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Cosmic Gunfight VP91x WS-SS [VP 9.x Desktop]

Williams Cosmic Gunfight 1982

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32 replies to this topic

#21 maceman

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Posted 11 November 2012 - 04:48 AM

Plays great guys!!...

Only thing (more of a question/comment)... What does the real table do when you hit a bumper or a slingshot or.... I think the bumpers should flash on/off GI Lighting when hit myself.
I tried finding a video, but all i could find was some stoopid video with a terrible FOV, someone doesn't know how to film is all i am sayin..gee wiz :)

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#22 jimmyfingers

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Posted 11 November 2012 - 05:30 AM

Nope. It seems actaully not uncommon either as a few Williams ones I know of around this era have the bumper lights triggered solely by the GI events. The ones I've recently looked at were this one, Sorcerer (during assessment for my MOD), and High Speed (personal MOD).

The video from PAPA.org confirms it, check it out here:
http://pinball.org/v...osmic-gunfight/

Edited by jimmyfingers, 11 November 2012 - 05:33 AM.


#23 koadic

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Posted 16 November 2012 - 12:33 PM

Gonna release a small update in a day or so with a minor plunger script enhancement... was curious if anyone had any issues/suggestions that haven't previously been shared before doing so.

#24 faralos

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Posted 16 November 2012 - 12:38 PM

sweet looking update!
Thanks for redoing it koadic! :tup:
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And most important, have the courage to follow your heart and intuition.”
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#25 Sabbat

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Posted 16 November 2012 - 06:29 PM

Big thank you, Cosmic Gunfight is one of my all time favorite tables. I must of played like 30 games of it 2 expo's ago. I wish to own this table someday, thank you again!! Man the last two times i've shown up to vpf i got Frontier and now Cosmic Gunfight, heaven.
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#26 oldskoolgamer

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Posted 16 November 2012 - 08:48 PM

Was a fun pin for me to redraw :)
 Posted Image  Posted Image Posted ImagePosted Image Posted Image Posted ImagePosted ImagePosted Image

#27 maceman

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Posted 16 November 2012 - 09:51 PM

I love this table now! I am just anxious to get back my Asus laptopfrom service so i can actually see how great it is!!
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#28 The Loafer

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Posted 16 November 2012 - 11:00 PM

Gonna release a small update in a day or so with a minor plunger script enhancement... was curious if anyone had any issues/suggestions that haven't previously been shared before doing so.


Yes, can you worsen the graphics and mess up the ball flow? its a little too addictive as is, my wife is "concerned". :) great job everyone, this is a pearl, i love playing tables that i had zero expectations and they turn out to be gems.

#29 ICPjuggla

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Posted 16 November 2012 - 11:19 PM


Gonna release a small update in a day or so with a minor plunger script enhancement... was curious if anyone had any issues/suggestions that haven't previously been shared before doing so.


Yes, can you worsen the graphics and mess up the ball flow? its a little too addictive as is, my wife is "concerned". :) great job everyone, this is a pearl, i love playing tables that i had zero expectations and they turn out to be gems.


Thx The Loafer we all worked really hard on this one glad you guys are loving it!! :-)

cosmicgunfight-sig2.png breakshot-sig-small3.png atlantis-sig-small.png mousinaround-sig6.png hurricane-sig16.png sc-badge1.png lw-sig.png embryon-logo0.png icp-3.png apollo13_badge(1).png whirlwind_badge0.png playboy_badge0.png oxo1.png raven_logo.png rambo_logo4.png


#30 koadic

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Posted 17 November 2012 - 11:02 PM

Alright, table has been updated to v1.1.1

Changes include:
Rescripting of plunger for more consistent behavior when using an analog plunger
Removed non-default GI images from table file to reduce size, but have provided a link to download in the description if desired.

#31 Practicedummy

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Posted 17 November 2012 - 11:24 PM

You did a great job on this game! Thank you for your time and trouble on this! :D

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#32 jpsalas

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Posted 18 November 2012 - 08:39 AM

Thanks koadic! I'll take a look at the new plunger script. I always liked better the impulse plunger :)
And the table plays really nice too :)

If you want to check my latest uploads then click on the image below:

 

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Next table? A tribute table to Stern's Foo Fighters


#33 koadic

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Posted 18 November 2012 - 02:12 PM

Thanks koadic! I'll take a look at the new plunger script. I always liked better the impulse plunger :)
And the table plays really nice too :)


No prob man, anything I can do to contribute :) I agree about the impulse plunger, much easier to tweak and more consistent. Just keep in mind that my code has been tweaked for use with the Mot-Ion kit with the 'real' plunger being used. Sometimes there seems to be extra friction on the shaft of the plunger that causes it to slow down, and a fast 40ms timer defeats the purpose (but needed for the animation), so the script modifies the timer in a way to make it 5 times longer allowing the release to be properly read by maintaining a reference point to 5 frames ago

I also have a 25 step (well, 26 really) animation included for the plunger instead of the basic 12 step one.

With the new method of changing the image instead of switching the ramp, it's really easy to do now. Images named p0-p25, grabbing the images based on plunger.position, aPlunger being the ramp for the images, all you need is
aPlunger.image="p" & Plunger.position
with no need to assign an array with all the different plunger images. Can do the same with a 12 step (13 with 0-12) animation. Just set a variable like
PlNewPos=INT(PlungerPosition/2)
if PlNewPos>12 Then PlNewPos = 12
aPlunger.image="p" & PlNewPos

Edited by koadic, 18 November 2012 - 02:16 PM.






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