[quote name="studlygoorite" post="521164" timestamp="1687899050"][quote name="darthvito" post="521163" timestamp="1687897364"]
[quote name="studlygoorite" post="521153" timestamp="1687888225"]
[quote name="darthvito" post="521152" timestamp="1687887432"]
Are you aware of the special openvr_api.dlls required for OpenComposite, using any other will create bright washed out tables?
Think I’m just sticking with my old build. I’m not understanding how to keep my old GL so that I can play the forbidden table for example but then have the rest of the tables open with this 64gl. There’s no way to tell popper what program to use, just what folder to look in. So when I put the VPinballX_GL64 file in, popper still looks for the non 64 version and I don’t see where you can even change that. I need to wait for an installer to come around, I’m not advanced enough and it’s getting a bit too complicated. I just want the backglass to work on my em tables…No problem, if and when you change your mind here are some good links,
Baller 64 bit upgrade https://www.nailbust...baller_may_2023
PinUP 64bit Plugin/Drivers https://www.nailbust..._64_bit_upgrade
Tutorial on how to upgrade,
Same tutorial but written https://github.com/v...cab-Setup-Guide
Thanks for this, I appreciate how helpful you have been, I was able to successful upgrade my system with this installer last month. All has been aswesome for 10.7. It's only when\ I have tried any other GL build than the 603 one, I have odd issues.
Feel free to join our VR Pinball Group Discord, lots of people there can help. You are correct though, the newer beta VR-GL builds have issues with tables that require the backglass https://discord.gg/BcKvb3kG



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