@hmueck- thanx very much man! Can't wait to get this to work! As for the "why use the State command"? It is just my ignorance really on how to do this, as is why i am asking for help. JP has shown me the state command for OG tables i've done, so it is all i really know. That is why I am taking some baby steps here i guess, trying to understand it rather than making it work.
I would really like to use the fading lights routine. Bodydump PM'ed me quick instruction the other day, and so i am considering trying them, but am nervous 
I think if i could wrap my head around the HOW it works part. For example, what does this line mean:
Sub SW10A_Hit:Controller.Switch(10)=1:End Sub
What does the 10 mean in Switch(10), as it pertains to the rom?
Cheers,
Maceman
ps- @BOB- Hi Bob. I mentioned that I am creating the 'what you see' by scratch, meaning i am using Eala's script as a platform and building the PF and all new. In order to be able to do it and learn at the same time, I moved Eala's triggers and walls over to the new table so i could remove them as i understand what i am replacing them with. I haven't done the backglass yet either, as i mentioned, yet here you see Eala's, as reference and reminder of what to do!