Heres what i have for ideas for modes:
Mad Hatters Tea party: Hit the bumpers XX number of times. (The 3d teacups will sit on top of the 3 bumpers)
Painting the Roses Red: Hit the
Follow the White Rabbit: Follow the lit light around the playfield to complete
The Caterpillar: It is the 5 ball captive ball target. Hit 5 times to spell A-E-I-O-U
Cheshire Cat: Hit the 2 inner loop spinners XX times
Alice Mutiball: Hit the 2 upper standup targets (Tweedle Dee and Dum)
Lower Lanes:
What I have Done:
Layout
Some GI
Some physics
Some artwork
Teacups 3d model
Drink Me bottle 3d model
Eat Me cookie 3d model
Card Soldier 3d model (not pictured)
both 3d ramps
both 3d rails
Playfield mesh
Upper playfield
What I still Need:
Finish playfield and plastics artwork
a few more 3d models
Sound FX
Table music
Script cleanup
Physics
Pinup? (Not sure if I'm going this route this time)
What I need help with: (If your interested)
FlexDMD
Lighting
Suggestions
Answering stupid random questions
Testing (when the time comes)
I have no intention of making this a "silly kids game". The rules wont be hard to understand, and the modes will not be too hard to beat. I want it to play fast, but smooth. I've taken a lot of time tuning the angles to avoid SDTM shots, and the outlanes are very forgiving. I will probably make script options to make the table more difficult by moving the outlane posts and removing the center post. This table was not meant to be a ripoff of John Popadiuk's table that never came to be, it is again another of my wife's favorite movies, and if your married in this hobby then you know that there is a fine balance that you have to keep. This allows me to be creative and pour hours upon hours of work into a table and still fall into the "I'm doing it for you babe" umbrella.
I look forward to hearing anyone and everyone's suggestions, comments, and support.

Edited by Fusionwerks, 01 November 2023 - 03:47 AM.




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