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Submitter
SUPPORT TOPIC File Information
- Submitted: Apr 23 2021 05:52 PM
- Last Updated: Aug 17 2021 05:41 AM
- File Size: 98.1MB
- Views: 10809
- Downloads: 2,114
- Author(s): OctoChris
- Permission to MOD?: Yes, without approval
Previous Versions
Download Galaga Pinball 1.7.0
13 Votes
Original
Take the fight against the Galaga Army to them with Galaga Pinball!
This table requires FlexDMD to operate, so before you launch this table, download and install FlexDMD from the extension's Github release page.
The bonus counter is on the bottom half of the playfield. Each bonus point is worth 100 points at the end of the ball.
All point values specified below are base values, that is, when the ball is not in Multiball mode. All scoring is multiplied during Multiball mode, so use it to make a comeback and earn extra points.
Shoot the upper playfield kicker to start this Multiball.
There is an orbit loop to the left of the ramp in the center that increases your bonus multiplier and awards 100 points.
The ramp in the center of the playfield has different scoring values based on whether the ramp light is unlit, lit or flashing:
All inlanes, outlanes, and rollover lanes score 50 points and 2 bonus points when hit. When the rollover lanes are completed, 100 extra points and 4 extra bonus points are awarded.
If the ball rolls into the outlane on the last ball, Last Chance mode is activated. The game plays normally during Last Chance mode except you cannot start a Multiball. Thus, the upper playfield kicker will simply kick the ball out after a ball rolls in it during this mode.
The upper playfield kicker has a base scoring value of 1000 points whenever a ball rolls in it.
The drop targets on the right of the playfield score 50 points when one of them is dropped. If you drop all the drop targets, you get 200 extra points and 5 bonus points.
The first extra ball is awarded after 10000 total points scored. After that, an extra ball is awarded for every 20000 total points scored. A player's score counter will stop after 999999 total points have been collected by that player during a single game.
If you complete the drop targets 4 times and then shoot the ball into the upper playfield kicker, you will activate the game's wizard mode, a battle against the mothership. You cannot start a multiball in this mode.
Each player gets 3 balls per game.
Good luck!
This table requires FlexDMD to operate, so before you launch this table, download and install FlexDMD from the extension's Github release page.
The bonus counter is on the bottom half of the playfield. Each bonus point is worth 100 points at the end of the ball.
All point values specified below are base values, that is, when the ball is not in Multiball mode. All scoring is multiplied during Multiball mode, so use it to make a comeback and earn extra points.
Shoot the upper playfield kicker to start this Multiball.
There is an orbit loop to the left of the ramp in the center that increases your bonus multiplier and awards 100 points.
The ramp in the center of the playfield has different scoring values based on whether the ramp light is unlit, lit or flashing:
- Unlit ramp light = 100 point ramp value
- Lit ramp light = 250 point ramp value
- Flashing ramp light = 500 point ramp value
All inlanes, outlanes, and rollover lanes score 50 points and 2 bonus points when hit. When the rollover lanes are completed, 100 extra points and 4 extra bonus points are awarded.
If the ball rolls into the outlane on the last ball, Last Chance mode is activated. The game plays normally during Last Chance mode except you cannot start a Multiball. Thus, the upper playfield kicker will simply kick the ball out after a ball rolls in it during this mode.
The upper playfield kicker has a base scoring value of 1000 points whenever a ball rolls in it.
The drop targets on the right of the playfield score 50 points when one of them is dropped. If you drop all the drop targets, you get 200 extra points and 5 bonus points.
The first extra ball is awarded after 10000 total points scored. After that, an extra ball is awarded for every 20000 total points scored. A player's score counter will stop after 999999 total points have been collected by that player during a single game.
If you complete the drop targets 4 times and then shoot the ball into the upper playfield kicker, you will activate the game's wizard mode, a battle against the mothership. You cannot start a multiball in this mode.
Each player gets 3 balls per game.
Good luck!
What's New in Version 1.7.0 (See full changelog)
- Uploaded a patch zip file which you would extract over the original Galaga Pinball game folder.
- Don't forget to back up your original game.vpx!
Screenshots
Thanks a lot for this as Galaga is one of my favourites on my Bartop arcade machine.
Looks & Plays great on Desktop but is there a way to get it working on Cabinet mode or am I doing something wrong? I have got Flex Dmd installed & working correctly
What issues are you having with the table in Cabinet mode? If you can tell me what the error message said I may be able to help you fix it. Until you get me the error message for your code, here are some solutions to problems encountered by others in the past:
Script error in line 29
Starting from line 28, find the following 3 lines of code:
If Table1.ShowDT = false then
ScoreText.Visible = false
End If
Once you have found those 3 lines, just delete them, and then try running your game instance in cabinet mode again.
DMD won't show outside of the game window
On line 91, look for the code for the following versions
Prior to Version 1.6.0:
.Show = False
Version 1.6.0:
FlexDMD.Show = False
On that line change the word False to True
Hope that helps!
If not, please post the error message you are getting when running the game in cabinet mode.
Thank you, and I hope you enjoy Galaga Pinball!
the game plays without no problems in Cabinet mode,Thanks for your help & a great Retro table
All good here now too. Thanks for the table. I have added a Full DMD and 2 versions of an Animated Backglass to my collection here: https://vpuniverse.c...s-by-peands1ws/
Nice Table thanks for creating it in VP. Some day maybe I'll get future pinball working to try that version.
I didn't realize you already replied, disregard.
Nice Table thanks for creating it in VP. Some day maybe I'll get future pinball working to try that version.
Sure thing, glad you like the table!
Not every body uses FlexDMD which is shame as it looks a good table.
FlexDMD is pretty much a required vpx accessory, like DMD extensions are.
UltraDMD is dead
I didn't realize GaBRi made a Galaga Pinball already, and I deeply apologize.
Please check out their table if you have not already done so. https://www.vpforums...&showfile=11692
His table is for Future Pinball, and much different than yours
No need for any apology at all
I am working on a "coin play" hotfix that also includes some fixes for cabinet users.
Your welcome 
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I downloaded 1.6 and when I start the table I still have the DMD on the Playfield. See Photo. How do I move it to my 2nd or 3rd screen?
https://drive.google...iew?usp=sharing