Hello, I've recently taken some time to reach out and make an attempt to get a better idea on how VP makes use of 3D models. As I've stated here and there, I'm not a table maker and don't know much about using the VP editor (maybe that will change in time) but I do have artistic skills I can offer the community. Now as of late I've been trying to get back into 3D modelling and animation so my primary service to the community would be modelling toys in 3D for the use in VP tables and texturing them.
I invite you to check out the 3D model thread I started to check out the dialogue some of us had on the topic of using 3D elements (and how to use them) in VP here:
http://www.vpforums....showtopic=27951
In addition to 3D modelling I'm also pretty decent with illustrator and photoshop, so I am capable of doing playfield re-draws, touch-ups, etc.
I can also do 2D animations and effects that could possibly enhance your tables, but again the main thing I'd like to focus on is 3D modelling.
UV MAPPING:
3DSmax gives a great degree of control over how mapping is applied to objects, so if you're having trouble with mapping something or need something mapped that is complicated I'm happy to help in that regard as well.
Other Artistic:
I probably will do playfield re-draws on the side, but I won't do more than one at a time if at all. The reason being that re-draws, if done with the intention of preserving quality and detail are time consuming. I can help with lighting effects, and photoshop/illustrator related tasks, but my primary focus will be 3D.
While 3D modelling does take a fair bit of time, my workflow is decent and I feel I can contribute more production if I focus primarily in this area. Also as I mentioned above I'm trying to get back into 3D modelling so what ever little projects I can do that are also fun are good practice for me.
3D SCANNING:
I have a colleague with a good 3D scanner, so I am capable of scanning toys as well, although I don't see it likely that too many of you have spare toys you can mail me kicking around for the purpose of scanning.
FUTURE PINBALL MODELS:
Thanks to UncleWilly and Zany, I'm now able to convert FP models to VP compatible models. FP models often have poor geometry - more faces than is needed for a good level of detail which can be problematic for VP when rendering 'non-static' primitives. In addition to conversion I can often optimize these models or even re-model them to be better suited for VP. Typically this will mean they at least look the same or better with less faces. UW has offered FP model conversion services as well and I'm sure Zany wouldn't mind doing it for you either.
REQUESTS PRIORITY:
In terms of priority, I will take on 3D projects on a first come first serve basis, but generally I will try to prioritize models from simple to complex just so I can finish the more simple models fast and have them ready for use for you guys. I try to have an open dialogue with table authors to try to keep pace with them as best I can, generally I like to get on board with their projects in the earlier stages of the project.
OBJECTIVE:
My goal is to improve VP tables by making 3D model toys available for table authors and hopefully as a result make table authors lives a bit easier. I've been part of this community for almost 3 years now and would like to give something back besides my subscription.
TOYS,RAMPS, ETC:
I'd also like to mention that 3D models don't need to be restricted to just toys, but if you find a table element that you cannot reproduce accurately with just the normal means let me know and I'll see what we can do. An example of this maybe things like special ramps.
RESOURCES: The more the merrier. Generally what I need for accurate models are HD photos from multiple views and angles, but primarily from the FRONT,SIDE(s) and TOP views. If you are the one taking photos for these please do your best to make the photos as straight and head-on as possible, if the photo is slanted or distorted this can make for distorted model proportions as well since I'm basing proportions off photos. Also since photos are often used for mapping the same applies, need good straight, square pictures in HD. It's always better to take more photos than not enough so take lots!
An example of how you should try to make your photos line up from front to side etc here:

If you have access to the toy or table element, and can actually remove it from the table, place it on a rotating cake stand or "lazy susan" and take pictures using a tripod and rotate a bit for each photo to get a full spectrum of angles. Preferably if you can take the table element apart would be helpful, also placing white paper or foam core or something(black and or white) behind the object when taking photos will help give it consistent lighting.
Take photos both with flash on and with flash off - try to keep lighting consistent for texture mapping. A black background is helpful for selection and a clear outline, depending on the subject some times white makes it more clear but the problem with white is it can make the outer edge of objects have a white glow to them....so try both photos with a black backdrop and then do a series with white if you can please.
RAMPS: I generally don't want to do too many ramps because they don't really give me good modelling practice, and they take time away from other things that authors can't really do like toys. With that being said though, if there's a ramp you can't really get to look right through normal means because it is complicated or has a special set up I'll try to help you out. The biggest issue with doing ramps is that it can be difficult to figure out what the height of the ramp should be in a 3D environment so that it translates properly once imported into VP. So if you want me to do a ramp for you, what I'll ask that you do is just make a very basic guideline model in Future Pinball, export the mesh and import it to your VP table. Make sure that the FP mesh you just made follows the VP ramps dimensions correctly and the ball travels along it properly - the FP ramp can be very basic so long as I can use it to determine what height to make the 3D model ramp at - doing this for me will save me a lot of time and make me more inclined to help you out in this regard. Be absolutely sure your FP ramp works in VP because I won't want to waste time afterwards adjusting height - a few minor tweaks okay - but I've already had ramps take too much time on me so what ever you can do to make the process easier on the both of us will be greatly appreciated.
PERMISSIONS:
I always try to give credit for what ever resources are provided to me but if I've neglected to do so, feel free to let me know. Also I'd like to mention that unless stated otherwise I like to make most of my projects available to everyone as a download package that comes with instructions, texture maps, table template etc. There's a few reasons for this, this avoids any confusion regarding permission in the future if anyone wishes make use of my models - they don't need permission for the table author or need to rip the models from a table. Working with me you should realize that any models I make I intend them to be available for any other table versions or updates made by any author who wishes to use them. Also if an author gets models made by me for their WIP but ends up abandoning their project for what ever reason, this prevents my work from being completely abandoned as well. My models can all be used freely and are free to modify I just ask that I be given credit for my work and if I've given any credit for resources on that work that you should credit those resources as well. If you use my work without giving credit it's essentially using it without permission.
Just as a short disclaimer, I can't promise anything to anyone other than I'll do my best to help out, but some times life gets busy without notice.
You can post on this thread or send me a PM.
Thanks in advance for your time and consideration,
look forward to working with you all.
Edited by dark, 27 September 2014 - 04:32 PM.



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