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Download Cactus Canyon (High Noon MOD) FS 1.31
22 Votes
cactus canyon cactus canyon lord hiryu
Graphical mod of Lord Hiryu's table with his permission.
Almost everything is changed, HD playfield(Thank you Lord Hiryu), Plastics, Decals, Screws, Lights, GI Lights(thx for epthegeek for amazing pictures),
Want to say some thank you guys:
-Lord Hiryu for script and permission(without it i never do this becouse i am absolute beginner at scripting)
-Epthegeek for those amazing shots
-MRCMRC for fantastic mod
-Aaron James for another fantastic mod
-JPSalas for allowing me to use his flashers, and khm everything...
-Thewool for the amazing flashers
-Unclewilly and Koadic for the Primitive animations magic
Almost everything is changed, HD playfield(Thank you Lord Hiryu), Plastics, Decals, Screws, Lights, GI Lights(thx for epthegeek for amazing pictures),
Want to say some thank you guys:
-Lord Hiryu for script and permission(without it i never do this becouse i am absolute beginner at scripting)
-Epthegeek for those amazing shots
-MRCMRC for fantastic mod
-Aaron James for another fantastic mod
-JPSalas for allowing me to use his flashers, and khm everything...
-Thewool for the amazing flashers
-Unclewilly and Koadic for the Primitive animations magic
What's New in Version 1.31 (See full changelog)
- 1.00 Graphical update of Lord Hiryu's/MRCMRC's table
- 1.01 Changelog
- -fixed drop targets (Thx thewool)
- 1.02 Changelog
- -added a missing light ("Shoot to collect" prelight)
- 1.03 Changelog
- -changed back x scale and y offset settings to original, the 1.02 settings caused a bug(at multiball sometimes when you loose balls too fast only 1 ball launched out other balls stayed at start), graphical glitches others mentioned at top of the table...works fine now
- 1.04 Changelog
- -New Apron
- -Fixed graphical artifacts(Hope all of them)
- -Bumpers strength decreased, added invisible wall under right bumper to fix ball stuck
- -Tried to fix the bug where the ball stuck at the top, next to stagecoach plastic, hope its fixed
- 1.05 Changelog
- -Changed train
- -Changed physics
- -Added missing decal on horn rampside (it's Jpsalas's work, thank you so much!)
- -Added missing rollover switches (thank you thewool for info)
- -Beer animation fixed/changed(Thank you Jpsalas for information!)
- -Drop target top texture added(thx thewool for tip)
- -More graphic work on playfield, plastics, decals
- 1.06 Changelog
- -Flippers end radius same now(thx MRCMRC)
- -Fixed black borders on ramps(thx MRCMRC)
- -little more sharper Apron + brighter top texture on drop targets
- 1.1 Changelog
- So many change i sure i will forgot to write something :)
- -I continued with Aaron James's nightmod so now the table have those amazing alpha flashers, b2b etc etc..Thank you so much my friend!
- -Primitive dropwall animation (thx Unclewilly!)
- -Some minor bug fixed, i hope i didnt make another ones haha :)
- - New playfield, new lights, some new graphics(Apron and others)
- 1.2
- -New Alpha flashers (thx thewool)
- -Fixed little graphical glitch at left ramp decal(Thx kiwi)
- 1.3
- -New Primitive Train and Mine animation (thank you koadic!)
- -New GI lights
- -Some new graphics
- 1.31
- -Fixed(i hope) ball stuck under left bumper in DX9 versions(tested with DX9 test14)
- -Fixed some visible grey wallside bug
Absolutely wonderful, now one of my favorites!
Just brilliant!!! thank you.
tttttwii informed me that 1.06 with vp 9.13 + hyperpin cause artifacts on left revolver for him(3 small shining dot), so i made the transparency different, he tried and now its fixed.
So if you have those too just redownload the table(version stayed same 1.06). Anyway no need to redownload no other new thing.
Have fun guys hope you enjoy this mod
So if you have those too just redownload the table(version stayed same 1.06). Anyway no need to redownload no other new thing.
Have fun guys hope you enjoy this mod
;
I get a bit of a graphics error, the two revolvers in the foreground look very dark, almost black. I tried the 1.06 version, but it's missing all the flashers.
dark can you show me a screenshot pls?
On rare occasion the ball is somewhere at the top of the board and the quick draw sequence starts. Meaning the pin pops up right before the flipper and thinks its holding the ball back, the bad guy targets start to pop up and then it says draw! and the pin goes down. But the ball was never in the flipper lane for me to fire on the bad guy. Its not a big deal, as I just continue on with play. but just curious if Anyone else has seen this?
***EDIT*** Nevermind. This happens if the ball flies backwards over the gun fight switch then pops out of the top instead of coming back down through the flipper lane. Its working as it should.
Ive been playing this table a lot lately. A couple times a night I am getting the ball stuck under the right ramp area. Sometimes the ball even disappears and rolls back under the plunger lane. I can only see this because I turn on the ball debug switch. Any way to find and patch that hole?
Table looks great! Only issue I have is that the ball frequently gets stuck below the bumpers, under the left (white water) ramp. Anyone else experiencing this?
I get a bit of a graphics error, the two revolvers in the foreground look very dark, almost black. I tried the 1.06 version, but it's missing all the flashers.
Okay I figured this out, it's not really an error, the graphics on the guns got a bit darker with this version and since I run my VP off a cocktail arcade/VP hybrid that has tinted glass it looked much darker than previous versions. I noticed when I took a screen shot and brought to my regular PC to show you that it looked fine.
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