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Waterworld (Gottlieb 1995) FS VP9.9 [VP 9.x Cabinet FS]

Waterworld Gottlieb FS

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#21 STAT

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Posted 10 December 2014 - 11:30 AM

Later do you upload a 1.1 or give here a Solution ?

Thanks in advance ...


Edited by STAT, 10 December 2014 - 11:31 AM.


#22 mfuegemann

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Posted 10 December 2014 - 01:19 PM

Hi STAT,

 

I am implementing an option to adjust for a darker/lighter playfield at the moment, so it will be version 1.1.

 

Regards

Michael



#23 gigalula

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Posted 11 December 2014 - 02:57 AM

Thanks Michael  :D



#24 randr

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Posted 11 December 2014 - 03:22 AM

Thanks for this table. I have played a lot of machines in my day but never have played this one...till now! :)

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#25 jake1981

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Posted 11 December 2014 - 10:08 AM

Thank You! Great work :pinnochio:



#26 Newer

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Posted 11 December 2014 - 01:41 PM

Good Work my Friend you always make top tables i love the 80,s and 90,s Pins alot what you are working.

 

Thanks alot for all..

 

also thanks from my Familie whife and Kids all Play it ever day...


Edited by Newer, 15 December 2014 - 07:47 PM.


#27 STAT

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Posted 11 December 2014 - 02:11 PM

Newer, nice to hear about a Gaming Family ... i thought mine is the only one ;-)



#28 Horrible

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Posted 14 December 2014 - 08:56 PM

Thank you. Nice table. I have had no issues in the couple games I played , I got into the rom menu looking for a volume adjustment and didn't see one. Did I miss it?

Really good table, thanks, but I'm also trying to adjust the ROM volume.  Any help appreciated.


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#29 mfuegemann

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Posted 14 December 2014 - 11:04 PM

Hi,

 

Gottlieb's System3 has a variable resistor situated in the coin door to adjust the volume. So there is no option for this within the ROM, unfortunately.

 

Regards

Michael



#30 BobAlbright

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Posted 14 December 2014 - 11:21 PM

Thanks Michael. I looked and looked for where to change the volume. I thought I was just an idiot when I couldn't find it

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#31 paulohotline

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Posted 22 December 2014 - 06:30 AM

You can always try cranking it up the volume this way. -> Get the DMD visible on the playfield and Click on the DMD and use the "~" to access sound settings (most games). Use the left/right arrow keys to move thru the various sound samples, and the up/down to adjust the volume settings. Hit ~ again to resume play.

See if that helps!

Edited by paulohotline, 22 December 2014 - 06:33 AM.

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#32 arngrim

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Posted 26 December 2014 - 01:35 PM

just took the latest version, the gear to ship mod script has been lost, or was never included, i don't remember :)

 

here it is

 

Sub ShipTimer_Timer

Playsound SoundFX("Motor1"),0,0.2,0,0.1

DOF 101, 1

P_Ship.rotx = P_Ship.rotx - 1

if P_Ship.rotx < 1 then 'Deez

ShipTimer.enabled = False

P_Ship.rotx = 360

controller.switch(33) = 0

MotorIsRunning = False

else

if P_Ship.rotx < 181 and P_Ship.rotx > 179 then 'Atoll

ShipTimer.enabled = False

P_Ship.rotx = 180

controller.switch(33) = 1

MotorIsRunning = False

end if

end if

DOF 101, 0

End Sub



#33 mfuegemann

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Posted 26 December 2014 - 09:44 PM

Hi arngrim,

 

I wondered about the DOF capabilties to recognize the motor movement just on its own...

I will compile an update after the weekend.

 

Michael







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