I also must say it's important to show the respect for the efforts to make this conversion.
Without Dozer's efforts we wouldn t even have this cool game.
And the fact that he gave soo much effort to clean up soo many things to make it as perfect as possible is something worthy to bow down to.
I however also agree on Clark's perspective.
A thing with the pop bumpers is causing the ball to pass without a single hit when it falls into the right lane.
The pop bumpers on this game definitly are a issue.
This game is designed to stack a lot of bonus multipliers up to 99x.
This will not be possible right now and we miss out on a lot of important points.
A bad shot at the damsel ramp results in a drain, but on the real machine it's more the other way around, peasant shots rolling back are lethal.
Peasant s ramp design is more easy to shoot at wich reduces the risk of taking a shot.
Damsel however is the harder ramp to shoot at and with a position like this that becomes a great risk.
To me it feels that the ramp is placed too far to the right and a little too much to the front.
The new pictures Clark shows here have marks from the ramps and walls in sight and are the perfect thing to study.
But if Dozer states he will not use any of our suggestions then maybe we should open a new topic and make it an official mod so we don t invade on his turf.
That would be the last thing that I want to do.
The only thing I would still recomend is trying to find the balance in tuning walls, ramps and rubbers.
Some of these settings are found in that recommended physics topic and have a range value so you can try everything in between as well
Everybody has a different vision and that will always be the case but I value the effort nevertheless.
Have played Dozer's game for many hours and even beat the game and that kinda says how much I love it