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Submitter
SUPPORT TOPIC File Information
- Submitted: May 25 2022 06:02 PM
- Last Updated: Oct 16 2022 11:26 AM
- File Size: 8.26MB
- Views: 7152
- Downloads: 2,588
- Author(s): jpsalas
- Manufacturer: Other - Pinball
- Year: 1986
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Previous Versions
Download Lap by Lap (Inder 1986) 4.0.0





inder 1096 Spanish

Based on the table by Inder from 1986.
Table and graphics by me.
Thanks to Adrian for the pictures.
Thanks to Destruk & Gaston for the light numbers.
Thanks to inkochnito for the dip switch sub (F6 during play)
This table includes my new LUT selector, which increases the brightness of the Gi lights to compensate as the table gets darker. Use it as always, keep down the LEFT magnasave while you select the level you want with the RIGHT magnasave (usually the CTRL keys)
I have included two sets of bumper caps, which you can select in editor. I have set as default the red/purple ones, since I like those better, but in the table you will find the white ones too, as seen in the pictures. I have not included an easy selector, so you will need to get your hands dirty and use the editor
The table is an Inder table, and this means it is a fast table, with very strong bumpers and slingshots. The table is as close as the original as I can make just by watching some videos, but there is a difference, in the real table the ramps send the ball to the opposite flipper, but a slower ball will surely send the ball strait down the drain, so I have adjusted the ramps so the ball always is returned to the flipper. I thought the real behavior was plain evil
Still it is a very challenging table.
Enjoy
JP
Table and graphics by me.
Thanks to Adrian for the pictures.
Thanks to Destruk & Gaston for the light numbers.
Thanks to inkochnito for the dip switch sub (F6 during play)
This table includes my new LUT selector, which increases the brightness of the Gi lights to compensate as the table gets darker. Use it as always, keep down the LEFT magnasave while you select the level you want with the RIGHT magnasave (usually the CTRL keys)
I have included two sets of bumper caps, which you can select in editor. I have set as default the red/purple ones, since I like those better, but in the table you will find the white ones too, as seen in the pictures. I have not included an easy selector, so you will need to get your hands dirty and use the editor

The table is an Inder table, and this means it is a fast table, with very strong bumpers and slingshots. The table is as close as the original as I can make just by watching some videos, but there is a difference, in the real table the ramps send the ball to the opposite flipper, but a slower ball will surely send the ball strait down the drain, so I have adjusted the ramps so the ball always is returned to the flipper. I thought the real behavior was plain evil

Enjoy
JP
What's New in Version 4.0.0 (See full changelog)
- 4.0.0 Updated 15.10.2022
- - Updated to my VPX7 physics
- - Updated my mechanical set of sounds to a more "under the glass" sound.
- - Updated to my latest script routines.
- 1.01 Updated 26.05.2022
- - Added B2S command to move the car on the backglass.
- 1.0.0 Released 25.05.2022
Screenshots
Muchas gracias, JP! So much beautiful work by your hand, pinball history lives on because of you! Thanks for all the efforts and for sharing. MUCH appreciated!
Thank you, JP!
Never care re the subject mater if it says JP on it, its a no brainer for me :-) Love all your tables sir.
As a bonus I am a car guy, so today is a win win as they say!
Incroyable Monsieur JpSalas - Merci
Awesome new table!
Thank you JP!
Muchas gracias Juan Pablo.
amazing, thanks a lot!
Very nice papa smurf :-)
Killer work on this table JPsalas!
for the B2s to work right, you need the following two lines (bolded below) added and the B2s works great with the car moving around the small track on the B2S
Sub AdvanceCar ()
Controller.B2SSetData CarPos+100, 0
CarPos = CarPos + 1
If CarPos> 17 Then CarPos = CarPos - 17 : vpmTimer.PulseSw 61
Car.SetValue CarPos
Controller.B2SSetData CarPos+100, 1
End Sub
B2S i'm referring to is:
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Nice these Inder Tables. Gracias!