Phase 4 has to be a 6-ball Fast Frenzy once the Showdown is complete.
By any chance, do you know how Fast Frenzy scoring works?
Posted 13 December 2015 - 04:00 PM
Phase 4 has to be a 6-ball Fast Frenzy once the Showdown is complete.
By any chance, do you know how Fast Frenzy scoring works?
It has to warm up...SO IT CAN KILL YOU!
Twitch: Pinballwiz45b
Posted 13 December 2015 - 07:16 PM
Hi Pinballwiz,
the scoring is mainly based on the droptargets down at the moment, the jackpot is collected.
D = DT down (10 if all 6 are down; D is at least 1, as a DT hit is needed to enable the Jackpot)
S = number of balls at Fast Frenzy start
B = number of balls on the table
T = total Fast Frenzies and Secret Manias so far
Jackpot = 1Mio * D * S * (B+T)
Michael
Posted 14 December 2015 - 06:01 PM
I can start a redraw with and detailed table rules and startegies by Erik Mooney and Jonas Martinsson.
Hi. Erik here, I should be able to help with any rules questions if needed. ![]()
- Hitting loops adds 2 "locks" for Add-a-Ball. When a ball drains after the Ball Saver expires, the Mystery target will start flashing. You can continue to add balls until there is a maximum of 6 in play.
There is no ball locking in Ultimate Showdown. Hitting the Mystery target just adds a ball if there are fewer than 6 on the table and you have at least one reserve ball remaining. Your reserve balls are equal to the number of your Showdown Spheres. There isn't any way to get more reserve balls during Showdown.
PL 6: Super Ball Rescue (Kickback stays lit for the current Ball) OK
Important detail: when Space Station Frenzy ends, Super Ball Rescue ends too.
Posted 14 December 2015 - 08:13 PM
I can start a redraw with and detailed table rules and startegies by Erik Mooney and Jonas Martinsson.
Hi. Erik here, I should be able to help with any rules questions if needed.
- Hitting loops adds 2 "locks" for Add-a-Ball. When a ball drains after the Ball Saver expires, the Mystery target will start flashing. You can continue to add balls until there is a maximum of 6 in play.
There is no ball locking in Ultimate Showdown. Hitting the Mystery target just adds a ball if there are fewer than 6 on the table and you have at least one reserve ball remaining. Your reserve balls are equal to the number of your Showdown Spheres. There isn't any way to get more reserve balls during Showdown.
PL 6: Super Ball Rescue (Kickback stays lit for the current Ball) OK
Important detail: when Space Station Frenzy ends, Super Ball Rescue ends too.
It has to warm up...SO IT CAN KILL YOU!
Twitch: Pinballwiz45b
Posted 14 December 2015 - 10:24 PM
Hi Erik,
great that You are showing up here! As the Ultimate Showdown is the last mode that I am not completely sure of, here is my understanding so far:
6 Ball Multiball
30s Ball Saver
All Switches are 1Mio per Showdown Sphere * (1 + US successfully completed)
Mystery-Target relaunches drained Balls (one per Reserve Ball)
Reserve Balls equals the number of Showdown Spheres collected
Spinner hits count as one hit for point score, no spins
Phase 1: 150-200 Switch Hits
Phase 2: Spinner (100 Spins? -> 3-4 full Spinner hits) - only one Spinner is active, Mystery-Target changes the active one
Phase 3: Finish Her (Mission Hole?) - awards 1.000.000.000 points * (1 + US successfully completed)
Phase 4: Start 3-Ball Fast Frenzy (or is it a 6-Ball Fast Frenzy?)
A failed Showdown deactivates Super Ball Saver
Regards
Michael
Posted 15 December 2015 - 06:38 AM
I don't know how long phase 1 lasts.
Phase 2 requires 4 orbit shots. Just hitting the spinner isn't enough. I think you get credit if the ball reaches the top of the table, doesn't have to go all the way around the orbit to the opposite spinner. Only one orbit is active at a time. Hitting a lit orbit or the lit Mystery target changes the active one. (If Mystery is unlit because all 6 balls are on the table or you have no reserve balls remaining, it does not change the active orbit.)
Phase 3 is one shot to Mission Start, yes.
Phase 4 is indeed a 6-ball Fast Frenzy.
Edited by vikingerik, 15 December 2015 - 06:40 AM.
Posted 16 December 2015 - 09:53 PM
Keep in mind, there actually was a top down view that was never implemented in the game:

And here's the highest view (which looks more like a medium):

It has to warm up...SO IT CAN KILL YOU!
Twitch: Pinballwiz45b
Posted 17 December 2015 - 09:44 AM
Hi,
the TD image was my start for the redraw. Without that it would have taken ages just to get the dimensions right.
Fetaure update: Video Mode is coded and the basic animations and sounds are implemented. I am working to get it stable with UltraDMD at the moment.
Michael
Posted 18 December 2015 - 05:35 PM
great that You are showing up here! As the Ultimate Showdown is the last mode that I am not completely sure of, here is my understanding so far...
I played "The web" countless hours and days
...
... but I never became an very skilled player...
... and I didn´t know much about all the rules and the points and stuff like that... ![]()
... I were just amazed about all the "blink-blink", the eyecandy and the cool sounds / music... that was just fine for me!!!
If you could just bring this table back to life and it has "only" 50% of all the correct rules and modes - I would be VERY VERY pleased!!!! ![]()
(But if you could do nearly ALL of the authentic rules - I would be VERY pleased too!!!)
I just want to say: I would prefer to play it on a lower level, instead of never playing the 100% authentic table...) - just my 50cents
Thx all of you for all your FANTASTIC works
![]()
Posted 18 December 2015 - 06:31 PM
If you need any testers, let us know. (Maybe more so @vikingerik and Tarek; they're even better.)
It has to warm up...SO IT CAN KILL YOU!
Twitch: Pinballwiz45b
Posted 18 December 2015 - 09:17 PM
Hi,
I have the video mode stable. I think I will release a version 0.9 before Christmas for You to test. With the input of Pinballwiz and Vikingerik I think, I have the rules at 95%. Not all the animations and callouts are in but playing the table is real fun. And You can play in FS mode too.
The things that can be done with Ultrapeepi's DMD module are incredible. I am not sure if he intended the way I am using it, but I achieved all my goals. So, thumbs up for Ultrapeepi!
Regards
Michael
Posted 19 December 2015 - 08:53 PM
years ago i played a series of pinball games in windows 95 or 98 one of the tables was frankenstien and elixir of life cheesy but was a fun bunch of tables. anyone rember those? i even had flippers with nudge(chain) on keyboard that came with games i think.
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