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  • Submitted: Apr 01 2022 07:17 AM
  • Last Updated: Apr 14 2022 01:40 AM
  • File Size: 146.46MB
  • Views: 23596
  • Downloads: 6,622
  • Author(s): mrjcrane
    JP Salas
    T-800
    Arngrim
    Masalaja
  • Permission to MOD?: No

Previous Versions

  • 01 Apr 2022 Download Scooby Doo, 2022 v1.0

Download Scooby Doo, 2022 v1.0.1

* * * * * 53 Votes
Scooby Doo



Screenshots
Hi Pinthusiasts, it's just a few strokes past midnight now and it's April 1st, 2022 in the Pacific Time Zone. No Foolin !!!, I'm coming out of the shadows now, here is my first table release, It's "Scooby Doo, 2022". A lot has changed since 1969, but Shaggy, Scooby and the rest of the Gang need your help to capture 8 monsters & ghosts and to solve this mystery.
 
This table is a VPX retrofit, retheme and remaster of the much older VP9 Scooby Doo. The audio track has been entirely re-mastered and the table is running nicely on the VPX platform with better code and a streamlined game play.
 
I wish to extend a special thanks to JP Salas, for giving me permission to mod his table (Wrath of Olympus). Scooby Doo sits entirely on top of his January 2022 release of Wrath of Olympus and I did not delete a single line of his WOOLY code. So, if you know the rules to that table, then you have a good head start. In addition I want to personally thank JP for coaching me on some of the finer points of table design and the special touches he added to my revamp (such as the parrot, the barrels, lighting fixes, good advice and other things I did not have the skill to do when I started. My skills started at 0. Sorry I do not have the skill yet to make a backglass for the table.
 
I have additional mods on the way and I'll address bugs and issues in the release thread if you post there.
 
Other thanks to T-800, Arngrim and Masalaja & VP community in general. Enjoy the Mystery, mrjcrane.

What's New in Version v1.0.1 (See full changelog)

  • 1.0.0 04/01/2022 - Initial table release
  • 1.0.1 04/13/2022 -
  • Fixed reported bugs from initial release, added choice of 6 different desktop backgrounds, added user switches for DOF Testing and "Beer Mode" (Backspace, tap flippers to release), redesigned desktop background. Shrunk table file size, added "JUKEBOX" mode INS and DEL keys to play favorite Scooby TV songs. Completed all 8 audio tracks for monster/ghost capture modes, enhanced some DMD screens and messaging. Cleaned up clutter in table script.




11/01/2023: I'm running VPX v 10.8.0 Beta 64 Bit. I do suggest you make the 64 bit upgrade at minimum as well. It seems to fix or address issues since the April 2022 release of Scooby.
https://youtu.be/zc_6cr4Fo8k

 

09/23/2023 - Available Backglasses & Resources by other creators:

https://www.vpforums...&showfile=16654

https://www.vpforums...hl=+scooby +doo

https://vpuniverse.c...oby doo&quick=1

 

Quick Game Guide:

 guide-page11_t.png guide-page20_t.png guide-page8_t.png

 

04/13/2022: Release v1.0.1 Addresses the fixes for all the bugs listed below from v1.0.0, the initial release

04/15/2022: Found a bug in DOF command string, Add E105 for Left Pop Bumper, was missing, add manually, I will add to DOF Config Database soon as I can.

Scooby,E101,E102,E103/E110,E104/E107/E113,E105/E111/E117/E119 @t@/E124|E125 @t@,E106/E126|E127 @t@/E133|E134|E135|E136 @t@/E143 @t@,E132 m600 I28,E108 I20

The game is kind of still a little be of a WIP as I have a few more waves of fixes and improvements to deploy still so please be patient with my release.

 

BUG FIXES from release v1.0.0 fixed in v1.0.1:

 

Spotted a small bug in line 4560. I have a stray leading quote before dof_shaker that should not be there or I messed up the line trying to "variablize" the DOF command strings. I'm still new at table coding, figuring it out as I go. I used variables to reference my DOF devices by name, instead of using literals (in quotes) so not sure on the correct syntax so reactive the stable line from just above it in JP's original code from WOOLY.

-----------------------------------------------------------------------------------------------

 

Runtime error (make the both changes for the LINE 1 error/kickback/dof_shaker bug and also for the sd_tilt_warn & sd_tilt_tilt issue. Should patch up the game until my next release corrected version.

-------------
Line: 1
Type mismatch: 'dof_shaker'

 

BUG ISSUE -- SHAKER/LEFT KICKBACK TABLE CRASH LINE 1 or 4560: (Replace dof_shaker with DOF 110 in the specific line below )

vpmtimer.addtimer 2000, "dof_shaker, DOFPulse:PlaySoundAt SoundFX(""fx_kicker"",DOFContactors),Kickback:kickback.kick 0,45 '" 'Scooby code

OR just replace the row with the original line from WOOLY

BEST TEMP FIX IS:

vpmtimer.addtimer 2000, "DOF 110, DOFPulse:PlaySoundAt SoundFX(""fx_kicker"",DOFContactors),Kickback:kickback.kick 0,45 '"

--------------------------------------------------------------------------------------

 

BUG ISSUE -- TILT WARNINGS TABLE CRASH LINES 186 & 187: (bad names, do search and replace FROM sd_vo_tilt_warn & sd_vo_tilt_tilt TO sd_tilt_warn & sd_tilt_tilt)

FIX= I shorten the variable names to sd_tilt_warn & sd_tilt_tilt in the DIM lines #186 & 187. I'll upload the missing back end sounds and corrected variable names in release v1.0.1 this week possibly on 04/08/2022.

-----------------------------------------------------

 

BUG ISSUE -- ROM NAME CLOBBERING OVER WOOLY HIGH SCORES ACTIVATE LINE 36 deactivate 35:

I used "Wooly" as the table rom name in v1.0 release, was clobbering over the WOOLY high scores, will be migrating table rom name to "Scooby" once I can get someone to create for me a DOF command sequence over on DOF CONFIG site.

If you want to handle it manually, adjust your directoutputconfig.ini file (copy the woooly line to a scooby line, then change the wooly word to scooby for the new line. DOF strings are in alphabetic order in the config file.

-------------------

 

BUG ISSUE -- BOTH FLIPPERS GETTING STUCK IN THE UP POSITION COMMENT OUT LINE 430: This is actually hidden feature in the game to hold the ball for you while you take a quick break

Fix = just comment out line 430

    If keycode = "22"  Then KeysFlippersUp   'SCOOBY code Both Flippers Up, map to "U" key on keyboard, use when going to grab another beer!

change to

    'If keycode = "22"  Then KeysFlippersUp   'SCOOBY code Both Flippers Up, map to "U" key on keyboard, use when going to grab another beer!

very nice looking table great work 

Fun table but backglass seems to be messed up, the image is not for the table, I'm getting an image from DOF config tool instead.

very cool. can't wait to get it on the cab. not once could i get the ball up to the upper area though. pretty tough. 35m first run on the desktop :P

Fun table but backglass seems to be messed up, the image is not for the table, I'm getting an image from DOF config tool instead.

Yep sorry people that B2S backglass I included is just a place holder until someone with more skill can make a real backglass for the table. I don't have that skill yet and not a talented graphics artist yet.

Love it. What a great job

Photo
force10wind
Apr 01 2022 07:40 PM

Sweet! Can't wait to try this.

Thanks for sharing!

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hauntfreaks
Apr 01 2022 07:42 PM

looks good man, congrates....
one bit of advice on DT mode, never have the background brighter then the table itself, it makes the table seem like an afterthought.... its like selling a house you need to create curb appeal, let the table be the star.... 
thats my 2 pennies

awesome table brings back so many good memories

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ijustwantpinball
Apr 01 2022 10:47 PM

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