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Gilligans Island VP9 FS v1.1


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#1 epthegeek

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Posted 18 July 2010 - 06:41 AM

Gilligans Island VP9 FS v1.1



Version: 1.1
Category: VP 9.x Cabinet Tables (FULL SCREEN)

Author(s): epthegeek, JPSalas (code)

Description:
Based on Gilligans Island By Bally (1991)
Table by epthegeek, Lots of code from JpSalas

Special thanks to:
Wtiger - for the ramp ring, and tons of image resources
UncleWilly - For coding input/advice
BodyDump for sending over some nice redrawn slings.
And of course: Joep, El Condor, Destruk, Datadragon -- Contributors to the vp8 version that I used as a code starting point.

If for any reason the drop ramp and or Island stop moving for you, try deleting your NVRAM file for Gilligan, or using the "F3" reset to clear it out.

There are no flasher effects, or GI lighting in v1.0 - I'm a bit worried about how well it will run for everybody due to the rotating island using a ton of drop walls and 64 different full size images. Maybe I'll add that stuff later based on feedback.

-- 1.1 Update Changes --
- Added helper kickers to keep the ball from getting stuck in the seltzer hole gate
- Changed the transparent plastics back to clear instead of dithered (I just like it better)


View File

Submitted by epthegeek, on Jul 18 2010, 02:41 AM

Edited by epthegeek, 24 July 2010 - 04:28 AM.


#2 Debbus

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Posted 18 July 2010 - 07:07 AM

Looks great! dblthumb.gif

Is there also coming a 16:9 view version? Would be awesome!

#3 Rawd

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Posted 18 July 2010 - 07:18 AM

Beautiful work. It looks and plays great on my 2 monitor cabinet. I was a huge fan of the show, and was really looking forward to this table. Nice work on the island animation. Thanks alot!

I was just on ball 2, and the ball got trapped in the center kicker and wouldn't release. I wish I had more info on what was happening on the table (such as a special mode), but I am very new to the table rules and couldn't tell you. I left it for a minute or so, and I heard the ball kickers trying to find and release the ball, but it just sat in the center kicker. I will play it more tomorrow and let you know if it happens again.

I would be interested to see how this would run on my cabinet with the flashers and lighting effects. Maybe you could add it as an option in the rom menu?

Thanks again.

(Anyone have a nice wheel image for this one?)


 


#4 epthegeek

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Posted 18 July 2010 - 08:04 AM

QUOTE (Debbus @ Jul 18 2010, 02:07 AM) <{POST_SNAPBACK}>
Looks great! dblthumb.gif

Is there also coming a 16:9 view version? Would be awesome!


A conversion shouldn't be too difficult. The only thing that would need adjusting is the volcano. Everything else is angle independant. It would need to have sides added, and a nice backdrop. Might be worth it to wait until the kinks get worked out of the FS version though.

QUOTE (Rawd @ Jul 18 2010, 02:18 AM) <{POST_SNAPBACK}>
I was just on ball 2, and the ball got trapped in the center kicker and wouldn't release. I wish I had more info on what was happening on the table (such as a special mode), but I am very new to the table rules and couldn't tell you. I left it for a minute or so, and I heard the ball kickers trying to find and release the ball, but it just sat in the center kicker. I will play it more tomorrow and let you know if it happens again.


Which kicker are you calling the center? The 'seltzer' hole? Could you see the ball? It's possible if it went in there light enough, it could get stuck just behind the gate without making it to the kicker and just be trapped. I was a little worried about that, but in all my testing never had it happen.

I wasn't sure how to add more than one kicker to cover the whole front of the opening, and still have it work code wise. If someone could help me out with that, I'll adjust it in an update -- I'm sure there will be more to fix too.

#5 serpiko

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Posted 18 July 2010 - 08:12 AM

thank you

excellent version 16:9.
I tested on ....
otvclap.gif

#6 vic viper

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Posted 18 July 2010 - 11:55 AM

looks good,

don't forget a 4:3 version as well
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#7 kruge99

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Posted 18 July 2010 - 12:14 PM

QUOTE (epthegeek @ Jul 18 2010, 04:04 AM) <{POST_SNAPBACK}>
I wasn't sure how to add more than one kicker to cover the whole front of the opening, and still have it work code wise. If someone could help me out with that, I'll adjust it in an update -- I'm sure there will be more to fix too.


Check out JP's Mata Hari table, you could make a "magnet" to capture the ball and make sure that it gets into the kicker. (I think it was destruk that suggested this originally)

I hope I got the Mata Hari table right, I'm recalling this from memory!

(Yup it is Mata Hari - look for the code concerning a trigger named "Umagnet" around the kicker at the top of the table. That will help you I bet!)


Best Regards,
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#8 chriz

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Posted 18 July 2010 - 12:42 PM

thanks a lot! plays awesome!

cheers
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#9 mwong168

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Posted 18 July 2010 - 12:59 PM

How are others with a 250GTS playing this without getting can not create offscreen surface error with HD Rendering enabled? I know epthegeek told me to resize the pf images and reimport before during testing which sort of worked but the table didn't look right after cause parts of it was black like the apron. Even doing this I still couldn't play with HD Rendering checked off but at least I could see the playfield.

#10 Sabbat

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Posted 18 July 2010 - 02:22 PM

I remember playing the old VP8 version thinking, man this table is pretty fun and would be awesom to have an upgrade.

Thank you!!

Well that was super heartbreaking. Even on my PC which for no reason should have any issues running VP. Told me not enough memory for offscreen z surface. Crap... I unchecked HD Render, and even further CRAP it just made it a big mess.

Hope this gets fixed soon so i can play this table
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#11 epthegeek

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Posted 18 July 2010 - 02:23 PM

QUOTE (kruge99 @ Jul 18 2010, 07:14 AM) <{POST_SNAPBACK}>
QUOTE (epthegeek @ Jul 18 2010, 04:04 AM) <{POST_SNAPBACK}>
I wasn't sure how to add more than one kicker to cover the whole front of the opening, and still have it work code wise. If someone could help me out with that, I'll adjust it in an update -- I'm sure there will be more to fix too.


Check out JP's Mata Hari table, you could make a "magnet" to capture the ball and make sure that it gets into the kicker. (I think it was destruk that suggested this originally)

I hope I got the Mata Hari table right, I'm recalling this from memory!

(Yup it is Mata Hari - look for the code concerning a trigger named "Umagnet" around the kicker at the top of the table. That will help you I bet!)


Best Regards,
Todd.


Thanks, I'll check that out. Something else I just realized I could easily do is throw plain unscripted (well, not completely unscripted - but not hooked to pinmame) kickers right behind the gate that push the ball up toward the 'real' kicker if hit - like the ramp speed helpers I've seen on some older tables.

Edited by epthegeek, 18 July 2010 - 02:24 PM.


#12 Sabbat

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Posted 18 July 2010 - 02:24 PM

I want to play this table sad.gif Stupid ass offscreen z surface.
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#13 epthegeek

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Posted 18 July 2010 - 02:29 PM

QUOTE (Sabbat Moon @ Jul 18 2010, 09:22 AM) <{POST_SNAPBACK}>
I remember playing the old VP8 version thinking, man this table is pretty fun and would be awesom to have an upgrade.

Thank you!!

Well that was super heartbreaking. Even on my PC which for no reason should have any issues running VP. Told me not enough memory for offscreen z surface. Crap... I unchecked HD Render, and even further CRAP it just made it a big mess.

Hope this gets fixed soon so i can play this table


Man. I have no idea what's causing it to cripple up for you and mwong. I don't really know what to blame. I thought that error was usually caused due to running out of video ram. Does texture size cause a problem even with enough ram? The main PF images (4) and the plastics images (3) are 2048x

What about - vp version? I built it on 9.07.


#14 Sabbat

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Posted 18 July 2010 - 02:33 PM

QUOTE (epthegeek @ Jul 18 2010, 07:29 AM) <{POST_SNAPBACK}>
QUOTE (Sabbat Moon @ Jul 18 2010, 09:22 AM) <{POST_SNAPBACK}>
I remember playing the old VP8 version thinking, man this table is pretty fun and would be awesom to have an upgrade.

Thank you!!

Well that was super heartbreaking. Even on my PC which for no reason should have any issues running VP. Told me not enough memory for offscreen z surface. Crap... I unchecked HD Render, and even further CRAP it just made it a big mess.

Hope this gets fixed soon so i can play this table


Man. I have no idea what's causing it to cripple up for you and mwong. I don't really know what to blame. I thought that error was usually caused due to running out of video ram. Does texture size cause a problem even with enough ram? The main PF images (4) and the plastics images (3) are 2048x

What about - vp version? I built it on 9.07.


This is the first time i've ever come across this problem on my PC and i've played all VP9 tables.
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#15 epthegeek

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Posted 18 July 2010 - 02:58 PM

I made a quick & dirty 1024x only version (I say dirty because resizing the plastics image uglied up the transparency and I didn't fix it - if it works, I'll redo it nicer whenever I do the table update) - could anybody having the zsurface problem try this one and see if it works for you?

http://soldmy.org/Gi..._LowRes.vpt.zip

I'm rather surprised at how little difference there is in the 2048x images and how they look in 1024x, actually.

#16 Sabbat

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Posted 18 July 2010 - 03:10 PM

QUOTE (epthegeek @ Jul 18 2010, 07:58 AM) <{POST_SNAPBACK}>
I made a quick & dirty 1024x only version (I say dirty because resizing the plastics image uglied up the transparency and I didn't fix it - if it works, I'll redo it nicer whenever I do the table update) - could anybody having the zsurface problem try this one and see if it works for you?

http://soldmy.org/Gi..._LowRes.vpt.zip

I'm rather surprised at how little difference there is in the 2048x images and how they look in 1024x, actually.



The lowres version works thanks, looking forward to the update smile.gif
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#17 The Trout

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Posted 18 July 2010 - 03:39 PM

I think it's at just the right resolution to begin with. 1002x2048 is pretty much perfect for VP9 and modern systems.

IMO, images in VP start to look pretty crappy when they're resized to 1024x1024 square, which was a limitation in VP8 that doesn't exist anymore. With that method, not only do the images get distorted in Photoshop, but they get hurt even more while being stretched back out by VP to their original size. It gives tables a really pixelated (and rather ugly) appearance.

On the other hand, I know that some people have trouble running tables with higher resolution resources, and that 1024square images are helpful to them. I think you should keep the high-res images in your official, released version of the table, and release a "low-res" images pack for others to import if they need to.

In any event, the table looks GREAT right now on my system, so bravo, sir.
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#18 bolt

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Posted 18 July 2010 - 03:45 PM

Looks awesome but i need the 4:3 version to play this beauty too, please.
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#19 Pin-Pete

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Posted 18 July 2010 - 04:12 PM

QUOTE (bolt @ Jul 18 2010, 06:45 PM) <{POST_SNAPBACK}>
Looks awesome but i need the 4:3 version to play this beauty too, please.

Yeah! Me too.This version plays well too,but 4:3 version woul be cool too. smile.gif

Greetings:Petri


#20 Rawd

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Posted 18 July 2010 - 05:50 PM

QUOTE (epthegeek @ Jul 18 2010, 02:04 AM) <{POST_SNAPBACK}>
Which kicker are you calling the center? The 'seltzer' hole? Could you see the ball? It's possible if it went in there light enough, it could get stuck just behind the gate without making it to the kicker and just be trapped. I was a little worried about that, but in all my testing never had it happen.




Ya, that kicker. That may have been the case, but nudging didn't seem to affect the ball (I didn't try forward nudge). Maybe it was just a freak occurence, I'll let you know if it happens again. It is running fine on my250GTS (2 screen cab), not sure why Mwong would be getting the offscreen surface error.

Edit: I wonder if Backglass resolution (or running 3 monitors) would make a difference for this offscreen surface error? I am running my backglass at 1280x1024