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Submitter
SUPPORT TOPIC File Information
- Submitted: Oct 17 2020 08:02 AM
- Last Updated: Dec 13 2024 04:36 AM
- File Size: 28.88MB
- Views: 61040
- Downloads: 15,981
- Author(s): jpsalas
- Manufacturer: Stern
- Year: 2013
- IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Previous Versions
Download JP's Star Trek LE (Stern 2013) 5.5.0
87 VotesStar Trek
21
Based on the table by Stern from 2013.
Thanks to Carlos Guizzo for the images of the real Star Trek that I used for reference.
and to Thalamus for testing the table.
Table & graphics redrawn by me.
The playfield is a little more pink than red, just like the pictures from space.
The layout should be as close to the Stern table as I can make.
It includes the prototype vuk which sends the ball up to the ramp.
It uses the latest LE rom, st_162h, which can be downloaded from the Stern site.
I made this table just to see if I could make VPX to play just like in the video series HOW TO PLAY PINBALL by CRAIG PULLEN, as seen here:
https://www.homeleis...o-play-pinball/
Thanks to Carlos Guizzo for the images of the real Star Trek that I used for reference.
and to Thalamus for testing the table.
Table & graphics redrawn by me.
The playfield is a little more pink than red, just like the pictures from space.
The layout should be as close to the Stern table as I can make.
It includes the prototype vuk which sends the ball up to the ramp.
It uses the latest LE rom, st_162h, which can be downloaded from the Stern site.
I made this table just to see if I could make VPX to play just like in the video series HOW TO PLAY PINBALL by CRAIG PULLEN, as seen here:
https://www.homeleis...o-play-pinball/
What's New in Version 5.5.0 (See full changelog)
- 5.5.0 Updated 13.12.2024
- - New playfield mesh to avoid the ball getting stuck on top of the flippers.
- - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
- 5.0.1 Updated 06.12.2024
- - New playfield mesh to stop the ball stuck on top of the flippers.
- 5.0.0 Updated 12.06.2024
- - Updated for VPX8 release version (adjusted reflections, lights & flashers, equirectangular ball, flipper animations)
- - some graphical changes (playfield mesh with holes, incandescent lights)
- - added a screenshot for scutters file explorer handler
- 4.3.1 Update 06.02.2024
- - Fixed the cabinet side diodes that stopped working in 4.3.
- 4.3 Updated 1.11.2023
- - Updated physics to my Rev3. Including physics materials, flippers and slingshot shapes.
- - Updated LUT images, 10 shades and 10 warmer shades.
- - Updated to my latest set of mechanical sounds.
- - Fixed a little the flashers.
- 4.0.0 Updated 21.5.2022
- - Updated to my VPX7 physics
- - cleaned up graphics & reduced the size of the table
- - Added my VPX7 LUT changer to darker the table (hold down LEFT CTRL while change with RIGHT CTRL). Including GI brightness adjustment. Use the LUT changer together with the day/night slider to give the table the level of darkness you prefer.
- - Updated my mechanical set of sounds to a more "under the glass" sound, as people seem to like those kind of sounds better.
- - and a few small changes here and there.
- 3.0.0 Released 17.10.2020
Screenshots
this so amazing unbelievable good looking! thanks so much, this is gonna be a great weekend ;-) If only the upper right flipper would work ;-(
i changed line 170
If Keycode = RightFlipperKey then Controller.Switch(90) = 1:Controller.Switch(82) = 1
to:
If Keycode = RightFlipperKey then
Controller.Switch(90) = 1
Controller.Switch(82) = 1
exit Sub
end if
and as well line 179
If Keycode = RightFlipperKey then Controller.Switch(90) = 0:Controller.Switch(82) = 0
to
If Keycode = RightFlipperKey then
Controller.Switch(90) = 0
Controller.Switch(82) = 0
exit Sub
end if
now it works, dont know why it doesn like being on one line...
Perfect as usual! Thank you. How nice that you came back after the break
Thanxxxxx so much.... good Work!!!!
help, I got the rum but the table doesn't work
Looks and plays superb! Always unbelievable how you manage to keep the size of your tables so small, JP! Unfortunately I too can't get the second right flipper to work (tried Makmak's solution with no joy, also tried other roms with same results). Thanks anyway, you're still the best!
Hmm. I see the same reported issues on my Win10 desktop machine with Defender disabled. Tested the uploaded table on my cab and it is working there. So, right now, I'm not sure why this happens. Guess it is time to take on the Sherlock Holmes cap.
Very special version...I like very much, but upper flipper do not works...
i changed line 170
If Keycode = RightFlipperKey then Controller.Switch(90) = 1:Controller.Switch(82) = 1
to:
If Keycode = RightFlipperKey then
Controller.Switch(90) = 1
Controller.Switch(82) = 1
exit Sub
end if
and as well line 179
If Keycode = RightFlipperKey then Controller.Switch(90) = 0:Controller.Switch(82) = 0
to
If Keycode = RightFlipperKey then
Controller.Switch(90) = 0
Controller.Switch(82) = 0
exit Sub
end if
now it works, dont know why it doesn like being on one line...
Thanks for the the code changes, but it doesnt solve the issue for me
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Just one word : Excellent !