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Submitter
SUPPORT TOPIC File Information
- Submitted: Apr 01 2022 07:17 AM
- Last Updated: Apr 14 2022 01:40 AM
- File Size: 146.46MB
- Views: 38245
- Downloads: 9,224
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Author(s):
mrjcrane
JP Salas
T-800
Arngrim
Masalaja - Permission to MOD?: No
Previous Versions
Download Scooby Doo, 2022 v1.0.1
58 Votes
Scooby Doo
Hi Pinthusiasts, it's just a few strokes past midnight now and it's April 1st, 2022 in the Pacific Time Zone. No Foolin !!!, I'm coming out of the shadows now, here is my first table release, It's "Scooby Doo, 2022". A lot has changed since 1969, but Shaggy, Scooby and the rest of the Gang need your help to capture 8 monsters & ghosts and to solve this mystery.
This table is a VPX retrofit, retheme and remaster of the much older VP9 Scooby Doo. The audio track has been entirely re-mastered and the table is running nicely on the VPX platform with better code and a streamlined game play.
I wish to extend a special thanks to JP Salas, for giving me permission to mod his table (Wrath of Olympus). Scooby Doo sits entirely on top of his January 2022 release of Wrath of Olympus and I did not delete a single line of his WOOLY code. So, if you know the rules to that table, then you have a good head start. In addition I want to personally thank JP for coaching me on some of the finer points of table design and the special touches he added to my revamp (such as the parrot, the barrels, lighting fixes, good advice and other things I did not have the skill to do when I started. My skills started at 0. Sorry I do not have the skill yet to make a backglass for the table.
I have additional mods on the way and I'll address bugs and issues in the release thread if you post there.
Other thanks to T-800, Arngrim and Masalaja & VP community in general. Enjoy the Mystery, mrjcrane.
This table is a VPX retrofit, retheme and remaster of the much older VP9 Scooby Doo. The audio track has been entirely re-mastered and the table is running nicely on the VPX platform with better code and a streamlined game play.
I wish to extend a special thanks to JP Salas, for giving me permission to mod his table (Wrath of Olympus). Scooby Doo sits entirely on top of his January 2022 release of Wrath of Olympus and I did not delete a single line of his WOOLY code. So, if you know the rules to that table, then you have a good head start. In addition I want to personally thank JP for coaching me on some of the finer points of table design and the special touches he added to my revamp (such as the parrot, the barrels, lighting fixes, good advice and other things I did not have the skill to do when I started. My skills started at 0. Sorry I do not have the skill yet to make a backglass for the table.
I have additional mods on the way and I'll address bugs and issues in the release thread if you post there.
Other thanks to T-800, Arngrim and Masalaja & VP community in general. Enjoy the Mystery, mrjcrane.
What's New in Version v1.0.1 (See full changelog)
- 1.0.0 04/01/2022 - Initial table release
- 1.0.1 04/13/2022 -
- Fixed reported bugs from initial release, added choice of 6 different desktop backgrounds, added user switches for DOF Testing and "Beer Mode" (Backspace, tap flippers to release), redesigned desktop background. Shrunk table file size, added "JUKEBOX" mode INS and DEL keys to play favorite Scooby TV songs. Completed all 8 audio tracks for monster/ghost capture modes, enhanced some DMD screens and messaging. Cleaned up clutter in table script.
super table! thanks for the boyhood memories of cant wait to watch the new Scooby-Doo on Saturday morning
For sure .. thanks tsc and v3l.
First, my congratulations to you for this awesome table. I was starting to work on a Scooby Doo table and you've seemed to capture what I was going for!
My only issue is that I can't use FlexDMD. If I attempt to add FlexDMD to my "commercial" table with 3-screens and the 3rd screen as my DMD screen, I need to upgrade a windows file (net framework) which works but then I lose all my DOFLinx lights in the cab and undercab for all tables I have. So, I had to revert.
Anyway, I turned FlexDMD off in the script and the table works just fine. I downloaded the down and dirty backglass which is great for now. But, since I disabled FlexDMD, I don't have a DMD at all to show score or balls. It's not hidden under the backglass or table to bring to front either. I checked that. I have this problem with JP's Friday the 13th table which is awesome as well. Just no DMD at all. Any advice?
I've tried reading anything about this issue that I am having but not finding any reference. Sorry if this is a known fix that I am not aware about. This is likely something I should post on a flexDMD specific post, but wanted to see if there was a quick solution I'm missing you may know about.
Great looking table !! My kids are going to enjoy some Scooby snacks in the gameroom today. Thank you
First, my congratulations to you for this awesome table. I was starting to work on a Scooby Doo table and you've seemed to capture what I was going for!
My only issue is that I can't use FlexDMD. If I attempt to add FlexDMD to my "commercial" table with 3-screens and the 3rd screen as my DMD screen, I need to upgrade a windows file (net framework) which works but then I lose all my DOFLinx lights in the cab and undercab for all tables I have. So, I had to revert.
Anyway, I turned FlexDMD off in the script and the table works just fine. I downloaded the down and dirty backglass which is great for now. But, since I disabled FlexDMD, I don't have a DMD at all to show score or balls. It's not hidden under the backglass or table to bring to front either. I checked that. I have this problem with JP's Friday the 13th table which is awesome as well. Just no DMD at all. Any advice?
I've tried reading anything about this issue that I am having but not finding any reference. Sorry if this is a known fix that I am not aware about. This is likely something I should post on a flexDMD specific post, but wanted to see if there was a quick solution I'm missing you may know about.
Mega Hi and thanks so much ... I did test out FLEX both in Desktop mode redirected to my 2nd monitor and also in My PinCab to my Backglass screen. It does work and tested without issue. Please double check that your are on the most recent versions of Flex and Freezy, then on the Backglass I saw there were two new ones created over on VP Universe that you can pick from that will replace the one I put in as a place holder in my initial release. Keep me posted if you can't bring FLEX to life. No Scooby Doo episode ever went as planned on the old TV show, my game is bound to have a few issues.
You are welcome yes I fixed on my end already and have a new version targeted for this Friday night, Pacific Time. Am trying to keep up with all the questions and support issues best I can everyone, just I have some other tugs on my time schedule outside of the forums. Thanks all !! Enjoy the game.
Great looking table !! My kids are going to enjoy some Scooby snacks in the gameroom today. Thank you
Exactly who I wrote it for you and your family, enjoy !!
Hi Folks, for those of you using DOF and PinCabs, I am trying to reach out to Arngrim to have an entry created over in the DOF ConfigTool Database for the Scooby Doo,2022 Table. For now I an using "Wooly" as the rom/table name but I have a new name "Scooby" embedded in the table script that I will flip once the DOF Config entry is made. If you are good with your tech skills, you can jump ahead of me and change the rom name in the table script then you would have to manually update your directoutputconfig.ini file by hand in advance of an entry over on the DOF Config Site.
Otherwise using "Wooly" as the rom name may clobber your WOOLY high scores if you are a really good player.
Wooly,E101,E102,E103/E110,E104/E107/E113,E105/E111/E117/E119 @t@/E124|E125 @t@,E106/E126|E127 @t@/E133|E134|E135|E136 @t@/E143 @t@,E132 m600 I28,E108 I20
Scooby,E101,E102,E103/E110,E104/E107/E113,E105/E111/E117/E119 @t@/E124|E125 @t@,E106/E126|E127 @t@/E133|E134|E135|E136 @t@/E143 @t@,E132 m600 I28,E108 I20
Simplified String for Sainsmart8 device:
Scooby,E101,E102,E103,E104,E105,E106,E132 m600 I28,E108
Been playing this one for a couple of days now and what a fun table! Forget the kids! This is a fun table with lots of targets and ramps to hit.
Thanks for sharing your hard work.
Heinz
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Indeed bref and is why I approached it as a throwback table for those of us who grew up glued to the TV on Saturday mornings when no "Educational/Informative" E/I content was required ... just pure entertainment from 7AM till Noon on the 3 major TV networks, until Soul Train, Bandstand or your mom forced you to go outside and play with your friends in the neighborhood. Have fun .... is why I did the table !