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  • Submitted: Jul 02 2023 04:27 PM
  • Last Updated: Jul 02 2023 04:29 PM
  • File Size: 30.12MB
  • Views: 5229
  • Downloads: 1,003
  • Author(s): Loserman76
    GNance
    Popotte
  • Manufacturer: Gottlieb
  • Year: 1976
  • IPDB Link:
  • Permission to MOD?: Unspecified

Download Target Alpha (Gottlieb 1976) 1.0b

* * * * * 23 Votes
Gottlieb; Loserman76; EM;



Screenshots
Initial announcement from Jeff:
VPX conversion
Artwork redrawn by GNance
Original art by Popotte
others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
 
My view on Target Alpha: another masterpiece from Ed Krynski. Odd looking, perfect fun in play.
 
Here I offer you my version 1.0b with these improvements: 
GAME
- new game physics
- new POV for cab users
- new sound sequences for ball release and choosing more than 1 player
- many new (nearly all) sounds e.g. gates, stand up targets, drop targets ....
- rolling ball sound level adjusted
- all object sounds now in operation
- new timing for ball release - now after player up alternator ends
- bumpers parallel engaged (thanks to jejepinball & kiwi)
- drop target's shape now changed to the typical Gottlieb flat style
- when the game is switched on and in game over state all players score reels are now illuminated
BACK GLASS
- rolling score reels
- score reel ilumination now in snippit- methodology
- score memory: when you leave the table and reload it the score of the previous use will be indicated
-> attention: I changed the nv ram concept in order to implement this functionality, if you have still a nv ram in the user- folder delete it or replace it with the nv ram you find in the zip file (it is the Target_Alpha_76VPX.txt), otherwise the table will crash when loading the 1st time.

- ZIP contains game, BG file, nv ram, BG- and PF- pics for cab users
 
All this in kind tribute to Jeff Whitehead. 
 
 
 
 

What's New in Version 1.0b (See full changelog)

  • 1.0 Loserman76
  • 1.0a Loserman76
  • 1.0b Mustang1961


Screenshots

Screenshots


Thanks for keeping this one alive, Mustang.  I enjoy this table because I used to be able to play one at a bowling alley near us (even though it was a bit banged up).  Looking forward to it.

Totally awesome timing!

I tackled a full vector graphic redraw of Canada Dry with was a re-themed from Gottlieb in 1976. Almost done with the PF, all vector graphic and will look much better than the current version.

I will definitely contact you when I am done so we can start from your table code and physics with my new updated graphics

Excellent effort on this table. Plays like a dream and 99K first game. Really enjoing this - thank you/

Thanks for updating this table, much appreciated!

Thank you.

looks great and plays really nice, thanks for the update.



 

Photo
Dutchpinball
Jul 05 2023 03:04 PM

Thank you for the update! Plays great!

grand merci 

Still getting runtime error. Tried suggestions but no luck. Might have to skip this one :(

Excellent table and gameplay.  Details that could be improved: There should not be a metal bumper by first top drop target, right white plastic lane separator piece should be red, not white, circle above left flipper should have writing in it. 

5 Stars from me. ***** 


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