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Medieval-Madness-FOM (Flasher Object MOD) - JP Salas - Aaron James - Teppotee - Dozer316_1.3_DAY_NIGHT [VP 9.x Cabinet FS MOD]

Medieval Madness Flashers Williams Full Screen Cabinet

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78 replies to this topic

#21 DJRobX

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Posted 02 March 2014 - 06:53 AM

I think I figured it out - this table only works right with Region Optimization checked on my system.   If I check RU, or uncheck RO, the streaks come back. 



#22 gogo69

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Posted 02 March 2014 - 11:00 AM

wow this is just fantastic !!!

optics are cool and performance with new test7 dx9 is just fantastic

 

it is PERFECT !!!!!

thank you very much


Edited by gogo69, 02 March 2014 - 11:00 AM.

my cab : click!


#23 The Loafer

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Posted 02 March 2014 - 02:54 PM

LMAO, you guys are gonna love his next release too ;-)


Tease :)

#24 Aaron James

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Posted 02 March 2014 - 05:01 PM

LMAO, you guys are gonna love his next release too ;-)


Tease :)

......maybe ;-)

I don't wanna ruin the surprise. :-)

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#25 arngrim

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Posted 02 March 2014 - 10:10 PM

Thank you Dozer for the update ;)



#26 OzBlackKnight

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Posted 02 March 2014 - 11:38 PM

boiydiego,

 

VP crashing could be because the file is blocked because it came from another computer.

Right click on the .vpt file, click properties, then click on unblock. Then enjoy this fantastic mod.

 

OR,

 

it could be you are using VP9.2.0 or below. This needs one of the recent beta updates which allow for alpha flashers.


Edited by OzBlackKnight, 03 March 2014 - 12:29 AM.


#27 hallman45

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Posted 03 March 2014 - 12:14 AM

Excellent work.  Looks and plays fantastic.  Thanks.

 

Can't wait to see what the next release is  :dblthumb:



#28 dup3d

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Posted 03 March 2014 - 03:59 AM

thx for this mod :otvclap: 

looking really good and it´s a great example (beside the AFMBeta4) of what the new flasher object´s feature is being able to do.

For my opinion now it only needs some BMPR magic and then it´s perfect.

looking forward for upcoming releases...


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#29 Les73gTx

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Posted 03 March 2014 - 04:42 AM

I can't stop playing this table ... been at it all day off and on .. it is a thing of beauty .... Absolutely amazing work and double impressed for the first attempt. I can not wait to see what's next
=-O

Sent from my SAMSUNG-SGH-I747 using Tapatalk


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#30 arngrim

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Posted 03 March 2014 - 06:41 AM

Think i'll adjust the slope or something like that, table is too easy as is but perhaps bmpr can do it

#31 freneticamnesic

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Posted 03 March 2014 - 07:34 AM

Beautiful table indeed, great job.



#32 teppotee

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Posted 03 March 2014 - 07:40 AM

I have a version of this MOD with BMPR lite enabled. I can send it to Dozer in case he wants to include those changes in an update. And I can confirm that the next MOD from Dozer will be really cool too ;)

 

These new flasher effects are really kick ass (special thanks to JP for his fading flasher scripts). I started to experiment with them too and have few updates coming at some point... now that I have seen what can be done with them -> tables WITHOUT them seem a bit outdated :) It's a never ending update circle with VP just getting better and better!



#33 blackpoolbaz

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Posted 03 March 2014 - 11:25 AM

I might be sounding a bit thick here but I have the Visual Pinball 2.0 exe and unblocked the zip file but medieval keeps crashing. I have looked everywhere for the latest beta Visual Pinball exe 2.0.2 or 2.1 ect but cannot find it anywhere. Can someone point me in the right direction as in the downloads the latest visual pinball is 2.0. Thanks all



#34 teppotee

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Posted 03 March 2014 - 11:29 AM

Koadic is hosting the latest builds in this dropbox share:

 

https://www.dropbox....VPinball Builds

 

Just pick up the latest 9.2.1 rev930 (which is also release candidate as the next official release)



#35 Dozer316

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Posted 03 March 2014 - 12:57 PM

I have a version of this MOD with BMPR lite enabled. I can send it to Dozer in case he wants to include those changes in an update. And I can confirm that the next MOD from Dozer will be really cool too ;)

 

These new flasher effects are really kick ass (special thanks to JP for his fading flasher scripts). I started to experiment with them too and have few updates coming at some point... now that I have seen what can be done with them -> tables WITHOUT them seem a bit outdated :) It's a never ending update circle with VP just getting better and better!

 

Heya Teppo, send it over and I'll include it in an update when I get a moment.



#36 arngrim

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Posted 03 March 2014 - 04:49 PM

Please, bmpr not too bouncy :)

#37 teppotee

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Posted 03 March 2014 - 04:55 PM

I just sent my version to dozer. He can be the judge if those changes will be used in an update :)  I usually don't like too bouncy physics myself so I think it should be ok...



#38 ringorian

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Posted 03 March 2014 - 05:37 PM

I just sent my version to dozer. He can be the judge if those changes will be used in an update :) I usually don't like too bouncy physics myself so I think it should be ok...

If dozer doesnt like it you two can maybe release an bmpr edition ? :)

#39 boiydiego

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Posted 03 March 2014 - 08:59 PM

table plays realy great if all table to come where from this quality !


Edited by boiydiego, 03 March 2014 - 10:32 PM.

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#40 Dozer316

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Posted 05 March 2014 - 04:57 AM

Updated to 1.2 - Please see changelog.

 

1.2 has been deleted, new 1.3 coming soon.


Edited by Dozer316, 05 March 2014 - 10:24 AM.






Also tagged with one or more of these keywords: Medieval Madness, Flashers, Williams, Full Screen, Cabinet