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  • Submitted: Oct 17 2020 08:02 AM
  • Last Updated: Sep 09 2025 06:20 AM
  • File Size: 28.88MB
  • Views: 75075
  • Downloads: 18,849
  • Author(s): jpsalas
  • Manufacturer: Stern
  • Year: 2013
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 13 Dec 2024 Download JP's Star Trek LE (Stern 2013) 5.5.0
  • 06 Dec 2024 Download JP's Star Trek LE (Stern 2013) 5.0.1
  • 02 Dec 2024 Download JP's Star Trek LE (Stern 2013) 5.0.0

Download JP's Star Trek LE (Stern 2013) 6.0.0

* * * * * 94 Votes
Star Trek



Screenshots
Based on the table by Stern from 2013.
 
Thanks to Carlos Guizzo for the images of the real Star Trek that I used for reference.
and to Thalamus for testing the table.
 
Table & graphics redrawn by me.
 
The playfield is a little more pink than red, just like the pictures from space.
 
The layout should be as close to the Stern table as I can make.
 
It includes the prototype vuk which sends the ball up to the ramp.
 
It uses the latest LE rom, st_162h, which can be downloaded from the Stern site.
 
I made this table just to see if I could make VPX to play just like in the video series HOW TO PLAY PINBALL by CRAIG PULLEN, as seen here:
https://www.homeleis...o-play-pinball/

What's New in Version 6.0.0 (See full changelog)

  • 6.0.0 Updated September 2025
  • - Moved LUT to User Options (F12)
  • - Added some extra options to the User Options (F12)
  • - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
  • - Activated the modulated flashers as default.
  • 5.5.0 Updated 13.12.2024
  • - New playfield mesh to avoid the ball getting stuck on top of the flippers.
  • - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
  • 5.0.1 Updated 06.12.2024
  • - New playfield mesh to stop the ball stuck on top of the flippers.
  • 5.0.0 Updated 12.06.2024
  • - Updated for VPX8 release version (adjusted reflections, lights & flashers, equirectangular ball, flipper animations)
  • - some graphical changes (playfield mesh with holes, incandescent lights)
  • - added a screenshot for scutters file explorer handler
  • 4.3.1 Update 06.02.2024
  • - Fixed the cabinet side diodes that stopped working in 4.3.
  • 4.3 Updated 1.11.2023
  • - Updated physics to my Rev3. Including physics materials, flippers and slingshot shapes.
  • - Updated LUT images, 10 shades and 10 warmer shades.
  • - Updated to my latest set of mechanical sounds.
  • - Fixed a little the flashers.
  • 4.0.0 Updated 21.5.2022
  • - Updated to my VPX7 physics
  • - cleaned up graphics & reduced the size of the table
  • - Added my VPX7 LUT changer to darker the table (hold down LEFT CTRL while change with RIGHT CTRL). Including GI brightness adjustment. Use the LUT changer together with the day/night slider to give the table the level of darkness you prefer.
  • - Updated my mechanical set of sounds to a more "under the glass" sound, as people seem to like those kind of sounds better.
  • - and a few small changes here and there.
  • 3.0.0 Released 17.10.2020


Screenshots

Screenshots


Doesn't solve the issue for me either. Flipper still doesn't work.

I nosed around in the code and found the solution that did work:

    If Keycode = RightFlipperKey then Controller.Switch(86) = 1:  Controller.Switch(82) = 1

And

    If Keycode = RightFlipperKey then Controller.Switch(86) = 0:  Controller.Switch(82) = 0

It should be switch 86 not 90

 

Cheers!

 

Great table and fun to play

Thx JP!
 

Works for me! thanks!

I nosed around in the code and found the solution that did work:

    If Keycode = RightFlipperKey then Controller.Switch(86) = 1:  Controller.Switch(82) = 1

And

    If Keycode = RightFlipperKey then Controller.Switch(86) = 0:  Controller.Switch(82) = 0

It should be switch 86 not 90

 

Cheers!

 

Great table and fun to play

Thx JP!
 

Photo
Ana Lucia Menezes
Oct 17 2020 01:57 PM

did not work my friend Nostronomo

any chance to use the nice color rom "st_161hc" instead?

during gameplay you can select your mission with flippers, but how to start the selected new mission? On other versions the plunger button works for this... how here? thx! I love this table and its physics!

What a treat these are JP. Thanks so much.

the rollover at  "up" from "beam" "me" "up" is not working, its name is sw4 - I renamed it to sw3 whats the right number I guess, but its still not working

I have bad luck with this table, vpx crashes quite often unfortunately

301 Sub sw4_Hit:Controller.Switch(4) = 1:PlaySoundAt "fx_sensor", sw3:End Sub

got error on this one-

 

changed it to

301 Sub sw4_Hit:Controller.Switch(4) = 1:PlaySoundAt "fx_sensor", sw4:End Sub

 

lets try again :P

Nevertheless, it REALLY crashes VPX - without an error message.

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