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Yukon Special (Williams 1971) FS B2S [VP 9.x Cabinet FS B2S]

Yukon Special EM Add-A-Ball Williams 1971 starman FS B2S

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#1 starman

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Posted 24 October 2013 - 10:16 PM

Posted Image


File Name: Yukon Special (Williams 1971) FS B2S

File Submitter: starman

File Submitted: 24 Oct 2013

File Category: VP 9.x B2S Cabinet Tables (B2S)

Author(s): starman
Manufacturer: Williams
Year: 1971
Media Pack: Link to Media Pack
Permission to MOD?: Yes, with approval


YUKON SPECIAL - (Williams 1971) v1.0.1
===============================

VP v 9.15 - recreation by starman - October 2013
 
See change log.
----------------------------------------------------------------------------------------------------
Note:
1. This table includes primitives -> VP v 9.15 or higher required!
2. Your last setup remain saved
------------------------------------------------------------------------------------------------

THANKS to...
...'rosve' for B2S -
...'matthewnet' for images -
...'koadic' for the flipper decal routine
...'Rascal' for ballspeed routine
...'JPSalas' and 'PD' for fading lights routine
...everyone in the VP forums for their shared knowledge and experiences.
Without you this table wouldn't exist in this way!
______________________________________________________________________________

Some briefly notes about the features:
-----------------------------------------------------------
Unique Add-A-Ball Machine produced exclusively for Italy
Reel box on top of the playfield

Max. credits = 1 (not displayed on the backglass) - there is just a credits light on the apron!

The setup is almost as fast as shown on the gameplay video at PAPA site -> http://pinball.org/v...y-videos/yukon/ <-
which is really fast and very different for at that time (1971) on usual machines.
_________________________________________________________________________________________________________________

Rules:
----------

The rules are very simple and almost self explanatory:

-> Top rollovers, all five targets, both outer alleys in the middle and both inlanes on the bottom advances
    respective reels in the reel box on the top of the table

-> Advancing all 3 reels from number 1 to YUKON position lites center target and both eject pockets to score special

-> Collecting the special advances center reel back to number 1 position.

-> Left and right reels remain at YUKON position

-> Reel values remain for next balls

-> Scoring special adds 2 balls

-> Tilt penalty - Ball in play.

_______________________________________________

Keys:
----------
"v" toggles bells on / off
__________________________________________________________________________________

All graphics are in PNG format.

External programs used:

Graphics:
Picture Publisher 10
Inkscape 0.48
Gimp 2.6
 
Sound:
Audition 2.0
Wavepad 4.47
Audacity 1.2.6

B2S:
MS Visual Basic 2010

Enjoy
Walter 'dervito' Vit aka starman - October 2013

[email protected]
www.dervito.at
 


Click here to download this file



#2 ICPjuggla

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Posted 24 October 2013 - 10:22 PM

Wow, looks fantastic Walter I'm looking foreword to playing this Staurday night...

Thank you :-)

cosmicgunfight-sig2.png breakshot-sig-small3.png atlantis-sig-small.png mousinaround-sig6.png hurricane-sig16.png sc-badge1.png lw-sig.png embryon-logo0.png icp-3.png apollo13_badge(1).png whirlwind_badge0.png playboy_badge0.png oxo1.png raven_logo.png rambo_logo4.png


#3 javier1515

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Posted 24 October 2013 - 10:37 PM

Thanks, looks exelent .


"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#4 Shadowsclassic

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Posted 25 October 2013 - 02:22 AM

This game is even more fun that I thought it would be!  Table is a blast. Really makes you work to keep the ball in play to get all those rollers to Yukon.  The right one can be a real bear at times (Pun intended)

 

Very beautifully recreated, the backglass looks exactly like a silk screened BG of the 70's.   Overall the attention to detail is just overwhelming!!!  I am definitely going to have to look at building a second table one wide body for SS and one old school for EM.

 

Once again starman, you have delivered a great table, thank you and all those involved for building and sharing!!!!!!

 

BTW, why would anyone turn the bells off?  That's the beauty of the EM's :)



#5 Arcade4

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Posted 25 October 2013 - 02:53 AM

Awesome. Love the classic EM's.

Can't wait to try this tomorrow.



#6 maceman

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Posted 25 October 2013 - 03:25 AM

Thanx very much Walter!!!

Cheers,

Maceman


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Canada Eh!
hm_avatar.pngss_avatar.jpg MODS ys_avatar5.jpggenie_avatar.pngj2o_avatar.png

#7 zoltar420

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Posted 25 October 2013 - 07:28 AM

Amazing! tyvm  :dblthumb:



#8 akiles50000

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Posted 25 October 2013 - 08:29 AM

I love yours EM tables Starman it,s other masterpiece.

Thanks so much.



#9 chas

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Posted 25 October 2013 - 08:30 AM

walter, some B2S worked for me....they had score reels..... are there any scoring reels or will the "singlemonitorFS" work for 1 monitor?

it has a reel box....is it a single score reel?


Edited by chas, 25 October 2013 - 08:34 AM.


#10 hdiaz11

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Posted 25 October 2013 - 12:04 PM

Hi Startman

 

When i load the table a message box apear with 

 

 Could not create the back buffer,.

 

Any ideas ?? 

 

regards

 



#11 zeenon

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Posted 25 October 2013 - 01:33 PM

Normally I'm not one to download an EM, but this is a pretty neat table. The graphics are great and really pull you into the game.

 

I do have one question on the plunger....If I use the launch ball button, the graphical plunger pulls back on the screen, if I use the regular plunger the graphic is static. Any way to animate the plunger when using the regular plunger?

 

Z



#12 starman

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Posted 25 October 2013 - 02:09 PM

Thanks for nice comments!

So many questions...

 

walter, some B2S worked for me....they had score reels..... are there any scoring reels or will the "singlemonitorFS" work for 1 monitor?

it has a reel box....is it a single score reel?

Sorry, chas - this table isn't configured for playing on a single screen. Just the score works properly. 

 

Hi Startman

 

When i load the table a message box apear with 

 

 Could not create the back buffer,.

 

Any ideas ?? 

 

regards

 

Most of back buffering issues happen due not properly working graphic drivers respective too little graphic memory.

Try to close other programs to free more ram or restart your system.

Look at the link below and / or ask the forums for "back buffer"

---> http://www.vpforums....l=+back +buffer

How is your system working with other tables?

 

Normally I'm not one to download an EM, but this is a pretty neat table. The graphics are great and really pull you into the game.

 

I do have one question on the plunger....If I use the launch ball button, the graphical plunger pulls back on the screen, if I use the regular plunger the graphic is static. Any way to animate the plunger when using the regular plunger?

 

Z

The table has not been tested on a cabinet. But I'm pretty sure that there is a simlpe solution for that issue.

 

 



#13 chokser

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Posted 25 October 2013 - 06:29 PM

Another fine Release. Thank You!



#14 Pinhead22

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Posted 25 October 2013 - 06:50 PM

This is the Add-a-Ball to Klondike right? Great job on the table!!!



#15 zeenon

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Posted 25 October 2013 - 08:13 PM

Changes to add the animated plunger to this table. Credit goes to Koadic since this is his code:

http://www.vpforums....hic#entry179778

 

(Line 118 add text in red)

 

    If keycode = PlungerKey Then

        Plunger.PullBack' : Pcount = 0 : PTimer.Enabled = True
        PlungerIM.Pullback : Pcount = 0 : PTimer.Enabled = 1 : Plunger.TimerEnabled=0

 

(Line 155 add text in red)

 

Sub Table_KeyUp(ByVal keycode)

    If keycode = PlungerKey Then Plunger.Fire:PTimer.Enabled = 0:Pcount = 0:PTimer2.Enabled = 1 : Plunger.TimerEnabled=0 : Stopsound"Pull" : Playsound"plungerrelease"

 

(Line 236 add test in red)

 

Sub PTimer2_Timer

     Select Case Pcount

         Case 0:PTop.Y = PTopY : PBottom.Y = PBottomY : PBottom2.Y = PBottomY2 : PBottom3.Y = PBottomY3

         Case 1:PTop.Y = PTop.Y + 6 : PBottom.Y = PBottom.Y + 6 : PBottom2.Y = PBottom2.Y + 6
         Case 2:PTop.Y = PTop.Y + 6 : PBottom.Y = PBottom.Y + 6 : PBottom2.Y = PBottom2.Y + 6 : PBottom3.Y = PBottom3.Y + 6 

         Case 3:PTop.Y = PTopY : PBottom.Y = PBottomY : PBottom3.Y = PBottomY3
         Case 4:Me.Enabled = 0:Pcount=0 

    End Select

      Pcount = Pcount + 1

End Sub

Dim PlungerPos,oPlungerPos,PlungerPos2,PlungerPos3,PowerSetting,plcount
Sub Plunger_Timer()
PlungerPos=INT(Plunger.Position)
If Plunger.Position < 2 and PlungerPos3 > 5 Then
PowerSetting = PlungerIM.Strength
PlungerIM.Strength = (PlungerPos3/25*PlungerIM.Strength)
PlungerIM.AutoFire
PlungerIM.Strength = PowerSetting
PlungerPos2 = 0
PTimer2.Enabled = 1
plcount = 1
End If
PTop.Y = PTopY+INT(PlungerPos)*3
PBottom.Y = PBottomY+INT(PlungerPos)*3
If plcount mod 5 = 0 Then PlungerPos2=Plunger.Position : plcount = 0
oPlungerPos=PlungerPos:PlungerPos3=PlungerPos2:plcount = plcount + 1
End Sub

 

Select Plunger in the editor, check the "Timer Enabled" box and set the interval to 40.

 

Z

 



#16 starman

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Posted 26 October 2013 - 06:34 AM

Thanks for nice comments!

 

 

Changes to add the animated plunger to this table. Credit goes to Koadic since this is his code:

http://www.vpforums....hic#entry179778

 

(Line 118 add text in red)

 

    If keycode = PlungerKey Then

        Plunger.PullBack' : Pcount = 0 : PTimer.Enabled = True
        PlungerIM.Pullback : Pcount = 0 : PTimer.Enabled = 1 : Plunger.TimerEnabled=0

 

(Line 155 add text in red)

 

Sub Table_KeyUp(ByVal keycode)

    If keycode = PlungerKey Then Plunger.Fire:PTimer.Enabled = 0:Pcount = 0:PTimer2.Enabled = 1 : Plunger.TimerEnabled=0 : Stopsound"Pull" : Playsound"plungerrelease"

 

(Line 236 add test in red)

 

Sub PTimer2_Timer

     Select Case Pcount

         Case 0:PTop.Y = PTopY : PBottom.Y = PBottomY : PBottom2.Y = PBottomY2 : PBottom3.Y = PBottomY3

         Case 1:PTop.Y = PTop.Y + 6 : PBottom.Y = PBottom.Y + 6 : PBottom2.Y = PBottom2.Y + 6
         Case 2:PTop.Y = PTop.Y + 6 : PBottom.Y = PBottom.Y + 6 : PBottom2.Y = PBottom2.Y + 6 : PBottom3.Y = PBottom3.Y + 6 

         Case 3:PTop.Y = PTopY : PBottom.Y = PBottomY : PBottom3.Y = PBottomY3
         Case 4:Me.Enabled = 0:Pcount=0 

    End Select

      Pcount = Pcount + 1

End Sub

Dim PlungerPos,oPlungerPos,PlungerPos2,PlungerPos3,PowerSetting,plcount
Sub Plunger_Timer()
PlungerPos=INT(Plunger.Position)
If Plunger.Position < 2 and PlungerPos3 > 5 Then
PowerSetting = PlungerIM.Strength
PlungerIM.Strength = (PlungerPos3/25*PlungerIM.Strength)
PlungerIM.AutoFire
PlungerIM.Strength = PowerSetting
PlungerPos2 = 0
PTimer2.Enabled = 1
plcount = 1
End If
PTop.Y = PTopY+INT(PlungerPos)*3
PBottom.Y = PBottomY+INT(PlungerPos)*3
If plcount mod 5 = 0 Then PlungerPos2=Plunger.Position : plcount = 0
oPlungerPos=PlungerPos:PlungerPos3=PlungerPos2:plcount = plcount + 1
End Sub

 

Select Plunger in the editor, check the "Timer Enabled" box and set the interval to 40.

 

Z

 

Thanks, zeenon!

I tried the table using the analog plunger code - and it works without influencing.

Is this code working in both ways (analog AND digital) on a cab? - If yes, then I'll upload an updated version. 

Otherwise the plunger routine has to be coded that it could be disabled / enabled in a simple way.

 

Servus

Walter



#17 BOOTS

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Posted 26 October 2013 - 04:50 PM

is it there any desktop version available of this fantastic table?



#18 starman

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Posted 27 October 2013 - 04:03 PM

is it there any desktop version available of this fantastic table?

There is an older version available here ---> http://www.vpforums....s&showfile=2713

 

This is how the new WS version will look like:

Attached File  YukonWSWIP.jpg   81KB   11 downloads

 

Servus

Walter



#19 starman

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Posted 28 October 2013 - 05:28 AM

Table updated. V 1.0.1

 

> Analog plunger support -> thanks to koadic for the code and zeenon as the initiator for me
> Some forgotten parts and functions added

 

Enjoy and servus

Walter



#20 settingsons

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Posted 24 December 2013 - 07:02 PM

Awesome! EM heaven :). Many thanks





Also tagged with one or more of these keywords: Yukon, Special, EM, Add-A-Ball, Williams, 1971, starman, FS, B2S