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Waterworld (Gottlieb 1995) FS VP9.9 [VP 9.x Cabinet FS]

Waterworld Gottlieb FS

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#1 mfuegemann

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Posted 07 December 2014 - 07:18 PM

Posted Image


File Name: Waterworld (Gottlieb 1995) FS VP9.9

File Submitter: mfuegemann

File Submitted: 07 Dec 2014

File Category: VP 9.x Cabinet Tables (FULL SCREEN)

Author(s): mfuegemann
Manufacturer: Gottlieb
Year: 1995
ROM: Link to ROM
Media Pack: Link to Media Pack
Permission to MOD?: Yes, without approval


This is Waterworld by Gottlieb, FS edition. 
 
Noah Fentz created a very good playfield redraw/rework based on photos he had gathered. This was a very good starting point and the table teased me for months, waiting to be tackled.
After the last easy 80'ies tables I thought it was time to come back to real work and I started this beauty. As usual with Gottlieb tables, sources have been thin. Akiles and Noah provided photos of the playfield and as my first draft version was ready, Edizzle joined in and contributed images of plastics, I did not have before (to be honest: there is still on plastic, I have no clue, where it is fitting to), so I had to redraw only a little by myself.  
TAB and Destruk helped a lot with their VP8 table, giving me the correct solenoid numbers (imagine: Gottlieb shifted the numbers mentioned in the manual by one on the real table, so Sol1 is Sol2 and so on - weird!) and the correct Tilt switch number (I could have lived without one, though).
 
Thanks go again to Fuzzel for providing the lightmap images for the inserts, Kodiac for the flipper primitive routine and to JPSalas for the fading Flasher code.
 
Next to the usual dim option for GI and Flashers, there are additional settings, I found suitable for this table:
- As I was not able (capable) of setting FreePlay within the ROM settings, I added this option to the Global Settings.   
- Of the two gameplay videos, I watched, one had a wall next to the Berserker to prevent the ball hitting the bumper from this side and the other had it not. So I decided to implement it as a configurable option (default is "Wall Up").
- The Outlane Posts can be set into "normal" or "safe" position, depending on how adventurous You feel.
 
I included two static Backglass images within the download file although I will upload a B2S Backglass too shortly after the tables.
 
If You encounter any ROM related problems, for instance the ROM not recognizing any coins, please reset the ROM (F3) and reset it to factory settings:
- press "7"
- press LeftFlipper to step
- press LeftFlipper until "Game Adjustments" is highlighted
- press RightFlipper to select
- press Credit ("1") to to select "Factory Reset"
- press Credit ("1") again to confirm (maybe more than once)
 
The playfield brightness can now be adjusted within the global settings. Teppotee mentioned a possible solution sometime in the past and here it is. You will loose table shadows, though. It is only visible, if the light level is quite high. For that reason, I provided the option to have the normal playfield image active with shadows with DimPlayfield set to 255. In addition, You can assign any of the 3 playfield images (normal, light, dark) to the wall AltPF.
Have fun and please use the support topic to post any findings and suggestions.
 
Michael  


Click here to download this file



#2 open6l

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Posted 07 December 2014 - 07:58 PM

Hi Michael - I'm getting an error upon launch (won't get into the table at all)

 

"Line 1164 Illegal assignment: 'OutLanePostSafe'."

 

I haven't dug into the error yet.


Edited by open6l, 07 December 2014 - 07:58 PM.

open6l___gaming.png


#3 mfuegemann

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Posted 07 December 2014 - 08:08 PM

Hi,

 

Yes, I just got the same testing the B2S backglass. The update is on its way.

 

Michael


Edited by mfuegemann, 07 December 2014 - 08:13 PM.


#4 klonoa

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Posted 07 December 2014 - 08:09 PM

I also have this "outlanepostsafe" error message.
Deleted this and following line, that cause error messages,
Only to start and play a little with this table.
Works so far.
Until this outlanpost error will be solved, i play in thos way. With deleted lines.

#5 Newer

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Posted 07 December 2014 - 08:20 PM

Same here if i want start the Table....outlanepostsafe error message



#6 mfuegemann

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Posted 07 December 2014 - 08:37 PM

Hi,

 

that are the lines handling the not existing DIP switch menu in the FS version. Please download the updated table. Deleting the 3 lines at line no. 1164 will do the trick too.

I was so thrilled about being able to supply a settings menu, that I realized too late, that it made no sense in the FS version. So I removed the menu but not the complete code.

 

Regards

Michael


Edited by mfuegemann, 07 December 2014 - 08:58 PM.


#7 naboodiver

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Posted 07 December 2014 - 10:05 PM

Thanks Michael for all your hard work..   Love this table.    Great job.



#8 akiles50000

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Posted 07 December 2014 - 10:32 PM

Thanks Michael.

#9 dboyrecords

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Posted 07 December 2014 - 11:00 PM

Thanks! It's amazing how fast you go from wip to release!

#10 sjorge

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Posted 07 December 2014 - 11:21 PM

thank you, Michael  :)



#11 noiseprisoner

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Posted 07 December 2014 - 11:49 PM

This table is a blast, thank you very much for your hard work.

#12 Les73gTx

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Posted 08 December 2014 - 12:30 AM

Thank you for this ... waiting for the kids to go to bed to get this installed and a high score set!

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#13 BobAlbright

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Posted 08 December 2014 - 12:44 AM

Thank you. Nice table. I have had no issues in the couple games I played , I got into the rom menu looking for a volume adjustment and didn't see one. Did I miss it?


"and in the end , the love you take is equal to the love you make"


#14 stevegooner123

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Posted 08 December 2014 - 12:12 PM

Thanks for this masterpiece Michael :otvclap:, great looking table & multiball is a blast too. Has anyone posted a wheel image yet? as cant`t find a media pack for this.



#15 arngrim

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Posted 08 December 2014 - 12:25 PM

here is a better reference for wheels ;)

 

http://www.retrovici...nballs-HyperPin

 

waterworld is there



#16 BobAlbright

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Posted 08 December 2014 - 01:32 PM

How do you download from that site? Would like to get that Waterworld wheel

 

Edit--figured it out. You can't download. But copy/paste will work


Edited by BobAlbright, 08 December 2014 - 03:37 PM.

"and in the end , the love you take is equal to the love you make"


#17 Slydog43

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Posted 08 December 2014 - 04:01 PM

click on the wheel image to enlarge it, then right click and pick save image as and save to your computer.



#18 STAT

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Posted 08 December 2014 - 05:54 PM

Thanks Michael, you let me dive into ... Waterworld, great Table !

 

But i cant continue with the "Super Ball" ( 4 th Ball ) ... which Key is it ?

I have at VPMKeys frontKey = 57 ( Space ) ... = not working ( sure, Coins are in )


Edited by STAT, 10 December 2014 - 07:41 AM.


#19 me2010

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Posted 10 December 2014 - 08:12 AM

Thank You for sharing all your great table releases including this gem. Cheers



#20 mfuegemann

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Posted 10 December 2014 - 09:40 AM

Hi Stat,

 

I will look into this. I am putting together a list of key names from the vbs files at the moment, that can be used instead of hard key numbers. I will switch the number with the configurable Keyname variable (EB BuyIn) if possible.

 

Regards

Michael







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