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Download Cactus Canyon (High Noon MOD) FS 1.31
22 Votes
cactus canyon cactus canyon lord hiryu
Graphical mod of Lord Hiryu's table with his permission.
Almost everything is changed, HD playfield(Thank you Lord Hiryu), Plastics, Decals, Screws, Lights, GI Lights(thx for epthegeek for amazing pictures),
Want to say some thank you guys:
-Lord Hiryu for script and permission(without it i never do this becouse i am absolute beginner at scripting)
-Epthegeek for those amazing shots
-MRCMRC for fantastic mod
-Aaron James for another fantastic mod
-JPSalas for allowing me to use his flashers, and khm everything...
-Thewool for the amazing flashers
-Unclewilly and Koadic for the Primitive animations magic
Almost everything is changed, HD playfield(Thank you Lord Hiryu), Plastics, Decals, Screws, Lights, GI Lights(thx for epthegeek for amazing pictures),
Want to say some thank you guys:
-Lord Hiryu for script and permission(without it i never do this becouse i am absolute beginner at scripting)
-Epthegeek for those amazing shots
-MRCMRC for fantastic mod
-Aaron James for another fantastic mod
-JPSalas for allowing me to use his flashers, and khm everything...
-Thewool for the amazing flashers
-Unclewilly and Koadic for the Primitive animations magic
What's New in Version 1.31 (See full changelog)
- 1.00 Graphical update of Lord Hiryu's/MRCMRC's table
- 1.01 Changelog
- -fixed drop targets (Thx thewool)
- 1.02 Changelog
- -added a missing light ("Shoot to collect" prelight)
- 1.03 Changelog
- -changed back x scale and y offset settings to original, the 1.02 settings caused a bug(at multiball sometimes when you loose balls too fast only 1 ball launched out other balls stayed at start), graphical glitches others mentioned at top of the table...works fine now
- 1.04 Changelog
- -New Apron
- -Fixed graphical artifacts(Hope all of them)
- -Bumpers strength decreased, added invisible wall under right bumper to fix ball stuck
- -Tried to fix the bug where the ball stuck at the top, next to stagecoach plastic, hope its fixed
- 1.05 Changelog
- -Changed train
- -Changed physics
- -Added missing decal on horn rampside (it's Jpsalas's work, thank you so much!)
- -Added missing rollover switches (thank you thewool for info)
- -Beer animation fixed/changed(Thank you Jpsalas for information!)
- -Drop target top texture added(thx thewool for tip)
- -More graphic work on playfield, plastics, decals
- 1.06 Changelog
- -Flippers end radius same now(thx MRCMRC)
- -Fixed black borders on ramps(thx MRCMRC)
- -little more sharper Apron + brighter top texture on drop targets
- 1.1 Changelog
- So many change i sure i will forgot to write something :)
- -I continued with Aaron James's nightmod so now the table have those amazing alpha flashers, b2b etc etc..Thank you so much my friend!
- -Primitive dropwall animation (thx Unclewilly!)
- -Some minor bug fixed, i hope i didnt make another ones haha :)
- - New playfield, new lights, some new graphics(Apron and others)
- 1.2
- -New Alpha flashers (thx thewool)
- -Fixed little graphical glitch at left ramp decal(Thx kiwi)
- 1.3
- -New Primitive Train and Mine animation (thank you koadic!)
- -New GI lights
- -Some new graphics
- 1.31
- -Fixed(i hope) ball stuck under left bumper in DX9 versions(tested with DX9 test14)
- -Fixed some visible grey wallside bug
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