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Black Rose (VP912) (FS Mod)

Black Black Rose Lord Hiryu rob046 Mod FS Full Screen Cabinet Bally

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#1 rob046

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Posted 09 October 2012 - 11:13 PM

Posted Image

File Name: Black Rose (VP912) (FS Mod)
File Submitter: rob046
File Submitted: 09 Oct 2012
File Category: VP 9.x MOD Cabinet Tables (FULL SCREEN)
Author(s): Lord Hiryu
rob046 (Mod)
Manufacturer: Bally
Year: 1992
ROM: Link to ROM
Media Pack: Link to Media Pack
Permission to MOD?: Unspecified

Black Rose, Mod of LH's FS table.

I've made a few various visual tweaks (more additions on desktop version), added rules (press R) & gave it my physics adjustments. Also I optimized it a bit, added alpha plunger, & various other bug & glitch fixes. Added a few optional ball images.

I'm pretty happy with how it is playing, I think it has a real good feel, though I'll still leave it open to possible improvements.
JF's flipper tap code added as well, I only modify it slightly.
Might be forgetting some notes but I think that is all in a nutshell. Thanks to LH for letting me play around with this, this is one of my favorite tables.

Click here to download this file

Edited by rob046, 15 October 2012 - 02:30 AM.


#2 mattdavis

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Posted 09 October 2012 - 11:20 PM

Thanks for the effort. Looking forward to the update.

#3 Slydog43

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Posted 10 October 2012 - 12:18 AM

Thanks so much, as I'm off work this week and plan to play as much pinball as possible. Your last version got me to play this game for the first time, and I enjoyed it. I will now surely play it more. Seems to "feel" just right and looks awesome. Thanks

#4 jeffnet

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Posted 10 October 2012 - 01:06 AM

Argh, crashes on me :( Could not create texture offscreen surface ) anyone else have this issue? I run everything else fine...

#5 RNunez187

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Posted 10 October 2012 - 05:20 AM

Argh, crashes on me :( Could not create texture offscreen surface ) anyone else have this issue? I run everything else fine...


Try lowering Max Texture Dimension to 1024 or if you are using Windows 7, try the 4GB patch.

stfsgv.png


#6 htamas

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Posted 10 October 2012 - 05:31 AM

Rob, could you please explain how is it possible to change the ball image? I prefer the more "solid-looking" ball in the previous version of the table to the semi-transparent (?) one in this :)

Thank you for the mod.

#7 jeffnet

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Posted 10 October 2012 - 05:41 AM


Argh, crashes on me :( Could not create texture offscreen surface ) anyone else have this issue? I run everything else fine...


Try lowering Max Texture Dimension to 1024 or if you are using Windows 7, try the 4GB patch.


O.O 4GB Patch? Do tell

#8 Flying Dutchman

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Posted 10 October 2012 - 06:18 AM

htmas .. open the Table, go into image manager.
Look for the ball image (could be named anything), rename it.
Import the ball image you want & rename it to the old original ball image ..

Cheers,
FD.
'Flying Dutchman'

In need for a Backglass or 'Active Backglass / UVP' please 'click' on below and visit the complete revised website at:
Posted Image

#9 RNunez187

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Posted 10 October 2012 - 06:21 AM

O.O 4GB Patch? Do tell



http://www.ntcore.com/4gb_patch.php

Edited by RNunez187, 10 October 2012 - 06:22 AM.

stfsgv.png


#10 gStAv

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Posted 10 October 2012 - 06:26 AM

thanx master rob! Can't wait to try this table out
with your physics! :tapping:

3rs054-6.png


#11 Sheltemke

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Posted 10 October 2012 - 09:25 AM

Thank you so much rob!


Did you fixed the "hole under ramp sometimes not register the ball" bug? (i ask this becouse i only have time to play tomorrow :) ).

Thank you for your work on this beautiful table!

#12 Pinhead22

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Posted 10 October 2012 - 07:22 PM

The physics on this table are awesome!!!!!!!!! :dblthumb: Looks great as well. Great job!!

#13 maceman

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Posted 10 October 2012 - 08:45 PM

Nive job Rob!! Lots of fun now!

I made a flipper change, but just to the lower flippers. This is for those who like a slightly faster play:
.4, .95, .45, 0, 0.07, 25, 2, 4.5

Cheers,
Maceman

ps. Anyone know if a UVP is in the works?
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#14 The Loafer

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Posted 11 October 2012 - 02:56 AM

Got a chance to play this, quite an awesome job! I too get the "texture offscreen surface" error message but I can get it to work by setting the max texture size to 1024 (I am running the 4GB patch BTW). Although this is a pain because of running via hyperpin, it doesn't take away from the excellent job, I may just try exporting/important some of the big graphics assets for convenience sake.

Really nice looking table, even when lowering the texture setting so I imagine it must look something else with the default setting! And yeah, can't forget to mention it plays super well too, great physics, great take on this table.

Take a bow Rob.

#15 The Loafer

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Posted 11 October 2012 - 04:09 AM

ok, bizarre update on this. I tried to downsize some of the playfield textures, save it into a new file and nada, it did not work. I was about to give up for the night but I figured why don't I try it through Hyperpin instead of VP itself? I did and... it worked? I quit HyperPin, went back into VP and confirmed the texture option was still set to "unlimited" and it was! I tried it again through the editor and now it works there too.

Anyone ever see this "bug"? Back on this table, yeah, more clarity running at the full res for sure, great job!

#16 hmueck

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Posted 11 October 2012 - 02:03 PM

ps. Anyone know if a UVP is in the works?


I asked the same thing in August, because i saw a WIP and Youtube videos. htamas was so nice as to create a quick UVP based on the static backglass:
:click-me:
VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#17 mamemaster

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Posted 11 October 2012 - 03:27 PM

I love the work you did- but unfortunately this version stutters on my system. :wimper:

I reverted back to the most recent version prior to yours that works.

Again- it looks beautiful though!

#18 htamas

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Posted 11 October 2012 - 04:06 PM

Black Rose with UVP stutters on my system too, so I still use the static backglass as well.
And the quick UVP I whipped up only uses backlights and was static otherwise anyway... since I never saw this table in real life, I have no idea what kind of backglass flashing or animated lighting goes on, so it's not true to the original :)

Edit: I just checked out some YouTube videos and sure enough, this table has a pretty active backglass as far as flashers and lighting goes. So to avoid the stutter, this is a perfect candidate for some B2S treatment :D

Edited by htamas, 11 October 2012 - 04:21 PM.


#19 rob046

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Posted 11 October 2012 - 06:38 PM

I love the work you did- but unfortunately this version stutters on my system. :wimper:

I reverted back to the most recent version prior to yours that works.

Again- it looks beautiful though!


Hmm. This version should actually run BETTER than the original. That is part of the reason I wanted to release this for FS as well. However, I should say that I don't use UVP's, so the performance I get pretty much matches what I get on the desktop version as well.
Yeah, this mod runs for me maybe 5%-10% faster.
If that isn't the case for some of you, I don't know what to tell you. I guess make sure it isn't the UVP.
If somebody wants to add B2S, you can add it & send it to me & I'll upload it, or you can ask LH to get permission & upload it yourself.

Rob, could you please explain how is it possible to change the ball image? I prefer the more "solid-looking" ball in the previous version of the table to the semi-transparent (?) one in this :)

Thank you for the mod.


I think I left the original image in there. Changing a ball image is about as easy as it gets. You just, well, change the ball image in the main table options along the right. Set it to whatever image you want. That is all there is to it. In fact, if you are having stutter, maybe do try a solid BMP image. I think I read something by somebody who said that this can sometimes improve stutter. Not for me, but maybe it will help for you?

Try lowering Max Texture Dimension to 1024 or if you are using Windows 7, try the 4GB patch.


Well, actually no I would only recommend this to people running 64 bit OS (XP, Vista, Win7/8). 32 bit shouldn't benefit from the patch, because the whole point of the patch is supposed to be for 64 bit. In fact, maybe it would even cause problems. But I'm glad you mentioned this because I know for me, on windows 7 64 bit, this patch has been helpful. I get less crashing & freeze ups.

This table does have a lot of high res textures in it, so I'm not surprised that especially some lower end PC's might have problems. I don't think LH ever released a low res graphics pack for this table, so maybe it is what it is. But yeah if you are on 32 bit, or that patch doesn't help, then the next thing to do is to limit texture size. If still have problems, let me know. Whoever could fire up the original LH table OK, should be able to load this up as well. If not, let me know.

Edited by rob046, 11 October 2012 - 06:27 PM.


#20 rob046

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Posted 11 October 2012 - 06:56 PM

Nive job Rob!! Lots of fun now!

I made a flipper change, but just to the lower flippers. This is for those who like a slightly faster play:
.4, .95, .45, 0, 0.07, 25, 2, 4.5

Cheers,
Maceman

ps. Anyone know if a UVP is in the works?


VP physics are touchy. I actually wouldn't recommend doing these particular settings with the physics I use (there is a better option though), & they seem more than slightly faster. Also most of those changes don't even affect strength/speed, but will affect other things. Of course, you or anybody are more than welcome to do what you need to do, I just like to provide the disclaimer that when you start messing with more than a couple settings, then you could definitely get some physics/results that I didn't intend for. Only mess with settings other than flipper strength if you are really aware of what they do, & understand that it can throw things off. maybe save an original copy of the table.

But let me share what I do think should work. For a little more strength, take the strength up as far as .23 or .24, as long as it doesn't do anything weird to the aiming (I know .2 is OK, but up to .23/.24 I'm not sure but it might be OK). If you want even more strength at that point, I actually recommend going to the backdrop & increasing dampening speed a bit. Increase in increments of 1 or 2, then test. In fact, maybe I would even recommend doing this before messing with any flipper settings.

That said, I obviously highly recommend you stick with my default settings. I understand that its impossible to satisfy everybody with 1 set of settings. Some people look for realism & others just want fun play even if it isn't real.
But anyhow I just wanted to post this to say that there are other ways to speed things up without messing with a whole bunch of settings, & that in general it is good to mess with as few settings as possible. It doesn't take much to throw off the intended feel of a table in VP9.

Edited by rob046, 11 October 2012 - 07:06 PM.






Also tagged with one or more of these keywords: Black Black, Rose, Lord Hiryu, rob046, Mod, FS, Full Screen, Cabinet, Bally