Jump to content



Photo
- - - - -

JP's Street Fighter II (Gottlieb 1993) [Visual Pinball X]


  • Please log in to reply
47 replies to this topic

#21 xenonph

xenonph

    I have Pinball Fever!

  • VIP
  • 4,129 posts
  • Location:Castle Rock, WA.

  • Flag: United States of America

  • Favorite Pinball: TRON Classic-Congo-Xenon-PINBOT-BOP-LOTR-A Real American Hero OPERATION PINBALL-Millionaire-Whirlwind-Krull-NFL-BlackKnight-FishTales

Contributor

Posted 09 July 2017 - 11:55 PM

Not sure about rotation, but check here for info that may help you with UltraDMD positioning in table script...

http://www.vpforums....e=3#entry373718

 

I haven't seen a script command that will rotate the Ultra-DMD, but this still may be possible.

I am not for sure that this will work as I have not tried this....

This may act just like the reels used in VP, so I would think with the script info in the link above, you should be able to rotate the actual dmd images used in the UltraDMD program, just like you would do if rotating reel images for converting FS reels to be rotated for DT usage, or vice-versa.

Then just make the size of the Ultra-DMD as if it were rotated.(Long sides, skinny top and bottom.) Just as you would to a reel image that you want rotated.

 

Hope this helps you my friend.


Edited by xenonph, 10 July 2017 - 12:58 AM.

CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#22 emuoyaji

emuoyaji

    Enthusiast

  • Members
  • PipPipPip
  • 63 posts

  • Flag: ---------

  • Favorite Pinball: T2

Posted 29 April 2019 - 02:28 PM

Thank you always for the wonderful table.
There is no ball rolling sound.
What should I do?
I am using Windows 7 and version 10.6 rev 3684.

#23 jpsalas

jpsalas

    Grand Schtroumpf

  • VIP
  • 7,300 posts
  • Location:I'm Spanish, but I live in Oslo (Norway)

  • Flag: Norway

  • Favorite Pinball: I like both new and old, but I guess I prefer modern tables with some rules and goals to achieve.



Posted 29 April 2019 - 05:13 PM

Find the line 908

 

    For b = 2 to UBound(BOT)

 

and change it by

 

    For b = 1 to UBound(BOT)

 

I guess I forgot to change that line when I made the last changes :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#24 emuoyaji

emuoyaji

    Enthusiast

  • Members
  • PipPipPip
  • 63 posts

  • Flag: ---------

  • Favorite Pinball: T2

Posted 30 April 2019 - 12:59 AM

Thank you.
I could hear the sound.

#25 MarieDStLouis

MarieDStLouis

    Neophyte

  • Members
  • Pip
  • 6 posts
  • Location:Canada

  • Flag: Canada

  • Favorite Pinball: FishTales, Attack From Mars

Posted 25 January 2020 - 07:17 PM

Hello is their any rom for this table ?


MeDiSt


#26 htamas

htamas

    Pinball Wizard

  • VIP
  • 2,224 posts
  • Location:California

  • Flag: Hungary

  • Favorite Pinball: cannot pick just one, and they change anyway



Posted 25 January 2020 - 08:02 PM

Yes, but you won't find it on this site. Just have to search for it.



#27 jpsalas

jpsalas

    Grand Schtroumpf

  • VIP
  • 7,300 posts
  • Location:I'm Spanish, but I live in Oslo (Norway)

  • Flag: Norway

  • Favorite Pinball: I like both new and old, but I guess I prefer modern tables with some rules and goals to achieve.



Posted 31 October 2020 - 06:58 AM

3.0 Updated 31.10.2020
Updated script, physics & graphics:
- added the arcade physics 3.0
- enhanced the images if they were not already 4k (or close enough :) ).
- removed workarounds for the vpinmame droptargets as they fully support SSF (hit sounds) with the latest vpinmame.
- new rolling routine that now includes the ball shadow, the ball drop sound from Rothbauer and my ball speed control.
- Easy change of the ambient lightning: Hold down LeftMagnaSave and with RightMagnaSave it will switch between LUT images, from light to dark, 9 levels, and the selection will be saved for the table.
- some extra collision sounds and added more random on the hits sounds.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#28 jpsalas

jpsalas

    Grand Schtroumpf

  • VIP
  • 7,300 posts
  • Location:I'm Spanish, but I live in Oslo (Norway)

  • Flag: Norway

  • Favorite Pinball: I like both new and old, but I guess I prefer modern tables with some rules and goals to achieve.



Posted 13 October 2022 - 06:53 PM

UPDATE

 

4.0.0 Updated 13.10.2022
- Updated to my VPX7 physics
- cleaned up and deleted unused graphics & reduced the size of the table
- Added my VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL).
- Updated my mechanical set of sounds to a more "under the glass" sound.
- Changed the Environment image to enhance a little the object shadows.
- Some small script updates, like the Rolling sound and PlaySoundAt routines.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#29 jpsalas

jpsalas

    Grand Schtroumpf

  • VIP
  • 7,300 posts
  • Location:I'm Spanish, but I live in Oslo (Norway)

  • Flag: Norway

  • Favorite Pinball: I like both new and old, but I guess I prefer modern tables with some rules and goals to achieve.



Posted 22 October 2022 - 08:58 AM

UPDATE

 

4.0.2 Updated 22.10.2022
- Fixed the neon FIGHTER lights not being visible when they are turned off.
 
Thanks to CalimeroOeuf for telling me about the error. 

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#30 wiesshund

wiesshund

    VPF Legend

  • Members
  • PipPipPipPipPipPipPip
  • 11,859 posts

  • Flag: United States of America

  • Favorite Pinball: How many can i have?

Posted 22 October 2022 - 09:06 AM

 

 

- Fixed the neon FIGHTER lights not being visible when they are turned off.
 

I am sure i am missing something
But this made me laugh


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#31 jpsalas

jpsalas

    Grand Schtroumpf

  • VIP
  • 7,300 posts
  • Location:I'm Spanish, but I live in Oslo (Norway)

  • Flag: Norway

  • Favorite Pinball: I like both new and old, but I guess I prefer modern tables with some rules and goals to achieve.



Posted 08 August 2023 - 08:51 AM

UPDATE

 

5.0.0 Updated 08.08.2023
- New textures by CalimeroOeuf, same playfiekd though.
- Updated for VPX8, including physics Rev 3, new flashers, new playfield mesh...
 
So this is another VPX8 table update.
 
Thanks to CalimeroOeuf for the new apron, plastics and side wall images. 
 
I didn't want to write too much in the change log, but there are a lot of changes in these VPX8 updates. Here is a complete list of all the changes I have done to the table:
 
- separated the insert texts from the playfield image, put them on a flasher, height 0f 1
- updated LUT images, 10 shades and 10 warmer shades.
- Updated LUT script (removed the gi intensity, as it is mostly not needed). Added my new display for the LUT image selected (load postit letters)
- Loaded new materials, F4, VPX7 Rev3 physics.
- checked the ramp materials, mostly the top ramps, and the long, medium and short rubbers.
- Removed Light Fade routine, used vpmMapLights instead, (need to add each light number to the light's timer) and vpmFlasher for the flashers. This routine is not needed anymore.
- changed the playfield lights to classic (not halo), changed light properties (made them brighter if possible)
- remade the dome flashers by using a halo light inside the dome and another big light outside (but some still use a flasher on 
top or back of the dome). I also changed the colors of the dome flashers.
- linked flashers to lights, make flashers visible in properties (add extra lights where needed, like the FIGHTER neon letters)
- changed flippers properties, by importing the playfield & flipper VPX7 Rev3 physics settings file.
- Updated flipper's code in the SolFlipper (removing the old eos, and adding the new variables LeftFlipperOn = 1, RightFlipperOn = 1 which are a part of the new flipper code by JLou, as a part of my REV3 physics for VPX)
- Updated flipper's EOS and tricks code (rev 3)
- added VPX8 animated top flipper primitives (removed from the old realtime timer, and since there is only the rolling sound left in the timer, I simply renamed it to rollingTimer to play the ball rolling sounds)
- adjusted slingshots shape for better physics (no more bounce to the outlanes, at least not as much as before)
- reimported the Balanced environment image (newer version, a little brighter than the old one, but still keeping some shadows).
- changed the nudge strength to 5 or 6 (some tables used to have 8 or 9)
- checked visibility of all the objects, and adjusted if needed (mostly the tables with holes in the playfield mesh)
- lowered playfield reflections to a value of 20 or similar (it was 40 or 50 before)
- removed the fake ball shadow, just turn on ambient occlusion for better dynamic shadows
- added my equirectangular ball, and set the ball reflection to 2.5
- Set the raytraced ball shadows to some of the gi lights, around the slingshots and flippers
- Updated the mechanical sounds to my latest set.
- added holes to the playfield where needed
 
Many of the changes are internally, so there aren't many visible changes just by removing the realtime timer to animate the primitives on top of the flippers, or by removing the fading lights routine, but those changes will reduce the cpu use and will help to improve the playability on older computers, as VPX8 can now animate those primitives internally, and fade the flashers too. So those things don't need to be done in the script anymore.
 
Enjoy! :)

Edited by jpsalas, 08 August 2023 - 08:53 AM.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#32 Mike DA Spike

Mike DA Spike

    Pinball Fan

  • Platinum Supporter
  • 1,279 posts
  • Location:Hoofddorp

  • Flag: Netherlands

  • Favorite Pinball: Too many to mention

Posted 08 August 2023 - 09:25 AM

Wow. Thats a long list of adjustments.
I understand mostly all you did, but not sure how you accomplish the following

Set the raytraced ball shadows to some of the gi lights, around the slingshots and flippers

Anyway. Thank you very much for all the improvements/change.
Also big thanks to CalimeroOeuf for the new textures

331ddabcc742f0ba74791e946eb0f791.gif Try PinballX Database manager as a replacement of PinballX's game list manager
With special thanks to Scutters 


#33 bolt

bolt

    VPF Veteran

  • VIP
  • 5,150 posts
  • Location:Kiel / Schleswig Holstein

  • Flag: Germany

  • Favorite Pinball: JP's Deadpool, Harlem Globetrotters, Spiderman and much more

Posted 08 August 2023 - 09:46 AM

Thank you JP and CalimeroOeuf for the update.


Posted Image

#34 jpsalas

jpsalas

    Grand Schtroumpf

  • VIP
  • 7,300 posts
  • Location:I'm Spanish, but I live in Oslo (Norway)

  • Flag: Norway

  • Favorite Pinball: I like both new and old, but I guess I prefer modern tables with some rules and goals to achieve.



Posted 08 August 2023 - 09:54 AM

Wow. Thats a long list of adjustments.
I understand mostly all you did, but not sure how you accomplish the following

Set the raytraced ball shadows to some of the gi lights, around the slingshots and flippers

Anyway. Thank you very much for all the improvements/change.
Also big thanks to CalimeroOeuf for the new textures

 

 

In VPX8 you can select which lights will cast a 3D Raytraced shadow. So I only set that mostly to the Gi lights under the slingshots and flipper lanes.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#35 STAT

STAT

    Pinball and Arcade Freak

  • VIP
  • 4,980 posts
  • Location:Wels - Austria

  • Flag: Austria

  • Favorite Pinball: Twilight Zone

Posted 08 August 2023 - 10:22 AM

I love that table ... thanks for the Up, JP !



#36 jpsalas

jpsalas

    Grand Schtroumpf

  • VIP
  • 7,300 posts
  • Location:I'm Spanish, but I live in Oslo (Norway)

  • Flag: Norway

  • Favorite Pinball: I like both new and old, but I guess I prefer modern tables with some rules and goals to achieve.



Posted 19 August 2023 - 09:28 PM

UPDATE

 

5.1.0 Updated 20.08.2023
- thanks again to CalimeroOeuf for sending these nice 3d figures to replace the pictures.
 
This update is all about exchanging the images of the fighters with 3d figures. I had to do some work with photoshop to merge all the images into one, and many objects had several images. But I think it when well :) And I used photoshop because the way to do it in Blender was way over my head :)

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#37 Cliffy

Cliffy

    Enthusiast

  • Gold Supporter
  • 251 posts
  • Location:SF Bay Area

  • Flag: United States of America

  • Favorite Pinball: King of Diamonds

Posted 20 August 2023 - 12:26 AM

Looks great JP and play great too. Thanks!

sf2-dt-pups.jpg



#38 jpsalas

jpsalas

    Grand Schtroumpf

  • VIP
  • 7,300 posts
  • Location:I'm Spanish, but I live in Oslo (Norway)

  • Flag: Norway

  • Favorite Pinball: I like both new and old, but I guess I prefer modern tables with some rules and goals to achieve.



Posted 20 August 2023 - 03:34 AM

UPDATE

 

5.1.1 Updated 20.08.2023
- some more graphical changes by CalimeroOeuf.
 
Just some small graphical changes and adjustments :)

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#39 clyde

clyde

    Pinball Fan

  • Gold Supporter
  • 667 posts
  • Location:Martinsville VA

  • Flag: United States of America

  • Favorite Pinball: Monster Bash

Posted 20 August 2023 - 05:44 AM

Thanks JP & CalimeroOeuf the table looks great!    streetfighter.jpg



#40 Mike DA Spike

Mike DA Spike

    Pinball Fan

  • Platinum Supporter
  • 1,279 posts
  • Location:Hoofddorp

  • Flag: Netherlands

  • Favorite Pinball: Too many to mention

Posted 21 August 2023 - 05:04 AM

I didn't updated my DOF config for a while, but I see that this tables has extra PF Left/Right MX and matrix MX effects.
Thats was a shock as I didn't expect it. But realy nice. thanks @Calimero0euf for adding those as well !


331ddabcc742f0ba74791e946eb0f791.gif Try PinballX Database manager as a replacement of PinballX's game list manager
With special thanks to Scutters