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Guns N' Roses (Data East 1994) Physmod5 [VP 9.x Cabinet FS MOD]

Guns Roses Data East Physmod

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#21 markrock76

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Posted 16 September 2016 - 06:49 PM

Thank You.  Have fun!



#22 gregh43

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Posted 16 September 2016 - 07:57 PM

Great Table. Is there any setting to
adjust the lighting on the table? i would
lke it a little brighter.. Thanks!

#23 markrock76

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Posted 17 September 2016 - 01:25 AM

Being a VP9 table I guess the only way is to export the images and brighten them in photoshop and then reimport them to replace the old images.  Not as easy as VPX.



#24 gregh43

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Posted 17 September 2016 - 05:46 PM

Thanks.. thats too complicated for me.

#25 Umpa

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Posted 17 September 2016 - 10:43 PM

I must admit. I haven't played any physmod tables since VPX was in beta. But I'm seem to have an error that says pindmd not found when I launch the table. I tried another physmod table and didn't have this error. Anyone knw what I cam do to fix this?

#26 Mark70

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Posted 18 September 2016 - 12:12 PM

I found out, it works also with the regular pysmod5 version when you increase the "Stroke Length" to 200 within the Plunger options.

At least it worked for me



#27 Umpa

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Posted 20 September 2016 - 01:57 AM

Still getting the error only on this table. Anyone have a suggestion?

#28 gtxjoe

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Posted 20 September 2016 - 02:19 AM

Post details on your setup



#29 jawdax

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Posted 20 September 2016 - 02:49 AM

excellent work. the only detail is that the ball is too big and disproportionate to the table



#30 ScottyVH

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Posted 20 September 2016 - 02:51 AM

I found out, it works also with the regular pysmod5 version when you increase the "Stroke Length" to 200 within the Plunger options.
At least it worked for me


This works for me as well. Great tip. Maybe for the next release it can include this setting so we don't have to use this special version of physmod visual pinball or remember to make this change each time.

test5.gif


#31 STAT

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Posted 25 October 2016 - 08:35 AM

i am late to this Party, nice Update, and with the Tip from Mark70 above, it runs very well with "normal" PM5 Version :tup:



#32 Hara

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Posted 09 November 2016 - 09:00 AM

the tip from Mark70 helped me too, thx

 

but the ball comes down in slow motion. maybe some1 can help in this...


Playing on original Panthera Cabinet with 50" playfield


#33 STAT

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Posted 10 November 2016 - 08:34 PM

Do you use PhysMod.exe for this ?



#34 STAT

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Posted 11 March 2017 - 09:02 PM

Cool, thanks for the Up :tup:



#35 Andypc

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Posted 12 March 2017 - 05:16 PM

Some issues with the update to 1.2 reported by two different users on Visual Pinball Addicts (Facebook Group)

 

I have some problems with it: loosing a ball...giving more balls then it should ...and (last game) like there was a magnet activated just under the right flipper so when a ball drained it wouldn.t move but kept swinging left/right.... (yes...running PM5) may-be I should clean the table once in a while 1f642.png:-) ....
 
Also had issue with Magnet above the slingshot? Totally drained all Balls in multiball because of that. Cant remember if there are Magnet on the Real one.


#36 markrock76

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Posted 12 March 2017 - 10:58 PM

I'm really not sure of any issues you are encountering.  Yes, the table does have magnets that throw balls all around.  I played a few games hoping for something odd to happen and it did not.  I just have the ball not launching up the ramp sometimes but it seems random and not too big a deal though I'll keep tweaking it.  I didn't change much from 1.1 that should cause anything you are describing so maybe it was there before.  But if anyone else has the problem and can tell me the fix I will be more than glad to update the table.  It is an older table and has some definite problems but as I said I do think it is still fun and hopefully plays good enough until the next version comes along.



#37 Andypc

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Posted 13 March 2017 - 01:08 AM

Mark, if you get a chance to drop in on the facebook group, you can chat direct with the two users that made the comments.