Here is the easiest way to get image lights controlled by the rom.
Find the lamp numbers in the manual
Call the light whatever its called in the manual like L16, L25, L13 and L14 for the top rollovers
Light L16 would be the A rollover
settings:
Off Image = Lights_Off
On image = Lights_On
Timer Interval = 16
setup L15(B rollover), L13(C rollover) and L14(D rollover) the same way with Timer Interval = lamp number
Create a collection for the lamps called AllLights.
Add the lamps L16,L15,L13 and L14 to this collection.
In the table init section before the end sub put this line
vpmmaplights AllLights
Start the table and the 4 lamps will be controlled by the rom now.
Add the rest of the lamps and you have your controlled lamps without fade but they turn on and off by the rom.
Hi All,
I had to take a bit of a break, but started up again earlier today and got TONS done!
Today I did all new rollovers, all new lights, fixed some PF issues etc.. etc... HUGE thanx to Bodydump who has been helping me 
What I am on now is trying to figure out how to delete all the old dropwall(lights) and make lights.
If you look at the ABCD at the top in this pic, you will see 4 yellow lights in place as a start. I want to get them working and then I can continue throughout... SO, I also made 2 images called Lights_On and Lights_Off.
Can someone tell me what i need to do in the script to get these 4 lights to work with the rom. I've never done it with the rom before, just OG. After the lights..I need to do the plastics which should be easy and the Backdrop.
Many Thanx,
Maceman
ps. I understand there is a fading lights routine, but at this point i just want to hot the targets in the lanes and trigger the light.