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  • Submitted: Apr 01 2022 07:17 AM
  • Last Updated: Apr 14 2022 01:40 AM
  • File Size: 146.46MB
  • Views: 38245
  • Downloads: 9,224
  • Author(s): mrjcrane
    JP Salas
    T-800
    Arngrim
    Masalaja
  • Permission to MOD?: No

Previous Versions

  • 01 Apr 2022 Download Scooby Doo, 2022 v1.0

Download Scooby Doo, 2022 v1.0.1

* * * * * 58 Votes
Scooby Doo



Screenshots
Hi Pinthusiasts, it's just a few strokes past midnight now and it's April 1st, 2022 in the Pacific Time Zone. No Foolin !!!, I'm coming out of the shadows now, here is my first table release, It's "Scooby Doo, 2022". A lot has changed since 1969, but Shaggy, Scooby and the rest of the Gang need your help to capture 8 monsters & ghosts and to solve this mystery.
 
This table is a VPX retrofit, retheme and remaster of the much older VP9 Scooby Doo. The audio track has been entirely re-mastered and the table is running nicely on the VPX platform with better code and a streamlined game play.
 
I wish to extend a special thanks to JP Salas, for giving me permission to mod his table (Wrath of Olympus). Scooby Doo sits entirely on top of his January 2022 release of Wrath of Olympus and I did not delete a single line of his WOOLY code. So, if you know the rules to that table, then you have a good head start. In addition I want to personally thank JP for coaching me on some of the finer points of table design and the special touches he added to my revamp (such as the parrot, the barrels, lighting fixes, good advice and other things I did not have the skill to do when I started. My skills started at 0. Sorry I do not have the skill yet to make a backglass for the table.
 
I have additional mods on the way and I'll address bugs and issues in the release thread if you post there.
 
Other thanks to T-800, Arngrim and Masalaja & VP community in general. Enjoy the Mystery, mrjcrane.

What's New in Version v1.0.1 (See full changelog)

  • 1.0.0 04/01/2022 - Initial table release
  • 1.0.1 04/13/2022 -
  • Fixed reported bugs from initial release, added choice of 6 different desktop backgrounds, added user switches for DOF Testing and "Beer Mode" (Backspace, tap flippers to release), redesigned desktop background. Shrunk table file size, added "JUKEBOX" mode INS and DEL keys to play favorite Scooby TV songs. Completed all 8 audio tracks for monster/ghost capture modes, enhanced some DMD screens and messaging. Cleaned up clutter in table script.




I'm a huge Scooby-Doo fan and you did a fantastic table!  Congrats on your first table.  And thanks JP for a great table to use as a base.  The B2S that someone else created looks great with it.

Wow yes !!!!!!! Thanks for tracking that down ..... will definitely be pushing that into my PinCab asap ! much appreciated.

Runtime error
-------------
Line: 729
Variable non définie: 'sd_tilt_warn'

 

in sound manager i haven't it! how to create a sound for sd_tilt_warn???

 

edit: i have change script with  PlaySound sd_fx_magnasave!

looks good man, congrates....
one bit of advice on DT mode, never have the background brighter then the table itself, it makes the table seem like an afterthought.... its like selling a house you need to create curb appeal, let the table be the star.... 
thats my 2 pennies

Hey Hauntfreak ... yes the groovy bright background was a residual tribute to JP and Masalaja from their original VP9 version of the table so I left little things here and there as a way to say thanks to them both ........ HOWEVER, if you dig something up and it looks good and fits the theme, I'd be willing to consider rolling it into the image library as an alternate selectable background, a custom tweak you can make. Let me see your suggestion and I'll experiment a little. Thanks for the advice ! I'm very new at all this design stuff.

Excellent table!!!

 

Thank you so much to all involved!

Runtime error
-------------
Line: 729
Variable non définie: 'sd_tilt_warn'

 

in sound manager i haven't it! how to create a sound for sd_tilt_warn???

 

edit: i have change script with  PlaySound sd_fx_magnasave!

Hi Remi, yes I am working on a fix for that which I may upload a new version today or tomorrow. But as a work around you can do the following. I have new sounds ready to go in the sound library for the Tilt Warning and the Tilt Table Tilt. It was a programming oversight on my part.

1) Leave the Dim statements as they should be remamed as Dim sd_tilt_tilt and Dim sd_tilt_tilt.

Example:

'** TILT WARNINGS
LINE 186 = Dim sd_tilt_warn        : sd_tilt_warn        = "tilt_warning_sound_from_my_sound_library"

2) You can load 2 of your own sounds into the sound library that you would like for the tilt warning and the table tilt.

3) In the same DIM lines from step 1, you can reference your tilt sound by putting it between the quoutes .. just look how I handle the rest of the sound library in the table script. It is modular and I use variables instead of exclusively using literals for my sound references. I have "Variabliezed" the modular sound library.

4) Then later in the script lines 729 & 736 should be corrected automatically.

        PlaySound sd_tilt_warn

        PlaySound sd_tilt_tilt

OR you can just wait for my next version I will load on Sunday night which has the fix and a few other fixes in the table script as well.

OR you can avoid tilting the table for now ;) Have fun with it !!

 

En Frances:

Salut Remi, oui je travaille sur un correctif pour lequel je pourrais télécharger une nouvelle version aujourd'hui ou demain. Mais comme solution de contournement, vous pouvez faire ce qui suit. J'ai de nouveaux sons prêts à l'emploi dans la bibliothèque de sons pour l'avertissement d'inclinaison et l'inclinaison de la table d'inclinaison. C'était un oubli de programmation de ma part.

1) Laissez les instructions Dim telles qu'elles doivent être renommées en tant que Dim sd_tilt_tilt et Dim sd_tilt_tilt.

Exemple:

'** AVERTISSEMENTS D'INCLINAISON
LIGNE 186 = Dim sd_tilt_warn : sd_tilt_warn = "tilt_warning_sound_from_my_sound_library"

2) Vous pouvez charger 2 de vos propres sons dans la bibliothèque de sons que vous souhaitez pour l'avertissement d'inclinaison et l'inclinaison de la table.

3) Dans les mêmes lignes DIM de l'étape 1, vous pouvez référencer votre son d'inclinaison en le mettant entre les guillemets .. regardez simplement comment je gère le reste de la bibliothèque de sons dans le script de table. Il est modulaire et j'utilise des variables au lieu d'utiliser exclusivement des littéraux pour mes références sonores. J'ai "variabilisé" la bibliothèque de sons modulaire.

4) Ensuite, plus tard dans le script, les lignes 729 et 736 doivent être corrigées automatiquement.

PlaySound sd_tilt_warn

PlaySound sd_tilt_tilt

OU vous pouvez simplement attendre ma prochaine version que je chargerai dimanche soir, qui contient également le correctif et quelques autres correctifs dans le script de table.
Photo
NicolaiNuke
Apr 02 2022 05:46 PM

Also posted in the support topic:

 

I noticed that neither the left or right out-lane switches trigger the "S" light on the playfield when the ball is lost.

 

As well, i captured a monster by shooting the ball into the "Monster Masher" drop hole. The ball did not automatically eject and I had to use one of the magnasave buttons to eject the ball and continue playing.  Is that normal? This would be an issue for people playing on a cab with no magnasave buttons installed/configured.

 

Otherwise, awesome work!

Those sounds are instant nostalgia! Great new table for the cab, thanks for sharing!

super table! thanks for the boyhood memories of cant wait to watch the new Scooby-Doo on Saturday morning

Also posted in the support topic:

 

I noticed that neither the left or right out-lane switches trigger the "S" light on the playfield when the ball is lost.

 

As well, i captured a monster by shooting the ball into the "Monster Masher" drop hole. The ball did not automatically eject and I had to use one of the magnasave buttons to eject the ball and continue playing.  Is that normal? This would be an issue for people playing on a cab with no magnasave buttons installed/configured.

 

Otherwise, awesome work!

Nico, think I posted a reply in the other thread about what is normal for that shot and that left side of the the table ... the far left "S" should light up when the left side kickback feature is activated. The "S" only illuminates when the kickback SAVE feature is activated. Shaggy will say "Let's give it again, and your ball will be saved. This is why I peeled the apron back farther than normal so you can see that the "save gate" has been opened and as such allows the left kickback to be exposed to save your ball and put it back into play. Keep playing ... there are many more surprises in the table and the table script.

 

See also the Player Guide for Wrath of Olympus By JP, this was called Hades Gate in that game; same features; I did not change any of the table rules or gameplay so should be identical to WOOLY.


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