So what is the best method for scanning full playfields? I've got perfect Monday Night Football, Maverick and Whitewater (not that we need Whitewater) playfields that are stripped and ready to be scanned. I've also got an HP4610 flatbed scanner that allows me to lay the scanner directly on the playfield. The issue I have is piecing the scans together. No matter how hard I try they just don't line up exactly. Is there an easy method to this that I'm missing? Any help is appreciated and I'll be glad to upload what I've got. Also, what dpi are ya'll using?
Thanks,
Brad
The very BEST method (and the only acceptable method for CPR) is a full size scan done with a Cruse scanner. They are large enough to scan the entire pf in one scan. As I posted earlier, if you post a thread on RGP asking for the closest Cruse scanner, someone will reply. If you tell me where you are, I may be able to find out also. RGP may be faster though... lol
Stitched images are not accurate. They may work for
VP, but they will not work for a full size, accurate reproduction.
Also, for those that don't know...
Photographic resolution is only 72ppi
at size
. However, if you have any text or straight lines, you must use a much higher resolution. The magic number then becomes 300ppi at full size. That is the final resolution required by any professional printer.
Regarding resolutions:
It is important to understand resolutions a little. Take an image at 300ppi at, lets say, 12" x 12" and make that image 24" x 24" without changing the resolution. Now you have an image that is 24" x 24" at 150ppi. Very simple math.
A second example would be a reverse of the previous example; take an image that is 12" x 12" at 72ppi. Now without messing with the resolution settings, make that image 6" x 6" and you will have an image with a resolution of 144ppi
Museums effectively use stitched scans and photographs to create museum quality full size (or larger than full size) reproductions of delicate museum pieces. Photographs introduce lens curvature and imperfections, but a talented professional will know these flaws and will program their software accordingly. 'Perfect' stitches are a function of the method of reproducible scanning and photgraphing techniques and software that understands the flaws in the camera and/or scanner dynamic and compliments the instrument used to collect the images. CPR not allowing stitches is a problem with them and not necessarily with stitching in general. Vectorizing images can also be a lossy function and introduce error (how close to the actual curves and lines source material does the reproduction artist trace)? An example of error introduced into a CPR production can be shown in their Xenon playfield. I can point out about ten flaws in their reproduction as compared to an actual NOS playfield.
While I'm tangenting off to NOS playfields... The pinball companies themselves introduced error all the time between batches of playfields as each color screen is added to the playfield. Any variance on the registration will produce errors and nearly every playfield and some backglasses have issues throughout all companies and eras. Occasionally they missed screens completely and they still do. Inks sourced for playfields and backglasses are never exactly the same color either, so there is variance added in that way as well.
Back to the scanning.. Yes.. Cruse scanners are a very good way to obtain a very high quality scan for a backglass or playfield and require a lot less hassle but more cash outlay.

Regardless of the method used, I recommend scanning at least double the target resolution. So if you were aiming to print back to a playfield or backglass in color, then 150-200 DPI would be your lowest target resolution. Though I would recommend 300DPI. If you were scanning for this reason, the source scan would be 300/400-600 DPI accordingly.
Please also scan (and stitch) in a lossless format. Common lossless formats are TIF, BMP, and PNG. JPGs, unless the newer and far less common lossless JPG format is used, introduce error as they try to approximate the final image with varying degrees of success. I like PNG because it compresses losslessly very well, especially for reduced color images. Most older playfields have 8-12 actual screen colors. PNG isn't perfect, but it is a good for this application.
I'll PM some suggestions on scanning and stitching as soon as I look up the 4610 scanner. If it is the same or similar to the 4600/4670 then you will want about eight rows of three scans = 24 total scans at double your target resolution. I would suggest you actually scan at 300 or 600 DPI so that you could use the result for multiple purposes, helping restoring real playfields and reproduce the tables in
VP. Downsampling the images is a no brainer.
Hope that helps and fogive me for my lengthy post. I've been hovering around the
VP scene but have mostly moved on to helping restorers restore real playfields and help reproducers make parts for older pinball machines.