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Submitter
SUPPORT TOPIC File Information
- Submitted: May 25 2022 06:02 PM
- Last Updated: Sep 13 2025 04:33 AM
- File Size: 21.99MB
- Views: 14995
- Downloads: 5,314
- Author(s): jpsalas
- Manufacturer: Other - Pinball
- Year: 1986
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Previous Versions
Download Lap by Lap (Inder 1986) 6.0.0
61 Votes
inder 1096 Spanish
Based on the table by Inder from 1986.
Table and graphics by me.
Thanks to Adrian for the pictures.
Thanks to Destruk & Gaston for the light numbers.
Thanks to inkochnito for the dip switch sub (F6 during play)
Thanks to pedator for the directb2s
This table includes my new LUT selector, which increases the brightness of the Gi lights to compensate as the table gets darker. Use it as always, keep down the LEFT magnasave while you select the level you want with the RIGHT magnasave (usually the CTRL keys)
I have included two sets of bumper caps, which you can select in editor. I have set as default the red/purple ones, since I like those better, but in the table you will find the white ones too, as seen in the pictures. I have not included an easy selector, so you will need to get your hands dirty and use the editor
The table is an Inder table, and this means it is a fast table, with very strong bumpers and slingshots. The table is as close as the original as I can make just by watching some videos, but there is a difference, in the real table the ramps send the ball to the opposite flipper, but a slower ball will surely send the ball strait down the drain, so I have adjusted the ramps so the ball always is returned to the flipper. I thought the real behavior was plain evil
Still it is a very challenging table.
Enjoy
JP
Table and graphics by me.
Thanks to Adrian for the pictures.
Thanks to Destruk & Gaston for the light numbers.
Thanks to inkochnito for the dip switch sub (F6 during play)
Thanks to pedator for the directb2s
This table includes my new LUT selector, which increases the brightness of the Gi lights to compensate as the table gets darker. Use it as always, keep down the LEFT magnasave while you select the level you want with the RIGHT magnasave (usually the CTRL keys)
I have included two sets of bumper caps, which you can select in editor. I have set as default the red/purple ones, since I like those better, but in the table you will find the white ones too, as seen in the pictures. I have not included an easy selector, so you will need to get your hands dirty and use the editor
The table is an Inder table, and this means it is a fast table, with very strong bumpers and slingshots. The table is as close as the original as I can make just by watching some videos, but there is a difference, in the real table the ramps send the ball to the opposite flipper, but a slower ball will surely send the ball strait down the drain, so I have adjusted the ramps so the ball always is returned to the flipper. I thought the real behavior was plain evil
Enjoy
JP
What's New in Version 6.0.0 (See full changelog)
- 6.0.0 Updated September 2025
- - Moved LUT to User Options (F12)
- - Added some extra options to the User Options (F12)
- - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
- 5.5.0 Updated 13.12.2024
- - New directb2s made by pedator
- - New playfield mesh to avoid the ball getting stuck on top of the flippers.
- - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
- - Updated for VPX8 (adjusted reflections, equirectangular ball, linked flashers to lights, incandescent lights)
- - Updated physics to my Rev3. Including physics materials, flipper code and slingshot shapes.
- - Updated LUT images and display system, 10 darker shades and 10 warmer shades.
- - some graphical changes (playfield mesh with holes, metal wall guides, lights warmer)
- - added a screenshot for scutters file explorer handler
- 4.0.0 Updated 15.10.2022
- - Updated to my VPX7 physics
- - Updated my mechanical set of sounds to a more "under the glass" sound.
- - Updated to my latest script routines.
- 1.01 Updated 26.05.2022
- - Added B2S command to move the car on the backglass.
- 1.0.0 Released 25.05.2022
Screenshots
Otra española! Muchisimas gracias!
Another fantastic table, JP. I am so grateful that you introduced me to Inder tables. Growing up in the states, I never played one of these in the wild.
Una de mis favoritas, muchísimas gracias.
JP! You know I'm a sucker for spinner sounds!
This is a really nice table and the fact that we get these suckers is all because of you, man. Thanks!
Thank you very much JP!
always cool artwork on these tables, JP rocks!
Thank you, Sir.
where can i find the vpx10.72 version?
Gracias, me encantan tus mesas, GRANDE JPSALAS
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For the car animation on the backglass by Wildman from vpuniverse.com:
Script mod to do:
Add line:
105 CarPos = 16
Replace the Sub AdvanceCar routine for this:
258 Sub AdvanceCar ()
259 Controller.B2SSetData CarPos+100, 0
260 CarPos = CarPos + 1
261 If CarPos> 17 Then CarPos = CarPos - 17 : vpmTimer.PulseSw 61
262
263 'Car.SetValue CarPos
264 Controller.B2SSetData CarPos+100, 1
265 End Sub
I don't know if something is missing in the code change so the car animation seems to work!