Because of the activity on the Backglass during gameplay there could be a 'stutter experience' indeed.
Cheers,
FD.
Edited by Flying Dutchman, 11 October 2012 - 07:03 PM.
Posted 11 October 2012 - 07:02 PM
Edited by Flying Dutchman, 11 October 2012 - 07:03 PM.
Posted 11 October 2012 - 07:41 PM
Edited by maceman, 11 October 2012 - 08:33 PM.
Posted 11 October 2012 - 09:05 PM
@ Rob- The flippers seemed a tad weak on this end and those settings i showed work great. Did you even try them??
Maceman
Edited by rob046, 11 October 2012 - 09:09 PM.
Posted 12 October 2012 - 02:46 AM
Posted 12 October 2012 - 03:29 AM
Posted 12 October 2012 - 08:09 PM
Posted 14 October 2012 - 04:14 AM
Edited by rob046, 14 October 2012 - 04:17 AM.
Posted 14 October 2012 - 04:40 AM
Posted 14 October 2012 - 05:51 AM
Posted 14 October 2012 - 06:17 AM
cannonKicker.createBall
vpmCreateBall cannonKicker
Posted 15 October 2012 - 02:29 AM
Hey Rob,
Found the problem, change this linecannonKicker.createBall
with this onevpmCreateBall cannonKicker
With the new / revised B2B code from Destruk any manual kickername.createball function calls have to be changed to vpmCreateBall kickername. The exception is only with things like the vertical popper code where the ball is being created and destroyed for the popper visual without coming into play and doesn't need the CreateBallID / NewBallID followed by ClearBallID commands. I first noticed the vertical popper element when adding B2B to some other tables including I500 and am only mentioning here so, when you look through the script and see that there is still actually a .createball entry, that it's understood why that one can be allowed.
Essentially the vertical popper ball animations are not being tracked and the object destroying it is also not doing a ClearBallID so doesn't get the missing object (the whole process is essentially exempt / removed from processing) and is not a concern when only used for visual aspects.
Edited by rob046, 15 October 2012 - 02:29 AM.
Posted 18 October 2012 - 07:50 PM
Hi
Great table, but I think the plunger is to slow. When I press the Enter key it feels like it take ages for the plunger to be pulled back. Is there a setting to speed it up?
Posted 20 October 2012 - 03:49 PM

Posted 20 October 2012 - 07:30 PM
Posted 24 October 2012 - 07:58 PM
Posted 10 November 2012 - 09:33 PM
Guys is there no Flasher or Led support, Most tables i have downloaded everything work fine right out of the gate. Im kinda of a noob is there something i need to do in the script?
Posted 30 June 2013 - 11:13 PM
Has anyone else had problems getting a db2s screen to work with this table? It says there is a controller error when launching. No issues when running with UVP. I have over 160 db2S working tables. This is the only one I can't seem to figure out.
I've replaced my ROM (BR_L4). Cleared my rom registry. Tried other db2s backglasses. Verified my set controller line is accurate: Set Controller = CreateObject("b2s.server")
Any suggestions?
Future Pinball →
Future Pinball - New Releases →
Night Rider (Bally-1977) [Future Pinball]Started by Popotte , 13 Sep 2026 |
|
||
Visual Pinball →
Animated Backglasses →
dB2S Animated Backglasses →
Take Five Backglass [dB2S]Started by jogrady7 , 01 Sep 2026 |
|
||
Visual Pinball →
Animated Backglasses →
dB2S Animated Backglasses →
Roy Clark The Entertainer Backglass [dB2S]Started by jogrady7 , 01 Sep 2026 |
|
||
Visual Pinball →
VP & VPM MODs - New Releases →
Dolly Parton (Bally 1979)-JGB-Mod[Visual Pinball X MOD]Started by malifica , 31 Aug 2026 |
|
||
Visual Pinball →
VP & VPM MODs - New Releases →
Gwendoline's Mission[Visual Pinball X MOD]Started by anthias , 27 Aug 2026 |
|