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Cactus Canyon (High Noon MOD) FS [VP 9.x Cabinet FS]

lord hiryu canyon cactus cactus canyon

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#1 Sheltemke

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Posted 21 October 2012 - 08:16 PM

Posted Image


File Name: Cactus Canyon (High Noon MOD) FS

File Submitter: Sheltemke

File Submitted: 21 Oct 2012

File Category: VP 9.x Cabinet Tables (FULL SCREEN)

Author(s): Lord Hiryu
MRCMRC
Aaron James
thewool
Unclewilly
Koadic
Sheltemke
Manufacturer: Williams
Year: 1998
Permission to MOD?: Yes, with approval


Graphical mod of Lord Hiryu's table with his permission.
Almost everything is changed, HD playfield(Thank you Lord Hiryu), Plastics, Decals, Screws, Lights, GI Lights(thx for epthegeek for amazing pictures),

Want to say some thank you guys:
-Lord Hiryu for script and permission(without it i never do this becouse i am absolute beginner at scripting)
-Epthegeek for those amazing shots
-MRCMRC for fantastic mod
-Aaron James for another fantastic mod :)
-JPSalas for allowing me to use his flashers, and khm everything...
-Thewool for the amazing flashers
-Unclewilly and Koadic for the Primitive animations magic :)
 


Click here to download this file



#2 Slydog43

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Posted 22 October 2012 - 02:52 AM

Great update, looks very "Clean" and bright.

#3 Aaron James

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Posted 22 October 2012 - 04:19 AM

good looking table.
I'm getting some graphic distortion above the top 2 "bonus 2x" lanes...anyone else?

vpsig.jpg


#4 Shadowsclassic

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Posted 22 October 2012 - 05:04 AM

Looks really good to me. I don't notice any distortion, but I'm not sure where you are talking about. This is one of those tables you need two sets of eyes to watch everything and not let the ball drain.

Great job Sheltemke, you made an awesome table even better! :otvclap:

#5 JohnnyDoe

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Posted 22 October 2012 - 08:18 AM

Can't download file. Not found or no permission.
Otherwise, great work, looking forward to trying it out!

#6 Sheltemke

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Posted 22 October 2012 - 08:30 AM

Can't download file. Not found or no permission.
Otherwise, great work, looking forward to trying it out!


Works now.

Edited by Sheltemke, 24 October 2012 - 06:13 AM.


#7 JohnnyDoe

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Posted 22 October 2012 - 09:57 AM

Thanks for the heads up.

#8 Sheltemke

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Posted 22 October 2012 - 12:18 PM

Update 1.02 added a missing light ("Shoot to collect" prelight)

Damn...it was pretty late at night when im finished and forgot to add that. :/ Sorry guys, fixed

#9 thewool

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Posted 22 October 2012 - 12:26 PM

No Need to apologise Sheltmke, you've done a great job at giving this table a face lift!

Good work that man :good:

#10 Flying Dutchman

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Posted 22 October 2012 - 12:32 PM

Thanks!

Cheers,
FD.
'Flying Dutchman'

In need for a Backglass or 'Active Backglass / UVP' please 'click' on below and visit the complete revised website at:
Posted Image

#11 Sheltemke

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Posted 22 October 2012 - 12:37 PM

There is 1 more thing i dont like yet...and i'm gonna fix as fast as i can...
Only at duels the lights turned off and then those nice plastics have those little dots...graphical errors. Dunno why, if i have to suggest, this is becouse of some transparency color setting.
But i tried some combination and same error.
Well its only visible at duels but needs a fast fix :( any idea from someone who more experienced than me?
I attached a link to a picture what i mean...those artifacts only on those two plastic.

http://ir.netplayers...phicalerror.jpg

Edit: fixed already

Edited by Sheltemke, 24 October 2012 - 06:14 AM.


#12 Slydog43

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Posted 22 October 2012 - 01:16 PM

Love this table, looks great now. I have a graphic glitch though. Happens after "Bart" head moves

http://s6.postimage....gklt/cactus.png

Looks like when I have to resize a table smaller, but not sure here.

#13 Sheltemke

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Posted 22 October 2012 - 01:35 PM

Love this table, looks great now. I have a graphic glitch though. Happens after "Bart" head moves

http://s6.postimage....gklt/cactus.png

Looks like when I have to resize a table smaller, but not sure here.


Interesting, doesnt happen here...
However i only tried at my resolution (1680*1050).
And yes, i think you have to change one of those: x scale, y scale , x offset, y offset

"Love this table, looks great now."
Thank you :) I will improve more if i can i promise.

Edited by Sheltemke, 22 October 2012 - 01:35 PM.


#14 ced

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Posted 22 October 2012 - 02:37 PM

thanks sheltemke !! :otvclap:

#15 DedRok_V

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Posted 22 October 2012 - 02:46 PM

Nice clean up, well done .... keen to give him a try.




Blueprint game : up to date list http://www.vpforums....s...st&p=147107

#16 Sheltemke

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Posted 22 October 2012 - 03:11 PM

Last update for today :/

1.03 - changed back x scale and y offset settings to original, the 1.02 settings caused a bug(at multiball sometimes when you loose balls too fast only 1 ball launched out other balls stayed at start), graphical glitches others mentioned at top of the table...works fine now

Edited by Sheltemke, 22 October 2012 - 03:13 PM.


#17 kiwi

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Posted 22 October 2012 - 04:03 PM

There is 1 more thing i dont like yet...and i'm gonna fix as fast as i can...
Only at duels the lights turned off and then those nice plastics have those little dots...graphical errors. Dunno why, if i have to suggest, this is becouse of some transparency color setting.
But i tried some combination and same error.
Well its only visible at duels but needs a fast fix :( any idea from someone who more experienced than me?
I attached a link to a picture what i mean...those artifacts only on those two plastic.

http://ir.netplayers...phicalerror.jpg

This is a typical problem of the color black, pure black (R,G,B-0,0,0) for the VP is transparency ,"R,G,B-7,7,7" is Ok.
If you are a photoshopper, it's easy to adjust the output level of the black.

Thanks

Max

#18 Sheltemke

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Posted 22 October 2012 - 04:36 PM


There is 1 more thing i dont like yet...and i'm gonna fix as fast as i can...
Only at duels the lights turned off and then those nice plastics have those little dots...graphical errors. Dunno why, if i have to suggest, this is becouse of some transparency color setting.
But i tried some combination and same error.
Well its only visible at duels but needs a fast fix :( any idea from someone who more experienced than me?
I attached a link to a picture what i mean...those artifacts only on those two plastic.

http://ir.netplayers...phicalerror.jpg

This is a typical problem of the color black, pure black (R,G,B-0,0,0) for the VP is transparency ,"R,G,B-7,7,7" is Ok.
If you are a photoshopper, it's easy to adjust the output level of the black.

Thanks

Max


Amazing thx! That did the trick...No more artifacts...

Well at least something more fix for the future 1.04 heh. :)





Edit : This fixed this little error too, from old table: Posted Image

Edited by Sheltemke, 22 October 2012 - 05:00 PM.


#19 Slydog43

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Posted 22 October 2012 - 06:20 PM

Thanks No more graphic issues with the Head for me now. Looks and plays great. Hope you have other tables in mind to work on in future :)

#20 Sheltemke

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Posted 22 October 2012 - 06:39 PM

Thanks No more graphic issues with the Head for me now. Looks and plays great. Hope you have other tables in mind to work on in future :)


This table isn't finished yet. The ball can stuck at 2 place, thats the more important to fix, and sometimes at multiball when you loose more than one ball fast(and ball saver still up) the launcher shoot one out and one stay at start. Those needs to be fixed somehow.

About other tables: I am not a table maker dude, just know some things at photoshop well, i know nothing about vp scripts, this were a fully working cactus canyon with outdated graphics, so i could do it.
So future plans is improve this table and fix those things thats all now.

Edited by Sheltemke, 22 October 2012 - 06:40 PM.






Also tagged with one or more of these keywords: lord hiryu, canyon, cactus, cactus canyon