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Robocop (Data East 1989) [Visual Pinball X]

Robocop Data East 1989 ICPjuggla Talantyyr Dozer316 dark

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#21 tttttwii

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Posted 03 January 2016 - 09:29 AM

 

 

 

 

Many thanks for the great work! Looks great!

 

Is there anyway to pump up the volume? ;) i tried the 7 key thing but i found no settings for the volume (i think i tried every Menu).

 

 

Wolverine

To turn up the volume, you need to click your mouse on the DMD score, then click the tilde ( ~), then use the arrows to scroll through a variety of settings.  You can crank all of the volume settings to 100%.

 

There is a trick though, which is that you can't click the DMD score on the backglass, it has to be on it's own display (in PinMAME).  To get this DMD display to appear, you may need to right-click on the backglass, enable the DMD display, and then restart the table.  

 

 

Thank you for this tip. It is the same as in the tutorial for setting the volume. Unfortunately it is not working for me (maybe german keyboard setup). Can you please post the robocop nv file. It should contain the increased volume. Thanks!

 

In European keyboard, the Tilde corresponds to the key to the left of the number 1, under the Esc key.

 
Excellent work guys!

 

Max

 

I tried everything, but it is also not working for me (german layout) if i use that key it only shows the global volume. in settings menu i only get with the 7 key, but there is no setting for volume :(

 

 

Wolvi

 

Thank you Max,

 

it is working on my system. It is indeed the key left to the " 1 ". On my keyboard it is the " ^ " key. with it I can go into the menu and set all values to 100%. Thanks for you help.

 

Torsten



#22 boiydiego

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Posted 03 January 2016 - 12:11 PM

how can i turn off the light reflection on the ball ?


Edited by boiydiego, 04 January 2016 - 05:14 PM.

boiydiego___gebruik-n2kbkyc.png


#23 Mark70

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Posted 24 January 2016 - 03:05 PM

 

 

Many thanks for the great work! Looks great!

 

Is there anyway to pump up the volume? ;) i tried the 7 key thing but i found no settings for the volume (i think i tried every Menu).

 

 

Wolverine

To turn up the volume, you need to click your mouse on the DMD score, then click the tilde ( ~), then use the arrows to scroll through a variety of settings.  You can crank all of the volume settings to 100%.

 

There is a trick though, which is that you can't click the DMD score on the backglass, it has to be on it's own display (in PinMAME).  To get this DMD display to appear, you may need to right-click on the backglass, enable the DMD display, and then restart the table.  

 

 

Thank you for this tip. It is the same as in the tutorial for setting the volume. Unfortunately it is not working for me (maybe german keyboard setup). Can you please post the robocop nv file. It should contain the increased volume. Thanks!

 

I found out the following solution for german keyboards: right click on DMD (third screen) --> show window border -> press P -> press Ö (not O or 0) -> use arrow keys up or down to go through menu -> use arrow keys left or right to adjust setting (volume etc) To leave press Ö-> press P -> right click on DMD -> deaktivate show window border -> click on playfield and reset (F3) Settings are now made and saved.  Hope that helps.



#24 Ben Logan

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Posted 25 January 2016 - 01:01 AM

how can i turn off the light reflection on the ball ?

 

In the editor, select individual lights and uncheck "show reflection on balls." Personally, I think the ball reflection looks really cool, although I can see how it might distract some people. :)



#25 ICPjuggla

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Posted 28 January 2016 - 01:23 AM

The table has been updated to 1.1
 
arngrim added the new controller.txt DOF config to the script
I also adjusted the jump ramp shot a bit, hopefully it's a bit easier to hit now. :-)

cosmicgunfight-sig2.png breakshot-sig-small3.png atlantis-sig-small.png mousinaround-sig6.png hurricane-sig16.png sc-badge1.png lw-sig.png embryon-logo0.png icp-3.png apollo13_badge(1).png whirlwind_badge0.png playboy_badge0.png oxo1.png raven_logo.png rambo_logo4.png


#26 Talantyyr

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Posted 28 January 2016 - 07:27 AM

Thank you arngrim! :)


Check out my cabinet build log: http://virtual-pinball.blogspot.co.at/


#27 arngrim

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Posted 28 January 2016 - 08:32 AM

ur welcome :), still a lot of released tables to update for the controller.vbs, i'm taking all tables one by one and helping authors to use it ;)

#28 ICPjuggla

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Posted 06 February 2016 - 06:14 PM

The table has been updated to 1.2 :-)

- fixed a render issue on the left ramp..

cosmicgunfight-sig2.png breakshot-sig-small3.png atlantis-sig-small.png mousinaround-sig6.png hurricane-sig16.png sc-badge1.png lw-sig.png embryon-logo0.png icp-3.png apollo13_badge(1).png whirlwind_badge0.png playboy_badge0.png oxo1.png raven_logo.png rambo_logo4.png


#29 sifusun

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Posted 06 February 2016 - 07:05 PM

Thx for this beautiful table!!!!!!!!!!

 

:) 



#30 ICPjuggla

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Posted 18 May 2016 - 02:42 AM

The table has been updated to 1.3  :)
 
update: 1.3
- added depth to the pf
- some new lights were added
- adjustments to materials
- minor adjustments to physics
- added missing parts (yes, I found a few minor things that were missing) lol

cosmicgunfight-sig2.png breakshot-sig-small3.png atlantis-sig-small.png mousinaround-sig6.png hurricane-sig16.png sc-badge1.png lw-sig.png embryon-logo0.png icp-3.png apollo13_badge(1).png whirlwind_badge0.png playboy_badge0.png oxo1.png raven_logo.png rambo_logo4.png


#31 TNT2

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Posted 18 May 2016 - 03:20 AM

Thanks ICP!



#32 gigalula

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Posted 18 May 2016 - 03:43 AM

Thanks :tup:



#33 Fulltilt

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Posted 18 May 2016 - 03:51 AM

Awesome table, thanks ICP :D


42" VirtuaPin Cab

| AMD FX8150 CPU | ASUS Crosshair Formula IV Motherboard | 8gig Crucial Ballistix DDR3 1600 | EVGA Geforce GTX 1070 |

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#34 Ben Logan

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Posted 18 May 2016 - 05:20 AM

One of my all time VP favorites. Thanks ICP. Can't wait to try it.

#35 ICPjuggla

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Posted 26 May 2016 - 12:18 AM

The table has been updated to 1.4      enjoy everyone  :8):
 
update: 1.4
- fixed the bloom on the ball
- added and adjusted all the lights on the table
- changed a few materials
- some physics adjustments (very minor)

cosmicgunfight-sig2.png breakshot-sig-small3.png atlantis-sig-small.png mousinaround-sig6.png hurricane-sig16.png sc-badge1.png lw-sig.png embryon-logo0.png icp-3.png apollo13_badge(1).png whirlwind_badge0.png playboy_badge0.png oxo1.png raven_logo.png rambo_logo4.png


#36 Slydog43

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Posted 26 May 2016 - 12:29 AM

wow you really nailed the lighting on the ball around the slings.  I was playing 1.2 and it looks way to bright and from wrong directions.  It looks incredible now, thanks



#37 ICPjuggla

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Posted 26 May 2016 - 12:50 AM

5 days, countless hours of ripping out my hair to get it to this point... I'm happy with it finally.. :coffee1:  


cosmicgunfight-sig2.png breakshot-sig-small3.png atlantis-sig-small.png mousinaround-sig6.png hurricane-sig16.png sc-badge1.png lw-sig.png embryon-logo0.png icp-3.png apollo13_badge(1).png whirlwind_badge0.png playboy_badge0.png oxo1.png raven_logo.png rambo_logo4.png


#38 hauntfreaks

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Posted 26 May 2016 - 01:37 AM

an already beautiful table and is now even more beautiful 

thanks man


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#39 Umpa

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Posted 26 May 2016 - 01:38 AM

Thank you really great!

#40 PinballShawn

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Posted 26 May 2016 - 01:57 AM

I appreciate the update. The initial release was great, this is just superb!







Also tagged with one or more of these keywords: Robocop, Data East, 1989, ICPjuggla, Talantyyr, Dozer316, dark