I familiar now with adding the light and kicker versions, but I dont understand some of the directions for the Wall conversion. Trying to get the plunger on Cirqus voltaire to work. First line of noah's description is.
Create plungerwalls (P1-P13)
Then add "code" where it's suppose to go.
What is create plunger walls? And what section is that tidbit of code suppose to go in?
For this, you need to open the editor, then go to Table->Collection Manager, click 'New', select 'Collection 1' (or whatever the new collection is named), change the name to Plungerwalls, and then scroll down to find p1, p2, etc, and add them into that collection.
BUT, there is a slightly easier way. I usually do it more like LP's alpha ramp method, and just drop the old wall, so, instead of...
CODE
Dim xx, PlungerPos
Sub Plunger_Timer()
For Each xx in PlungerWalls
xx.Isdropped = 1
Next
PlungerPos=INT(Plunger.position/2)
Plungers(PlungerPos).IsDropped=0
End Sub
you can just change it to read as follows:
CODE
Dim PlungerPos, oPlungerPos
Sub Plunger_Timer()
Plungers(oPlungerPos).IsDropped=1
PlungerPos=INT(Plunger.position/2)
Plungers(PlungerPos).IsDropped=0
oPlungerPos = PlungerPos
End Sub
since ResetPlungers is called earlier and drops all the plunger walls except for 0 from the get go.
EDIT: changed slightly from previous post to not use ResetPlungers inside the Plunger_Timer sub
Edited by koadic, 15 May 2012 - 10:40 AM.