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  • Submitted: May 25 2022 06:02 PM
  • Last Updated: Sep 13 2025 04:33 AM
  • File Size: 21.99MB
  • Views: 14995
  • Downloads: 5,314
  • Author(s): jpsalas
  • Manufacturer: Other - Pinball
  • Year: 1986
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 13 Dec 2024 Download Lap by Lap (Inder 1986) 5.5.0

Download Lap by Lap (Inder 1986) 6.0.0

* * * * * 61 Votes
inder 1096 Spanish



Screenshots
Based on the table by Inder from 1986.
 
Table and graphics by me.
 
Thanks to Adrian for the pictures.
Thanks to Destruk & Gaston for the light numbers.
Thanks to inkochnito for the dip switch sub (F6 during play)
Thanks to pedator for the directb2s
 
This table includes my new LUT selector, which increases the brightness of the Gi lights to compensate as the table gets darker. Use it as always, keep down the LEFT magnasave while you select the level you want with the RIGHT magnasave (usually the CTRL keys)
 
I have included two sets of bumper caps, which you can select in editor. I have set as default the red/purple ones, since I like those better, but in the table you will find the white ones too, as seen in the pictures. I have not included an easy selector, so you will need to get your hands dirty and use the editor :)
 
The table is an Inder table, and this means it is a fast table, with very strong bumpers and slingshots. The table is as close as the original as I can make just by watching some videos, but there is a difference, in the real table the ramps send the ball to the opposite flipper, but a slower ball will surely send the ball strait down the drain, so I have adjusted the ramps so the ball always is returned to the flipper. I thought the real behavior was plain evil :) Still it is a very challenging table.
 
Enjoy
JP  

What's New in Version 6.0.0 (See full changelog)

  • 6.0.0 Updated September 2025
  • - Moved LUT to User Options (F12)
  • - Added some extra options to the User Options (F12)
  • - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
  • 5.5.0 Updated 13.12.2024
  • - New directb2s made by pedator
  • - New playfield mesh to avoid the ball getting stuck on top of the flippers.
  • - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
  • - Updated for VPX8 (adjusted reflections, equirectangular ball, linked flashers to lights, incandescent lights)
  • - Updated physics to my Rev3. Including physics materials, flipper code and slingshot shapes.
  • - Updated LUT images and display system, 10 darker shades and 10 warmer shades.
  • - some graphical changes (playfield mesh with holes, metal wall guides, lights warmer)
  • - added a screenshot for scutters file explorer handler
  • 4.0.0 Updated 15.10.2022
  • - Updated to my VPX7 physics
  • - Updated my mechanical set of sounds to a more "under the glass" sound.
  • - Updated to my latest script routines.
  • 1.01 Updated 26.05.2022
  • - Added B2S command to move the car on the backglass.
  • 1.0.0 Released 25.05.2022


Screenshots

Screenshots Screenshots Screenshots


@jpsalas
 
For the car animation on the backglass by Wildman from vpuniverse.com:
 
Script mod to do:
 
Add line:
 
105      CarPos = 16
 
Replace the Sub AdvanceCar routine for this:
 
258  Sub AdvanceCar ()
259      Controller.B2SSetData CarPos+100, 0
260      CarPos = CarPos + 1
261      If CarPos> 17 Then CarPos = CarPos - 17 : vpmTimer.PulseSw 61
262 
263      'Car.SetValue CarPos
264   Controller.B2SSetData CarPos+100, 1
265  End Sub
 
I don't know if something is missing in the code change so the car animation seems to work!
 

Otra española! Muchisimas gracias!

Another fantastic table, JP.  I am so grateful that you introduced me to Inder tables.  Growing up in the states, I never played one of these in the wild. 

Una de mis favoritas, muchísimas gracias.

JP!  You know I'm a sucker for spinner sounds! 

 

 

This is a really nice table and the fact that we get these suckers is all because of you, man.  Thanks!

Photo
Firepower68
May 26 2022 10:54 AM

Thank you very much JP!

always cool artwork on these tables, JP rocks!

Photo
pinball lover
May 27 2022 12:04 AM

Thank you, Sir.

where can i find the vpx10.72 version?

Gracias, me encantan tus mesas, GRANDE JPSALAS


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