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Medieval Madness_Redux_2.3.rar [Visual Pinball X]

Williams Medieval Madness VPX

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#21 arngrim

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Posted 17 January 2016 - 06:33 PM

the problem with dog and gear is that this version is not in sync with the dof config in configtool, will continue in pm with dozer so we align ourselves

 

in the meantime as a workaround, all the lines with Controller.B2SSetData can be removed or commented



#22 chokeee

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Posted 17 January 2016 - 10:17 PM

anybody has a problem with open/no open castle gate?


Edited by chokeee, 17 January 2016 - 10:28 PM.


#23 aldiode

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Posted 17 January 2016 - 10:22 PM

anybody has a problem with open/no open castlw gate?

It happens to me once in a while. Usually after exiting a game before it is over. When I exit and re-start everything is fine.

 

AL



#24 nicco84

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Posted 17 January 2016 - 10:24 PM

Here's fine with castle door and gate


Inviato dal mio iPhone utilizzando Tapatalk

#25 TNT2

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Posted 18 January 2016 - 01:56 AM

I'm done trying to upload to this site - too many connection time outs and massive response lag.

 

 

VP is getting too popular. 



#26 Dozer316

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Posted 18 January 2016 - 02:41 AM

Uploaded version 1.2 - This version will hopefully fix the DOF issues some people were having.

Carries forward the changes included in 1.1 which was uploaded to the dropbox last night.



#27 vampirolatino2

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Posted 18 January 2016 - 02:49 AM

Thanks Dozer!



#28 gigalula

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Posted 18 January 2016 - 03:01 AM

Thanks :D



#29 boiydiego

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Posted 18 January 2016 - 10:02 AM

Great table Dozer... my favourite one!

please let me say something seen i have this pinball in real in the bar close to my home.

 

- it's quite impossible go in catapult. it's real little hole. after seeing real pinball i suggest those passages. i've seen this problem also in the last version of mm in vp9

 

28l3z3t.jpg

 

6sawdv.jpg

 

- DOF activates gear when you hit wooden door and also gate... always... also first, secon and third smash before gates effectively open.

 

i miss that gear sound also on bridge :D    


Edited by boiydiego, 18 January 2016 - 10:04 AM.

boiydiego___gebruik-n2kbkyc.png


#30 arngrim

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Posted 18 January 2016 - 10:59 AM

update your ini files ;)

#31 boiydiego

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Posted 18 January 2016 - 01:14 PM

oke fixed 


Edited by boiydiego, 18 January 2016 - 01:20 PM.

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#32 STAT

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Posted 19 January 2016 - 03:31 PM

Also love Q-Bert (of course, MAME and VP), but ... the Ball is now very fast ... of course, at MM ;) ... (?)


Edited by STAT, 19 January 2016 - 03:31 PM.


#33 Dozer316

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Posted 19 January 2016 - 03:35 PM

Hi Stat, this was the only major change made, if you aren't a fan of the faster loops, you could just use the previous version or alternatively adjust wall friction around the back loop to suit your taste.



#34 boiydiego

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Posted 19 January 2016 - 06:14 PM

so only thing changed is the ramp speed in version 1.2?


Edited by boiydiego, 19 January 2016 - 06:21 PM.

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#35 Rappelbox

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Posted 22 January 2016 - 05:25 PM

I always get "error in line 1" when I get a replay or match!?
I have b2s bot no dof...
Did I miss something?

Greets,
Dom
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#36 arngrim

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Posted 22 January 2016 - 06:40 PM

with the 1.3?

#37 Rappelbox

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Posted 22 January 2016 - 06:41 PM

1.2
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#38 arngrim

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Posted 22 January 2016 - 07:40 PM

upgrade to 1.3......

#39 eispic

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Posted 22 January 2016 - 09:26 PM

one monitor and FS setting .No DMD .
What should I do ?



#40 JAA3rd

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Posted 23 January 2016 - 04:52 AM

I always get "error in line 1" when I get a replay or match!?
I have b2s bot no dof...
Did I miss something?

Greets,
Dom

 

I have this issue as well on 1.3.  The only script change i've made was disabling lights on cabinet walls.


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