 PM

 

I have the same problem actually, the ball is actually fired into the post above the ramp, I wondered if the fact I'd changed the Y scaling was the issue....

 

The POV (x y scaling) doesn't affect the way the table plays at all (unless you are talking about the y position of the flipper, but I don't think you are).  

 

I think the flipper just needs tweaked a bit.

 

 

That is how I tweaked it as well.  Changing the flipper strength from 2900 to 3000 made a world of difference.


Edited by smasiello, 25 June 2021 - 11:03 PM.






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