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Cirqus Voltaire (Platinum Edition)_VP9.2_v1.6 [VP 9.x Cabinet FS MOD]

cirqus voltaire aaron james teppotee rosve jpsalas koadic platinum edition

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#261 bolt

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Posted 09 December 2013 - 12:35 PM

Looks very good.


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#262 ClarkKent

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Posted 09 December 2013 - 06:15 PM

 

Only an idea: Don't you think the green neon light lamp should have more greenish impact on the surrounding area (like flashers)? This would certainly look cool! :)


This isn't final, but something like this?

cv-neon2_t.jpg

 

Y E A H !!!



#263 gogo69

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Posted 09 December 2013 - 06:46 PM

wow like luke's laser sword !!! awesome !!!!


my cab : click!


#264 Aaron James

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Posted 09 December 2013 - 08:43 PM

I've been playing/testing this on my cab and it looks even better in person than on that pic.
When that neon tube flashes, it really lights the game up!
(Just like the real one does)
In relation to this, Koadic the Magician is working on something else too that I'm excited to try.
I know this table has seen many updates, but why not keep trying and make the table better, right? :-)
Definitely expect another update soon. I would say final...but probably not. lol

vpsig.jpg


#265 LoadedWeapon

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Posted 09 December 2013 - 09:11 PM

That looks Awesome! Thank you! :)



#266 fuzzel

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Posted 09 December 2013 - 09:58 PM

in Germany we say: GEIL (phat/wicked) :D

 

The next table to beautify like this is what? TOM? ;)



#267 Slydog43

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Posted 10 December 2013 - 01:51 AM

1 vote for TOM, its a great table!!!!!  



#268 arngrim

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Posted 10 December 2013 - 04:07 AM

Oh yes TOM please :)

#269 joeyhza

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Posted 10 December 2013 - 09:24 AM

3rd vote TOM and then perhaps Tales of the Arabian Nights :)

 

Also - Kodiak - the next version will the ball stutter be kinda sorta fixed?



#270 joeyhza

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Posted 10 December 2013 - 10:27 AM

I've been playing/testing this on my cab and it looks even better in person than on that pic.
When that neon tube flashes, it really lights the game up!
(Just like the real one does)
In relation to this, Koadic the Magician is working on something else too that I'm excited to try.
I know this table has seen many updates, but why not keep trying and make the table better, right? :-)
Definitely expect another update soon. I would say final...but probably not. lol

 

 

You're such a tease!  :wimper:



#271 BobAlbright

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Posted 10 December 2013 - 02:06 PM

YES....TOM,

"and in the end , the love you take is equal to the love you make"


#272 ClarkKent

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Posted 11 December 2013 - 03:17 PM

Another idea: Can you make the "Boom Balloon" a primitive? The animation when it goes up and down would be much more visible, like the trolls in MM!

 

When it wobbles a little bit when going up and down it would be even more visible!


Edited by ClarkKent, 11 December 2013 - 05:28 PM.


#273 koadic

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Posted 12 December 2013 - 02:07 AM

Unfortunately I think the performance impact introduced by adding another primitive of any complexity for the minor visual gain would introduce even more playability issues for those already having troubles running this table smoothly.

#274 ClarkKent

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Posted 12 December 2013 - 02:53 PM

The visible gain of the trolls primitive in MM was enormous as it is much better to see than before! The poping in and out of the balloon doesn't seem to be that realistic at the moment...

Maybe it could be added optionally for powerful hardware?

Edited by ClarkKent, 12 December 2013 - 02:54 PM.


#275 Aaron James

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Posted 13 December 2013 - 02:57 AM

UPDATED DECEMBER 12TH, 2013 TO VERSION 1.1
 
Koadic changed the green neon tube visual.
He created some alpha ramps to enhance the overall look to make it more realistic.
Koadic fixed Boom Balloon. He added a trigger and a collidable dropwall, as the boom balloon comes up, the trigger is enabled, if the ball is on the trigger when it is enabled, it will shift the z position by 70 and end up on top of the dropwall, then roll off... so it should no longer get stuck inside the boom balloon.
Koadic replaced all the rubbers/posts in the game with primitives (viewable in "3" layer in the editor). This ultimately gives a good performance boost.
Koadic changed all the ramps to have normal 3d on so region optimization can be turned off as well, as well as making one huge refresh light that gets called everytime the lamps update (only once per update instead of once for each lamp that gets updated)... I am able to get a nice performance increase this way... about 800 fps with alpha slider all the way down, about 550 to 600 with it all the way up. Also fixed a minor issue with the ball rolling sounds as they were effectively disabled, with or without feedback sounds enabled.

I fixed GI near polar bear.
There were some other small changes as well.
*SPECIAL THANKS to ClarkKent for providing a new middle ramp decal image...looks great!

 
If I've forgotten anything let me know guys ;-)
 
** I recommend for people with a lot of ball stutter to have the GI for both 'on' and 'off' set to "OFF". (F6 Menu) : having a color GI On hinders performance a bit and will drop fps down; depends on your system.
I recommend using latest VP build..9.2 found here : https://www.dropbox....VPinball Builds
 
Before :
image7.jpg
After:
CV-Neon2.jpg

Edited by Aaron James, 13 December 2013 - 04:53 AM.

vpsig.jpg


#276 Aaron James

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Posted 13 December 2013 - 03:12 AM

...small error in the file..reuploading now.


vpsig.jpg


#277 Aaron James

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Posted 13 December 2013 - 03:41 AM

...small error in the file..reuploading now.

Ok...everything should be fine now. :-)


vpsig.jpg


#278 Dozer316

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Posted 13 December 2013 - 03:58 AM

Just awesome guys, thanks a million for the work you've put into this.

 

The new neon is fantastic - JPOP would be proud :)



#279 jpsalas

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Posted 13 December 2013 - 04:33 AM

very nice! :)


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#280 Fulltilt

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Posted 13 December 2013 - 04:38 AM

I was getting some studder but working much better now with the latest rev783 ..and the new neon is just awesome :D

Thanks for all the hard work on this work of art!


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Also tagged with one or more of these keywords: cirqus, voltaire, aaron, james, teppotee, rosve, jpsalas, koadic, platinum edition